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Reflections on edges of model [Baking problem in substance]

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i am getting this problem while baking and i tried harden/soften edges in maya but still this reflection(i don't know what to call them) keeps appearing .


uv                            

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  • Kanni3d
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    Kanni3d ngon master
    Bit hard to tell from your screenshots but my best guesses are a few things: 
    • The islands on those problem areas aren't straightened/are rotated, so therefore are receiving a lot of aliasing and stepping
    • Make sure you are baking with padding, atleast 8 or 16 px padding will do
    • Your resolution/texel density is too low, which exacerbates the previously mentioned issues
    • Your highpoly is EXTREMELY sharp, and does not have soft enough edge bevelling - there's next to no highpoly information on your bake from your screenshot
    Feel free to upload your bake files, I can take a look :smile:

  • gnoop
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    gnoop polycounter
    Based on your UV image it's because you baking sharp/split edges  without splitting them into UV islands
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