HairTG - Hair & Fur
is a hair/fur texture generator for Substance Designer and a Blender add-on to help with 3D hair card management. On Substance Designer, it creates procedural hair/fur clump textures suitable for hair cards, brushes or 2D hair work. It can also be used to generate non-hair textures for designs based on patterns along curves. The Blender 2.8 add-on offers multiple tools to ease creation of hair card based 3D hair models, hair card UV unwrap, modeling and composition.
HairTG - Strand
, is a free, limited version of the tool demonstrating some of ifs features.
For a list of features and where to get the tool, please check the Hair & Fur website
The following tutorial videos are available:Getting Started tutorial
: this is a new tutorial based on the 2.5 version, it covers the main texturing features over one hour. It does not go into the same amount of details as the multi-part tutorial series below but will you get started quickly with the tools.
The multi-part tutorial series:Part 1
: SD intro, basic Hair & Fur concepts and output mapsPart 2
: Hair & Fur parameters continuedPart 3
: ColorizationPart 4
: Tiling and map usage in Toolbag and UE4Part 5
: 7 hair design examplesPart 6
: New features in HairTG - Hair & Fur 2.5HairTG - Hair & Fur Blender add-on tutorial
Feel free to use this thread for questions/support!