@melviso I've heard a lot of good things about architecture skills being a unique and special thing translating into games, and it was actually addressed as a positive in my interviews, so yeah! Its definitely an option if you're feeling like you've done all you wanted to in your arch career
I've been waiting years and years to finally post in here! I just scored my first one year contract at a cool animation studio here in Vancouver. I actually went for 3 interviews this month at 3 companies and the first 2 were pretty intense, so this last one was a bit more chill. The first one was akin to speed dating, but was speed interviews; myself and 9 other candidates were interviewed by 10 interviewers, 5 minutes each. After that, each person needed to stand in front of all interviewers and candidates (19 people) and have their portfolios on a big screen, and talk about their art. The next interview, I was interviewed by a panel of 4 people. This third interview was pretty chill with my to-be supervisor, and I just found out I got the job last night as a junior modeler!
I've been waiting years and years to finally post in here! I just scored my first one year contract at a cool animation studio here in Vancouver. I actually went for 3 interviews this month at 3 companies and the first 2 were pretty intense, so this last one was a bit more chill. The first one was akin to speed dating, but was speed interviews; myself and 9 other candidates were interviewed by 10 interviewers, 5 minutes each. After that, each person needed to stand in front of all interviewers and candidates (19 people) and have their portfolios on a big screen, and talk about their art. The next interview, I was interviewed by a panel of 4 people. This third interview was pretty chill with my to-be supervisor, and I just found out I got the job last night as a junior modeler!
As of today I am officially an Environment Artist at Valkyrie Entertainment in Seattle, WA. Was an awesome interview experience and I'll be starting in 2 or so weeks as a contract artist until it's safe to relocate for a full time position. Here is my portfolio: https://www.artstation.com/zachagreg
Big thanks to everyone on Polycount as I used a lot of advice on the career forums to help in the entire application and interview practice.
Not really hired, but I recently got an internship in AAA as an animator (maybe technical animator?) with this showreel as part of my education. It's gonna be 8 exciting months! https://vimeo.com/413954682
Got my first 3d job around two months ago but forgot to add a comment here! I posted my portfolio here on Polycount for feedback and the comments helped me a lot Heres my portfolio that I used to apply: https://www.artstation.com/martinholmstrom
Although I've had less time to do personal projects its always fun to see what other people are working on here at Polycount
@sacboi Thanks! The 80lvl interview was a nice surprise but I think I partly misinterpreted what they wanted me to talk about so its sort of all over the place haha. The specifics of my workflow has changed a lot since then as well, nowadays I model in Blender and use Toolbag with its bake-groups to create the normal map. Are you going to continue with the king tiger? I was looking forward to seeing it completed
Hey I recently started a 3D Artist job at Jam City last month. Idk if it's considered AAA per say, but anyway here's my current portfolio I applied with.
Been waiting a while to post in here! I recently got hired as a junior groom artist at Airship Images in the UK. I think I was mostly in the right place at the right time more than anything. Haven't had time to update my portfolio, I assume it was the realtime hair that got me hired
I totally forgot about this thread! I have been working at an outsourcing studio for a couple years now, starting as a contract artist and working up to management / team lead in that time, but only recently took a "real" studio position at Lost Boys Interactive. full time environment artist, baby! health insurance feels good!
Small suggestion for the people posting their Artstations, probably should include a screen shot of how your portfolio currently looks, just in case you update it and students are looking at this thread in a year or two.
Recently got picked up by the Star Wars team at Respawn Entertainment as a Hard Surface Artist. My first real AAA gig! 😀
Here's a little bit of background to put some things into perspective. I've been working in "serious video games" for military/training purposes since July of 2018 at Pinnacle Solutions. Before that I worked remote contract gigs for 2 - 3 years.
Not exactly recent, but I've been making some stuff for Path of Exile 1&2 for a little over 2 years (wow where does time fly)! My portfolio has been entirely neglected. I will come back to it...
Here's some MTX! Interesting transition from indie to AAA, I'm pretty sure I can do better by now. I was responsible for the concept/design and highpoly sculpts.
Super excited that I can finally post in this thread! I recently got hired as Environment Artist at Turn 10 to work on Forza! This is my first AAA job!
Here is my small background: After I graduated from the university, I have been working at Miliarty Simulation for the USA Airforce for a couple of years. And then, I worked on the unannounced tv show at BRON for almost a year.
Thank you, everyone on Polycount, for all of the advice, feedback, and support!
Hi there, I join Turn 10 after graduate. now working on Forza as Biome Artist. In my junior year I was at 343i making some cool Halo art. Thanks for these two exciting opportunities. Now I want to show people what I did. 😘 Thank you for watching 🤗
I graduated in 2014 from Full Sail in game design, but I wanted to make game levels and environment art so I basically started over with the goal of being an environment artist.
Took a long time, but I was hired last October as a full-time mid-level environment artist at Pipeworks game studios with this portfolio. Never give up on your dreams
Hello everyone. First, I'd just like to thank all those who helped me with their art criticism, it was very appreciated. So, finally after 2 years of 3D study I received a fulltime/fully remote job at a AAA studio as a Junior 3d artist. One of the reasons I was hired is I had some experience in archviz from doing some contracts. This is the portfolio I was hired with: https://www.artstation.com/andrewcave/albums/5899099 And a picture incase it changes over time:
Keep fighting everyone, all it takes is time, hard effort and taking criticism well!
@sacboi Thanks a lot! I appreciate that. Also, I notice @Fabi_G saw this. Don't think I don't remember the awesome advice you gave me in my portfolio review post! And thanks to Ashervisalis too! Really, I appreciate the help that everyone gave. It helped direct me forward. I know it doesn't necessarily show in my portfolio, but I've done a lot of things that aren't up there that kept all the advice in mind.
Replies
@melviso
I've heard a lot of good things about architecture skills being a unique and special thing translating into games, and it was actually addressed as a positive in my interviews, so yeah! Its definitely an option if you're feeling like you've done all you wanted to in your arch career
https://thomasfraser.artstation.com/
Congrats, well deserved
I had a feeling after the last piece you'd get some work soon. Have fun.
https://vimeo.com/413954682
I posted my portfolio here on Polycount for feedback and the comments helped me a lot
Heres my portfolio that I used to apply: https://www.artstation.com/martinholmstrom
Although I've had less time to do personal projects its always fun to see what other people are working on here at Polycount
The 80lvl interview was a nice surprise but I think I partly misinterpreted what they wanted me to talk about so its sort of all over the place haha. The specifics of my workflow has changed a lot since then as well, nowadays I model in Blender and use Toolbag with its bake-groups to create the normal map.
Are you going to continue with the king tiger? I was looking forward to seeing it completed
https://www.artstation.com/luisit094
https://www.artstation.com/leahmcewen
https://www.artstation.com/crawlspace
Recently got picked up by the Star Wars team at Respawn Entertainment as a Hard Surface Artist. My first real AAA gig! 😀
Here's a little bit of background to put some things into perspective. I've been working in "serious video games" for military/training purposes since July of 2018 at Pinnacle Solutions. Before that I worked remote contract gigs for 2 - 3 years.
https://www.artstation.com/aaronfowler
Congrats!
Not exactly recent, but I've been making some stuff for Path of Exile 1&2 for a little over 2 years (wow where does time fly)! My portfolio has been entirely neglected. I will come back to it...
Here's some MTX! Interesting transition from indie to AAA, I'm pretty sure I can do better by now. I was responsible for the concept/design and highpoly sculpts.
Super excited that I can finally post in this thread! I recently got hired as Environment Artist at Turn 10 to work on Forza! This is my first AAA job!
Here is my small background: After I graduated from the university, I have been working at Miliarty Simulation for the USA Airforce for a couple of years. And then, I worked on the unannounced tv show at BRON for almost a year.
Thank you, everyone on Polycount, for all of the advice, feedback, and support!
https://www.artstation.com/tythomas
Hi there, I join Turn 10 after graduate. now working on Forza as Biome Artist. In my junior year I was at 343i making some cool Halo art. Thanks for these two exciting opportunities. Now I want to show people what I did. 😘 Thank you for watching 🤗
https://www.artstation.com/rzhong
Took a long time, but I was hired last October as a full-time mid-level environment artist at Pipeworks game studios with this portfolio. Never give up on your dreams
https://frankrell.com/
https://www.artstation.com/andrewcave/albums/5899099
And a picture incase it changes over time:
Keep fighting everyone, all it takes is time, hard effort and taking criticism well!
https://www.artstation.com/torrrents