unreal engine crashes when using more than a few reflection captures
If somebody knows, I have a problem with texture streaming pool size, I raised the default unreal size to 3000, but the message doesn't go away. Also, it destroyed my lighting somehow, That is a production bake...
I'm using GPU Lightmass
I Already caped all the textures at a maximum of 2048 res in order to drop the texture size.
My specs, CPU Ryzen 5 2600X GPU NVIDIA GeForce 2060 6GB
The number isn't stable, sometimes when I first open the file the error isn't showed and if I play with the reflection capture and build, the error pops up again.
Also when it did it for the first time it was after I placed reflection capture if that information helps.
Before I fixed the textures sizes all textures looked way low res, after I did that the only problem that I Have is the error and problems in light bakes.
If someone knows how can we debug this thing it would really help me, Thanks in advance!

and the lightmap

Replies
When I made the scene my first bakes looked like this. It was like all the places in the hose were too perfectly lit. It Had 2 problems.
1st I Didn't place in my scene Lightmass Importance Volume (My Bad)
2nd The material that I'm using for the meshes (Twinmotion Materials) made the light pass through them. I was like a problem with normals. I fixed it by making the materials two sided.
this is a screenshot that I took of the room sometime after I fixed the lighting problem and before I placed any sphere reflection capture
And this is a screenshot of the room after having problems with the texture streaming pool and sphere reflection capture
I just wanted to show the problems that I encountered and what I did in order to solve them, in order to provide a more clear picture and if we can spot the problem somewhere.
I think I found a solution to the problem of crashing, but this doesn't fix the light bake.
I had the reflection value to 2048 and read a post that had the same problem and he set the default to 128. I did my tests and the scene doesn't crash after putting many sphere reflection capture and the streaming texture pool error, for the time being, hasn't poped up.
https://answers.unrealengine.com/questions/676876/spherereflection-captures-are-blowing-up-my-stream.html
The problem now still remains with the lightmap.