Hi! I've been following the custom shaders intro tutorial (https://vimeo.com/230487171
). Basically what I'm going for is to use a tint texture instead of a uniform tint color. It seems quite straight forward with the albedo, but I can't figure out how to go about it in case of the transparency tint.
The tutorial mentions that one can override any fragment state in the state.frag file, but I am unsure which one relates to the transparency drop down?
Any pointers on how to alter the tint color to use a texture would be much appreciated