I recently got hired and started today at Frontier Developments as a Graduate Character Artist with this portfolio: www.marleenvijgen.com
I mainly think that had to do with the great connections of the uni of Hertfordshire where I was doing my masters... I originally did my undergraduate in Game Design and Development in The Netherlands but I decided to do a masters in Games Art in the UK to spend a year working on my portfolio and try landing a job here. I did not really expect to be hired as a character artist, nor getting into a big company, but I'm glad I did because I was aiming for it!
Got picked up at Bioware in Austin,TX recently. I start in 3 weeks as a VFX artist. I can not stress how excited I am. Heres my stuff. Not including my most recent stuff, and art test I took.
I graduated last year September 2017 (from Hertfordshire University in England) but I started my first game industry job as a Junior Prop Artist June this year (5 months) at Ubisoft Massive in Sweden
Sorry for this inefficient breakdown. Green is what i believe influenced the decision, i.e was what I was hired on. Yellow is what was in the portfolio with the green but I don't think it was as influential. before the time of hiring but I don't think had much of an effect. Blue is work done after I graduated but before being hired. Red is after I was hired i.e personal work.
Some extra info, just before I got the job at Massive Entertainment, I worked in house freelance at an advertising company called Saddington Baynes as a modeller and that job was due to the my show reel on Youtube which had the spaceship bottom right 2nd to last, and other projects (that I removed haha)
Also that the 3rd image from the left bottom row with the Gramaphone, and lamp had a TONNE of images including this one below inside the project as it was part of a mansion, so they cumulatively could have helped aswell!
Started about a month ago as an Environment Artist at First Contact Entertainment in LA/Santa Monica. Here's the portfolio that got me hired, not including the art test I took. Loving it so far https://www.artstation.com/jordanb
Started about a month ago as an Environment Artist at First Contact Entertainment in LA/Santa Monica. Here's the portfolio that got me hired, not including the art test I took. Loving it so far https://www.artstation.com/jordanb
I'm not an AAA artist but seeing all these portoflio makes me realize how the high the quality is just for a junior artist, makes me wanna really crank out more work up to this quality but stylized.
Just accepted an internship position in the environment art division of Vive up in Seattle.I quit my clinical science job a year ago and dedicated learning the workflow while living off of savings. https://www.artstation.com/monicabauer . Ay @pmiller001 grats dude on the Bioware position! So glad you finally nabbed it!
Just accepted an internship position in the environment art division of
Vive up in Seattle.I quit my clinical science job a year ago and
dedicated learning the workflow while living off of savings. https://www.artstation.com/monicabauer . Ay @pmiller001 ; grats dude on the Bioware position! So glad you finally nabbed it!
I have been searching for a job for 3 months now and after getting a lot of rejections I decided to send open applications to companies. This way I got myself a job at INFINITY WARD Cracow. Never expected that my first real job will be in AAA . I applied with this portfolio: https://zio.artstation.com/
I worked VFX/Tech Art at a small studio called Forgotten Key which shut down in February. Last month I started working for Ubisoft Massive as UI Tech Art. Not as many dope props and textures as you guys, but might be interesting nonetheless:
Joined Ubisoft Montreal a few weeks ago as a Jr. lighting artist! My portfolio is actually not that up to date (2018ish) as I have a lot of things under NDA from my previous studio before this one. portfolio : https://artstation.com/petertran
This thread helped me understand the quality target when I was putting together my portfolio, so I thought I'd share what just got me hired for my first game industry job at Valkyrie Entertainment (a smallerish co-development studio doing work for AAA games). https://www.artstation.com/aclund3
Granted, I have years of architectural experience which likely played a role, as this isn't the deepest portfolio, but still... quality over quantity!
@aclund3 Congrats dude. As someone with architectural experience, its nice to see someone with that background in games.Makes me wonder if I should give working in games a go.
Replies
This reel got me the opportunity
Really solid reel, man. Amazing stuff.
I mainly think that had to do with the great connections of the uni of Hertfordshire where I was doing my masters... I originally did my undergraduate in Game Design and Development in The Netherlands but I decided to do a masters in Games Art in the UK to spend a year working on my portfolio and try landing a job here. I did not really expect to be hired as a character artist, nor getting into a big company, but I'm glad I did because I was aiming for it!
Enalrem love your characters, especially the "Shaman"
you both just earned a new follower!
This is my current portfolio https://www.artstation.com/uberone, but got initially hired thanks to this: https://imgur.com/a/fl8uHoH.
You can say I got very lucky.
https://www.artstation.com/pmiller
https://www.polygon-academy.com/10-insider-tips-for-artists-applying-to-game-studios/
I graduated last year September 2017 (from Hertfordshire University in England) but I started my first game industry job as a Junior Prop Artist June this year (5 months) at Ubisoft Massive in Sweden
Sorry for this inefficient breakdown. Green is what i believe influenced the decision, i.e was what I was hired on. Yellow is what was in the portfolio with the green but I don't think it was as influential. before the time of hiring but I don't think had much of an effect. Blue is work done after I graduated but before being hired. Red is after I was hired i.e personal work.
Some extra info, just before I got the job at Massive Entertainment, I worked in house freelance at an advertising company called Saddington Baynes as a modeller and that job was due to the my show reel on Youtube which had the spaceship bottom right 2nd to last, and other projects (that I removed haha)
Also that the 3rd image from the left bottom row with the Gramaphone, and lamp had a TONNE of images including this one below inside the project as it was part of a mansion, so they cumulatively could have helped aswell!
https://www.artstation.com/rmlambert
for anyone who wishes to see the contents of other projects to get an idea,
I hope this helps though! any questions feel free
https://www.artstation.com/jordanb
My portfolio (as of May 2019):
https://www.artstation.com/kierangoodson
Read about the story of how I went from having no knowledge in environment art to breaking into the industry 12 months later:
https://www.artstation.com/kierangoodson/blog/0Kw8/the-road-to-rebellion-getting-my-dream-job-in-the-games-industry
Cheers.
Here's my stuff: https://www.martinchangart.com/
http://carlcraft3d.com/
My portfolio is actually not that up to date (2018ish) as I have a lot of things under NDA from my previous studio before this one.
portfolio : https://artstation.com/petertran
https://www.artstation.com/aclund3
Granted, I have years of architectural experience which likely played a role, as this isn't the deepest portfolio, but still... quality over quantity!
Cheers