Let me explain what i try to make:
I modeled a chainsaw:
I unwrapped the chain and added a "tileable" texture to the material:
I know that stuff that goes outside to the right from "0-1" it will repeat the texture, but what is the best way to do it in maya?
What I did is;
- unfold it and straight it
- then I would scale it until it does look "okay" (eyeballing it...):
What is your way to handle this?
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