I've been searching a solution for the photoshop error (0x80042260) with no succes.
someone could solve the photoshop bug? i see that many people have the same problem.
My case:
after load all the maps, i click the "create base" and pop out an error saying:
"System.Runtime.InteropServices.COMException (0x80042260):
General Photoshop error ocurred. This funtionality may not be avaliable in this version of photoshop."
I've tried a clean uninstall and reinstall but nothing =(, also tried to change the preference settings of photoshop in performance turning of an on the "use graphic processor".
I just purchased the quixel suite, but i cant integrate dDo in to my workflow.
My system settings are:
Win 7 x64
Photoshop CC
ASUS Sabertooth x58
NVidia Geforce GTX 560
Intel i7 950 3.07GHZ
24GB RAM
Sorry for my english if its not correctly.
Replies
A few questions, have you tried updating Java, sometimes that helps! Also do you have any non-alphanumerical characters in the path to either the suite or your project?
='(
- Teddy
edit:
Eric, it might be something about compatibility with Ps. I was facing this bug using dDo with Ps CS3, I've tried trial version of Ps CC 2014 now and looks like all working fine. Not from first try though - I had to uninstall all Adobe stuff with Adobe cleaner first, and only after clean Ps CC install all worked fine again. Hope it will help you guys in the future if similar problem will pop-up.
Forgot to mention that you guys are awesome, can't imagine my work without dDo anymore
I have same probl
Have you tried the sample projects from the wiki? http://quixel.se/usermanual/quixelsuite/doku.php?id=ddo_samples
Just so we can pinpoint your problems!
thanks :-) sample model working good. Maybe I have probl
someone created a plugin for 3ds max to export to obj intended for QUIXEL?
System.Runtime.InteropServices.COMException (0x80042260): General Photoshop error occurred. This functionality may not be available in this version of Photoshop
I've tried it in Photoshop CC, and CC 2014
I have cryEngine as my Calibration Profile
It does manage to get the Albedo and AO maps out though
update:
If I change the calibration profile to genericPBR it does export all my maps. The issue seems to be tied to CryEngine profile
Error from Photoshop:
"Error 8800: General Photoshop error occurred. This functionality may not be available in this version of Photoshop.
-The command "Curves" is not currently available.
Line:752
-> executeAction(id45, desc11, DialogModes.NO);"
Error from dDo:
"System.Runtime.InteropServices.COMException(0x80042260): General Photoshop error occurred. This functionality may not be available in this version of Photoshop."
When I changed the calibration profile to CryEngine, I received the same error. When I export using the other profiles, like Unity, Marmoset Toolbag 2, Generic PBR, UE4, etc, allowed me to export my textures without a problem.
Hope this helps the devs.
I forgot to mention that I'm impressed you guys plan on supporting this. It makes my exporting from DDO to Blender to some other game engine IE (Second Life or Source) a helluva lot easier.
Edit: I updated Java to the newest version, and I am still getting nasty errors when I try to export with the Disney GGX Gloss settings. A temporary work around is just exporting the maps manually. This issue seems to happen only with the Disney and Generic PBR settings.
Note I've only tried using the UE4, UE4 Calibrated, and Last Gen exporters before this.
http://quixel.se/usermanual/quixelsuite/doku.php?id=objexport
I HAD the same issue with Quixel and PHS after reinstalling my system. I received the same error message when trying to create a base material, respectively when opening the 3DO viewer. At least for my system, I found a solution. Hope this might help you people as well.
Since I faced several issues with folder security and administrator rights, I tried to start Quixel with the flag "run as administrator" and after that it worked perfectly fine for me. So my guess is, that it might has something to do with data access and windows user rights. Maybe. ;-)
all is o.k. for now.. I dnt understand, what I do wrong before..
I get the first error during the attempt to create texture bases. The second occurs after I click OK to the first.
Errors:
System Specs:
i5-4670 3.40 GHz
32 RAM
64-bit Win 7 Ultimate
PS CS3
Primary SSD (where all applications and OS are installed)
Secondary HD 2TB Internal (where all user files including the textures I am attempting to create are stored)
Hope this helps!
Please advise.
Thank you!
In my case:
load obj (Triangulated in the export settings from 3d max)
load ID map (png)
load normalmap (png)
load AO map (png)
load vectorspace map (png)
click CREATE BASE
PHOTOSHOP ERROR..
after trying a lot of things like:
-Updating Java... didn't work =(
-Clean Install of Ps CS6, and even upgrade to Ps CC(2014)... didn't work =(
-Clean Install of Quixel Suite and upgrade to v1.4... didn't work =(
-Change the path of the inputs with no strange aplhanumerical... didn't work =(
-Change Calibration modes... didn't work =(
-Open quixel suite as administrator... didn't work =(
-Change with another model and maps... didn't work =(
Then probe the sample projects and its works with no problem. i open the project and also load the inputs and its works fine.
I've been seen that all the tutorials and manuals of ddo, are working with maya export to obj, and with 3d max there is no much explanation about it or another 3d software. They only say that you have to triangulate, and i was using 3dmax or blender to export my mesh, so i try the maya way (menu mesh-Triangulate) and export and
FYNALLY!!! NO ERROR!!!
BUT... All the output maps are created in ddo, but sadly, there is no link with 3do, i only see a sphere or all the other meshes except the one i uploaded. Also i dont see any informaton of bump in the sphere.
I cant upload my custom mesh from the menu "open 3do custom loader", and needer in the menu from the ddo "re-import mesh". I click the sync button "force refresh 3do" and nothing happens (well, photoshop seems to "think" but there is no actualization of the mesh information in 3do).
I'm in a state of despair, i bought quixel suite one and a half month ago but i cant integrate to my pipeline, and i really really really really really really, like and need this software to make better proffesional works. instead of that, im stuck with "i dont know what happen if i do what i suposed to do.. but there is an error thing of who knows what" (jajaja)
i hope this information works in someway and in return i hope there is someone to solve my problem one of this days.
See ya.
Again, if my english is not correct, im sorry if bothers you.
Peace 0_0
Huge thanks on reporting this error. It has turned out to be an issue with versions of Photoshop lower than the CC edition. The project generation error has been fixed for good together with the GGX export crash. REALLY sorry about all the hassle. We're making a new release this week.
Your help has been tremendous, thanks everyone! Hopefully 1.5 will contain a few surprises that will make it worth the wait.
Thanks again,
- Teddy
photoshop 2014.2.1
i have deleted all adobe product with adobe cleaner tool and reinstall
but nothing, when i click on create from the materials browser :
Bleh. I reinstalled the older version and was able to create base textures, but then I wasn't able to get cross app mode working with toolbag 2.
- Teddy
i'm export from 3d studio but i have found no infos for correct parameters.
i have tested, with and without triangle and other options but no work
or it is a option in the edit polygon modifier ? i don't know...
and i don't want buy maya
Things I'm doing to attempt fixing it are:
-Updating photoshop cs.6 (non CC)
-running both as administrator.
-howling to the moon
Things that I did are listed above.
So either:
-go to the help option for your photoshop CS6 and click updates, and update.
-run both programs as administrator
-or howl to the moon
One of these solved the issue.
...and then quixel totally locks up. Have tried pretty much every "fix" in this thread but it still does the same thing. It does this in both CS5 and CC 2014 and I tried both 1.8 and 1.7b.
Here is what the material looks like (just differently masked skintextures stacked on top of each other really):
I tried clearing the mask on the group but that got the same error message. The message itself pops up right after I press "save", quixel also boots 3DO with a material preview but it's just the standard chrome-material.
I did however get it to work with another group right now so I guess the problem is with how the masks are set up in the group itself?
http://quixel.se/usermanual/quixelsuite/doku.php?id=ddo_samples