Hi! I've been following the custom shaders intro tutorial (
https://vimeo.com/230487171). Basically what I'm going for is to use a tint texture instead of a uniform tint color. It seems quite straight forward with the albedo, but I can't figure out how to go about it in case of the transparency tint.
The tutorial mentions that one can override any fragment state in the state.frag file, but I am unsure which one relates to the transparency drop down?
Any pointers on how to alter the tint color to use a texture would be much appreciated
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(in which case I'm assuming I maybe could start by duplicating it's function? )
Super basic test scene for reference.
https://www.dropbox.com/s/b23uaz1d78k1bnq/TransparencyTest.zip?dl=0
I have been going through each and every .frag file in the /shader/mat/ folder structure, and I just can't figure out where/when the transparency tint color gets mixed in.
Any hints would really be much appreciated.