Hello!
Inspired by all the samurai themed games during E3 (especially Sekiro) i decided to make my own.
Final scene will have her shot full of arrows, or cornered, or making some sort of last stand, something dramatic!
Ive been busy researching and concepting and here's where I am at the moment:
Majority of it is still in early concept blob stage but a few things are starting to take shape.
Her sandals and leg wraps:
Her arm armour:
Next ill continue on with the sleeve fabric and research a way to do the intricate chainmail
that Kote have. As well as designed her emblem which will dictate the theme of all the pattern work.
Replies
Just kinda skeptic about this chain mail on the elbows, looks way too weak to me, looks like it would break in a sec. I would suggest to make it plain or remove it.
And yeah haha thought the same for the artstation contest, too bad because it's coming out really nicely!!
Will pay money to watch breakdown of the stitching between plates, particularly the gloves.
Took some experimenting but I did it all using curves in Zbrush. zspheres are too damn fiddly for me :P
Aaahem... I mean this sucks, you're failing, try harder.
You're my new hero
i follow a lot of great artist who make work that makes you say, "damn, that's awesome." but your work consistently makes me say not just "awesome" but also "how the fuck did he make that." And always with the tiny little details too. Really impressive.
I saw that you had a live class, unfortunately it was while I was out of town. If you have anything more like that planned, please let us know.
@Pav3d
Thank you so much for sharing these techniques!
I've been using the curve function method for some straps on a sword I'm making (not working out very well)
Did you use curve functions for the wraps on your katana?
I'm preparing to post progress for my model, would it be alright to pm you some progress thus far first and get some guidance?
I did a samurai some time ago and I'm curious to know how you are planning to retopo these pieces. Are you going to use the same model and texture space for all of them or are you going to give each of them their own topology and texture?
How do you do about baking the normals of the wraps?
Is it projecting the colour map in zbrush
or are you Photoshop editing them on to the UVs
It seems like a very interesting workflow.
@BIGTIMEMASTER I second that! It'd be nice to have a repository of various mini tut's people post on the forums. There are so many hidden gems