If somebody knows, I have a problem with texture streaming pool size, I raised the default unreal size to 3000, but the message doesn't go away. Also, it destroyed my lighting somehow, That is a production bake...
I'm using GPU Lightmass
I Already caped all the textures at a maximum of 2048 res in order to drop the texture size.
My specs, CPU Ryzen 5 2600X GPU NVIDIA GeForce 2060 6GB
The number isn't stable, sometimes when I first open the file the error isn't showed and if I play with the reflection capture and build, the error pops up again.
Also when it did it for the first time it was after I placed reflection capture if that information helps.
Before I fixed the textures sizes all textures looked way low res, after I did that the only problem that I Have is the error and problems in light bakes.
If someone knows how can we debug this thing it would really help me, Thanks in advance!
and the lightmap