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[UE4] Ancient Cave

Adel0n
polycounter lvl 12
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Adel0n polycounter lvl 12
Hello, Polycount!

Have some free time, so decided to start my new project in Unreal Engine.

According to the idea, it will be an ancient cave(с
hoose a better name later, will be grateful for the options), in which there is a tomb/altar or something ancient and mystical, haven't decided yet what exactly. I plan to break it into three mini-projects - the cave itself, the room behind the door, and the entrance to the cave in the ruins of the castle, similar to UE4 Elemental Demo. 
Over the weekend, made a rough blockout for part one. So, before I start to detail this scene, I would be glad to know what you think, and your comments and critics about overall composition, atmosphere and proportions so far.

And my refs:

Thank you!

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