I've been out of the loop for a while creating 3D content of any description, as a result psych'd to finally get back into the 'groove' having a crack refreshing various skillsets through a complex long held hardsurface passion project (...which I confess is in tandem with other personal stuff on another forum)
Hence this assignment will be split into separate parts i.e. 3D Still, VFX Shot and a possible browser based playable demo/prototype, whilst at the same time putting into practise optimisation techniques I've picked up here-n-there.
So at a glance fairly ambitious overarching exercise in general I've taken on but nonetheless I'll try and do my best keeping to a somewhat 'regular' update schedule despite foreseen wavering levels of motivation throughout.
Oh...and peer review positive or otherwise as always most welcome
Anyways needless to say an extended workload over a period of time possibly 10 - 12 month (...whenever it's finished) timeframe, that'll include but not limited to the following:
- Subd modelling
- UV Unwrapping
- Realistic Materials
- Game dev
- Utimate Unwrap Pro
- Blend4Web (WebGL) https://www.blend4web.com/en/technologies/blend4web-ce/
Base Mesh - Blockout (current state)