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Medieval Canon (learning texturing and lighting). Any and all feedback is very welcome!

polygon
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nexussim polygon

Hi, this is my first post here. This is an asset from a pirate ship scene I created a little while ago. The original asset looked like this (separated from the ship scene) :

and this is my current iteration:

Any critiques on how to make this better and what direction I should aim in my learning process would be highly appreciated. Thanks.

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