Hello, Polycount!
Have some free time, so decided to start my new project in Unreal Engine.
According to the idea, it will be an ancient cave(сhoose a better name later, will be grateful for the options), in which there is a tomb/altar or something ancient and mystical, haven't decided yet what exactly. I plan to break it into three mini-projects - the cave itself, the room behind the door, and the entrance to the cave in the ruins of the castle, similar to UE4 Elemental Demo.
Over the weekend, made a rough blockout for part one. So, before I start to detail this scene, I would be glad to know what you think, and your comments and critics about overall composition, atmosphere and proportions so far.
And my refs:
Thank you!
Replies
@ChristenLAl Thank you! Yeah, I want to make the arch my main focal point.
@shabba I found it here https://www.artstation.com/artwork/yZqK3
Small progress so far, made a first version of the cave wall.
I think, crystals sculpt, texturing and shaders will be next.
And that how the cave looks so far, changed camera position a bit for better composition, will be glad to hear what you think
The geometry behind the doorway is further taking away from the door as a focal point though and is adding perhaps a bit too much complexity? Currently the focal point is fighting between the area left of the stairs and the doorway and I'm not sure if that is intentional.