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"repeating" UVs in Maya

polycounter lvl 6
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goekbenjamin polycounter lvl 6
Let me explain what i try to make:

I modeled a chainsaw:


I unwrapped the chain and added a "tileable" texture to the material:



I know that stuff that goes outside to the right from "0-1" it will repeat the texture, but what is the best way to do it in maya?

What I did is;

- unfold it and straight it
- then I would scale it until it does look "okay" (eyeballing it...):


What is your way to handle this?

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