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Transparency tint color override in custom shader

Hi! I've been following the custom shaders intro tutorial  (https://vimeo.com/230487171). Basically what I'm going for is to use a tint texture instead of a uniform tint color. It seems quite straight forward with the albedo, but I can't figure out how to go about it in case of the transparency tint.

The tutorial mentions that one can override any fragment state in the state.frag file, but I am unsure which one relates to the transparency drop down? 

Any pointers on how to alter the tint color to use a texture would be much appreciated :D


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