Also just noticing slight curvature distortion over some areas of your vehicle, whether wholly due too mesh topology or under tension from a high subd/surf level, as well? - though both are an easy fix, for example the former is relatively straightforward using a Shrink-wrapped approach.
Hello, I am a Graduate, Recently working on developing a new workflow to allow super detailed assets with flexable pixel density longside efficiency. Its been a long process but here are my final results. I also have a breakdown on my artstation, feel free to use it anytime: https://www.artstation.com/artwork/yJ9W58
Feel free to give any Crit, all comments will be welcome!
Think I'm done reconciling a bunch of errors thrown during testing for this normal bake and also assigning a Weighted Normal modifier from a tip by @Ruz was helpful getting rid of a persistent shading issue, as well.
....now lets start texturing this little bugger up 😬
I still try to figure out the armor ornament or add more parts. The costume is actually based on someone's concept art, but when I tag him (to appreciate and respect him), he messages and comments on my post and says he does not allow anyone to use his concept for practice. and now I need to figure out what to do.😅
I've been working on this 3D chest as a personal project to practice and improve my stylised art, based on a concept by Elza Ethan Blauwolf, an artist I admire a lot. I hope you enjoy it!
This futuristic spaceship features multiple types of lighting elements for indications, weapon illumination, and lighting of the front, back & bottom environment. The Interior of the dropship is also detailed in medium level, consisting of pilot seats, screens in the cockpit, cargo area seating & few control panels.
@Nadeem - I think you are only supposed to include 1 image or a couple at most and maybe find a better way to present them as the white just looks odd with that weird antialiasing
Dreams do come true, I have become a 3D artist for Rouge Planet Game, the amazing people behind Planetside 2 for about six months now, this is one of many asset I have the pleasure of working on, the helmets for the MAX suits for Amazone Prime content.
Replies
Nope - tried using Edge Split modifier to sort out strange shading behavior but I'll give WNs a shot as well and see how that goes.
ok cool
Nice going so far.
Also just noticing slight curvature distortion over some areas of your vehicle, whether wholly due too mesh topology or under tension from a high subd/surf level, as well? - though both are an easy fix, for example the former is relatively straightforward using a Shrink-wrapped approach.
Fully Procedural Landscape created in World Machine. Inspired by winter!
The node system allows you to adjust to create a huge amount of variation!
https://www.artstation.com/artwork/8wQa1n
Sniper rifle scope I just finished. More shots here: https://www.artstation.com/artwork/zD2YLL
eevee face update, sculpt is far from perfect but learned a fair bit today
hair is particle hair, with a principled shader on it
I have made this gun following the tutorial of Eugene Petrov (https://www.artstation.com/eugenep). Rendered in Marmoset 4 https://www.artstation.com/alexandrechuliaandreu5
Hello, I am a Graduate, Recently working on developing a new workflow to allow super detailed assets with flexable pixel density longside efficiency. Its been a long process but here are my final results. I also have a breakdown on my artstation, feel free to use it anytime: https://www.artstation.com/artwork/yJ9W58
Feel free to give any Crit, all comments will be welcome!
I Started working on something personal for a change. Atm its still all zbrush dynamesh and zremesh lumps, gotta clean that up eventually.
Looking great, @Neox! Is there a thread?
Full version: https://www.artstation.com/artwork/ArAx3y
Hey there. Here is my new personal work - Grail Knight.
Total polycount is 118k Tris (113k for character and 5k for sword)
4 - 4k texture sets for armor and clothes
1 - 4x2k texture set for sword
Hello! I'm new to Blender. I've been making a bunch of simple stuff. I hope to get better at some point ^^
Here's my most recent model, Just a bevelled cube with a brick texture i drew :P
The last thing I've worked on has been in this kitchen with the help of a yt tutorial
https://www.artstation.com/artwork/8wQY5q
Cheers for the advice. the video is gold! :)
I'm currently working on the hair of a character project
Think I'm done reconciling a bunch of errors thrown during testing for this normal bake and also assigning a Weighted Normal modifier from a tip by @Ruz was helpful getting rid of a persistent shading issue, as well.
....now lets start texturing this little bugger up 😬
I've tried to replicated dirty PS5 Controller of my friend.
Just finished Unreal Environment:
https://www.artstation.com/artwork/JvakyR
Working on a character, currently busy with sculpting phase, then moving on to retopo, texturing, rigging and rendering :D
Had a lot of fun sculpting this during an afternoon and I got some neat renders in Maya Arnold.
I recorded a timelapse and more renders are on my artstation: ArtStation - Frankenstein
Great job everyone and welcome to 2023! Shameless repost of AR15 TGS checkout artstation link for more vids and shots ☺️ https://polycount.com/discussion/comment/2777930/#Comment_2777930
I've been trying to define a style for a new project I'm spinning up (still learning Blender, but enjoying it so far).
Accidentally put 8 chambers in the cylinder - itsafeature™!
finally finished it !
my first ever attempt at modlelling a tyre tread, learned quite a bit for next time
All non destructive
I still try to figure out the armor ornament or add more parts. The costume is actually based on someone's concept art, but when I tag him (to appreciate and respect him), he messages and comments on my post and says he does not allow anyone to use his concept for practice. and now I need to figure out what to do.😅
Some hard surface and texturing practice. Vintage motorcycle magneto.
More here https://www.artstation.com/artwork/WBanEG
I've been working on this 3D chest as a personal project to practice and improve my stylised art, based on a concept by Elza Ethan Blauwolf, an artist I admire a lot. I hope you enjoy it!
ArtStation: https://www.artstation.com/artwork/39lBXv
Started working on this Pistol again after break of few months
Hey everyone, made this scene for my college assignment.
It's diagon alley from harry potter. The scene was made inside unreal engine 5.
Feedback is much appreciated!
I' ve working on this stylized spear to improve my sculpting skills.
Kawaii Garlic.
Patches generator
https://www.artstation.com/artwork/n0QwVO
Followed this timelapse i tried to make the closest thing I could do.
time lapse: https://www.youtube.com/watch?v=smjYhjeUMlQ
Any comments or suggestions are welcome
Completed the bake for this character
I'm developing as an artist and will start looking for work opportunities.
Link to my portfolio: https://www.artstation.com/rafaelaraujo
Been working on this Barrel Hammer to improve my sculpting/texturing skills.
Artstation link: https://www.artstation.com/artwork/obXerq
I'm trying learn blender and make Audi R8)
My patreon - patreon.com/user?u=88484658
My Artstation - https://www.artstation.com/madness_knight
more progress on the chevelle interior
Moving onto retopology now.
More images can be found here: Demon Character Art - Darksiders Style — polycount
EOTech Holo Sight
https://polycount.com/discussion/232512/eotech-holo-sight/p1?new=1
This futuristic spaceship features multiple types of lighting elements for indications, weapon illumination, and lighting of the front, back & bottom environment. The Interior of the dropship is also detailed in medium level, consisting of pilot seats, screens in the cockpit, cargo area seating & few control panels.
Model Details
⦁ Created with Blender 3.0.0
⦁ Created with Blender 3.0.
⦁ Painted in Adobe Substance 3D Painter
For further details, check out https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/dropship-6ff620f2-3cc8-4d76-9c7c-48405c3c737c
We have a 50% discount on this Dropship until the end of this month!
Created this model in 3d modeling app in mobile
Do give your valuable feedback
@Nadeem - I think you are only supposed to include 1 image or a couple at most and maybe find a better way to present them as the white just looks odd with that weird antialiasing
A new car, we're working on in our game
Finished a recent character, more screens here - ArtStation - Dracula - New Edge
Dreams do come true, I have become a 3D artist for Rouge Planet Game, the amazing people behind Planetside 2 for about six months now, this is one of many asset I have the pleasure of working on, the helmets for the MAX suits for Amazone Prime content.