Does this idea sound good to everyone? Whether or not you're planning on participating during the next challenge, I'd love to get some reactions.
@icegodofhungary I like your trim on the chest. As for the rest of the wood, the dirt seems to uniformly noisy. It might be worth trying to punch some large grain patterns through the noise to sell the fact that it's wood.
Is there a setting somewhere I forgot to check?
@zachagreg Your textures are looking amazing! I'm not sure if it's the environment or your textures, but you may think about tweaking the roughness values on the metal brackets to separate them more from the wood.I am calling this complete for now. I have other projects that I need to get onto. I really enjoyed working on this, and I learned a ton in zbrush and substance designer. Thank you @alytlebird for organizing this challenge. I can't wait to see everyone's completed projects!More images here: https://www.artstation.com/artwork/mqGqAE
Doing all of the ropes/chains/stone stuff now and getting my post process and lighting in
I've received similar critique on a couple of Discords, and edited postprocess, fog, and DOF to put more focus on the crane. Knocked back the normals and AO for all the cliffs and plants to reduce noise. Introduced some tight DOF and a heavier fog seems to alleviate the issues from those critiques I mentioned. Let me know if you agree though.
Wildcard category sounds like an interesting addition - If you end up including it I'll be looking forward to seeing what concept comes up for the next challenge.