Hello o/
So I've been having a lighting issue on an asset in my scene in UE4. No matter what systems I turn on and off the result is the same my assets appears partially black and the lighting seems really confused.
Here are some pictures:
This is rendered in substance painter
This is in engine:
and this is the material in ue4, pretty simple it uses a merged map and breaks it into the respective channels using RGB channels
Replies
2- In your normal and Metallic/Rough/AO maps, check you have srgb disabled.
Specular is disconnected now and srgb is disabled in my merge map
Ah that fixed it! It seems having the default texture be a random grey map changes the input type. Switched it to a flat normal and now it considers the input in the instance material to be a normal map