This doesn't reach the level of the penguin in my opinion, but it's a close second i'm afraid...i can't believe they are still adding these things through tournaments...i mean, the dota 2 scene right now is FULL of talented artist with very nice models and sets, seeing torunaments going with these things shouldn't be counter productive? And still it's the most sold in the Store... i don't know, i feel this is a bit of an insult to people that push their quality to the max to get their things in the game...but of course this is only an opinion.
It's on the workshop and it has pretty high ratings, just as the penguin courier and some other questionable stuff. Things are not being pushed by the tournament tickets, people voted, valve considered that it looks acceptable and here we go.
You can always excercise your voting right to show valve how you feel about the items. This doesn't change the fact that "community feedback" is broken, since you "community" is f2p-crowd, but still, it may help a bit.
Opening another situation about Self-made objects...
So, apparently my Phantom Lancer made it through after it got a DMCA and Steam Support told me they were going to cancel it...that was good news.
Apparently this set must be cursed in some way cause then i didn't ever received a self-made copy of it.
I challenged Steam Support quality of service once more, and this is what i got for answer (after like 8 days).
Hello Andrea,
Thank you for contacting Steam Support.
We apologize for the delay.
Currently, we do not grant self-made items to contributors in Dota 2.
I have to day they can be really synthetic at least.
Anyway, i'd like to know from anyone who got something added in the last patch together with my Phantom Lancer set, if they received their self-made copies or it's a common problem of everyone.
Thanks and sorry for bothering with my personal dramas!
@Motenai, I got a self-made staff from my item in the Rubiline chest so it seems pretty strange that they'd stop handing them out right after that. Maybe they're delaying handing them out until they fix the self-made particle effect that spawns red X's?
Opening another situation about Self-made objects...
So, apparently my Phantom Lancer made it through after it got a DMCA and Steam Support told me they were going to cancel it...that was good news.
Apparently this set must be cursed in some way cause then i didn't ever received a self-made copy of it.
I challenged Steam Support quality of service once more, and this is what i got for answer (after like 8 days).
Hello Andrea,
Thank you for contacting Steam Support.
We apologize for the delay.
Currently, we do not grant self-made items to contributors in Dota 2.
I have to day they can be really synthetic at least.
Anyway, i'd like to know from anyone who got something added in the last patch together with my Phantom Lancer set, if they received their self-made copies or it's a common problem of everyone.
Thanks and sorry for bothering with my personal dramas!
Yeah Motenai you're not alone, didn't receive self mades for the last 2 items that got accepted a few days ago either. They've forgotten to send them out before, I was going to suggest dev.dota2.com as well but I noticed you started a thread.
Unless there's been a policy change we don't know about, I'm a little confused as well. Steam tickets have not been useful though in the past.
I've already said my piece about the workshop - the result is a forum and workshop name change and a negative karma rating on reddit At the end of the day I just resolved not to think about it. The fact that the workshop has motivated me to work harder at art is the best thing about it.
I submitted a new staff for KOTL.
Great!! I like the new version much more, you have my rate!
Tvi's sets were posted on 5 Nov @ 11:21am. So it's there you just need to browse back a little further since it's been up for about 3 days... but hidden would be my guess?
Exactlly that. on the AM set it was a little hard to communicate with Burning due to the timezones and the really busy DK routine. so in the end of the project i preffered to add him before and sacrifice the most recent items instead of trying to find him when able to submit
to be honest, if you guys dont have a reason to keep a submition hidden dont do that, its better to have all the files, texts and images read and keep it hidden for one hour or less while you set all the files
Hey guys, thanks for the info! I decided i'd go ahead and make some promo art mainly because I need the experience and i'll run into it sooner or later anyway.
@Vayne4800: The horns definitely look better! I like the direction it's going.
my 2 cents, always go for a promo pic, more is always better
and if its not used you can use on your portfolio =]
No, you're right, it's insulting. If Valve would publicly reject one of these sets instead of greenlighting them without a second look, maybe we would get better items, and it would make me much happier with their quality assurance.
Basically, if the workshop has a consistent level of quality, it is better for all of us in the long run.
Dry and Motenai - i totally agree with you guys
i know that Valve right now is trying to avoid that, they already rejected one championship courier and hud, but my bet on what happened is:
they want to support the asian guys, they are doing a great effort to get more of them playing, you can see on the new client, all the efforts with the nexon... I think they had to accept trying to help the g1 championship. Same with the last season with the hextapod courier
Well, if these pro teams want to go cheap with art and look like scrubs as result, that's their prerogative. It would be nice if they were held to the same standards as any other set, though. Having to go through feedback before getting in or the possibility of getting rejected outright would push them to seek out more professional work.
Anyway, I could sure use a little help.
I have started working on a baba yaga-inspired courier with Drywall. Any feedback on the color scheme to help me finalize the concept would be greatly appreciated. c:
same case of Bloto, try to make it not look like a hero =]
Bloto is realy small, could be the same case for you guys
the biped couriers have some extra problem to get accepted in game, just get that in mind and you guys are good to go =]
Opening another situation about Self-made objects...
So, apparently my Phantom Lancer made it through after it got a DMCA and Steam Support told me they were going to cancel it...that was good news.
Apparently this set must be cursed in some way cause then i didn't ever received a self-made copy of it.
I challenged Steam Support quality of service once more, and this is what i got for answer (after like 8 days).
Hello Andrea,
Thank you for contacting Steam Support.
We apologize for the delay.
Currently, we do not grant self-made items to contributors in Dota 2.
I have to day they can be really synthetic at least.
Anyway, i'd like to know from anyone who got something added in the last patch together with my Phantom Lancer set, if they received their self-made copies or it's a common problem of everyone.
Thanks and sorry for bothering with my personal dramas!
No selfmade for me on the ScaleHound courier
that happened once with a ward. One or 2 weeks later i got the self made ones
continuing that idea of the presentation images, maybe i can help with some workflow
i usually add my character to the SFM for the first renders, i know some friends does on maya and others on marmoset. just use the ones you feel comfortable with.
this is my base render on SFM
and on Photoshop you start layering some lights over , i decided to go for 2 contrasting colors for each side of the image.
After i started using gradients to isolate the face and make it stand out
next one was on the background, making it darker near bright edges and darker near the darker ones
if it is needed, maybe i can organize that on a better guide on steam
Btw, a lot of techiniques here were mentored by Cesar Sampedro, it wasnt possible without his help =]
continuing that idea of the presentation images, maybe i can help with some workflow
i usually add my character to the SFM for the first renders, i know some friends does on maya and others on marmoset. just use the ones you feel comfortable with.
this is my base render on SFM
and on Photoshop you start layering some lights over , i decided to go for 2 contrasting colors for each side of the image.
After i started using gradients to isolate the face and make it stand out
next one was on the background, making it darker near bright edges and darker near the darker ones
if it is needed, maybe i can organize that on a better guide on steam
Btw, a lot of techiniques here were mentored by Cesar Sampedro, it wasnt possible without his help =]
here is the final image
Oh! Oh! How do you get the meshes and materials working in SFM? Are there particular settings you need to set when using the ones imported into the Dota 2 importer?
SFM was the first thing I tried when making preview images way back when, but my models always seemed to load invisible. In contrast the in-game models and items always worked properly. Have not found out what was wrong since then.
Oh! Oh! How do you get the meshes and materials working in SFM? Are there particular settings you need to set when using the ones imported into the Dota 2 importer?
SFM was the first thing I tried when making preview images way back when, but my models always seemed to load invisible. In contrast the in-game models and items always worked properly. Have not found out what was wrong since then.
ok, lets try in parts
did you copied the files generated on dota 2 beta or dota 2 test to the folder you are using your sfm?
you need to copy both the models and textures! and try to keep the same folder hierarchy. the models will look for the texture path you compiled
Ow, i'll definitely try that SFM workflow out tonight. I've got a quick question, I'm drawing up some concepts for a Lycanthrope set. Should I avoid bones and skulls? They're in a couple of variations now (ones that I particularly like). Somehow I recall someone (with a Witch Doctor set I think) mentioning Valve asking them to remove skulls from there set since it tends to cause problems with Chinese folks.
lol the first courier i would buy! please do that !!! stuff like that works well in wow so why not in dota 2 ( just delete the volvo joke and its perfect )
Opening another situation about Self-made objects...
So, apparently my Phantom Lancer made it through after it got a DMCA and Steam Support told me they were going to cancel it...that was good news.
Apparently this set must be cursed in some way cause then i didn't ever received a self-made copy of it.
I challenged Steam Support quality of service once more, and this is what i got for answer (after like 8 days).
Hello Andrea,
Thank you for contacting Steam Support.
We apologize for the delay.
Currently, we do not grant self-made items to contributors in Dota 2.
I have to day they can be really synthetic at least.
Anyway, i'd like to know from anyone who got something added in the last patch together with my Phantom Lancer set, if they received their self-made copies or it's a common problem of everyone.
Thanks and sorry for bothering with my personal dramas!
We haven't recevied our self made version of the Glacial Shard or the Sotdae ward. I remember them taking a few weeks a couple of times.
Opening another situation about Self-made objects...
So, apparently my Phantom Lancer made it through after it got a DMCA and Steam Support told me they were going to cancel it...that was good news.
Apparently this set must be cursed in some way cause then i didn't ever received a self-made copy of it.
I challenged Steam Support quality of service once more, and this is what i got for answer (after like 8 days).
Hello Andrea,
Thank you for contacting Steam Support.
We apologize for the delay.
Currently, we do not grant self-made items to contributors in Dota 2.
I have to day they can be really synthetic at least.
Anyway, i'd like to know from anyone who got something added in the last patch together with my Phantom Lancer set, if they received their self-made copies or it's a common problem of everyone.
Thanks and sorry for bothering with my personal dramas!
I had a similar problem with the Rubiline chest, self made ended up arriving, but a month after it became available in game.
The reply from steam supports a pretty big fail though
So this is the new piece i'll be working on. I'm still not all that happy with the pauldron. Any ideas/suggestions?
I'll probably give the shoulder piece another shot tomorrow before starting on the blockout.
Man I love that concept. The claws look so awesome.
I think you are definitely right to redo the shoulder as it feels like it doesn't fit Lycan's style. I was going to suggest a wolfskin but that doesn't seem right either. Perhaps something that incorporates teeth or some kind of metal/leather wolf head that isn't a skin. I don't think he would wear a dead wolf.
Really looking forward to seeing what you come up with!
The skull bones for the Witchdoctor staff are infuriating. They don't actually work on the rig given to you in the workshop page either. If you test anything rigged with those bones, when you do the Death Ward animation, the "skulls" just go completely rigid, ignoring gravity. This is supposedly fixed in house but not in the importer, something I found out while creating a set.
The bones also rotate, I think 45 degrees, compared to what they are in your modelling application. I believe it is;
staff_skull_top_R2C0
staff_skull_bottom_R2C0
That rotate so you need to take that into account when rigging your staff. Unfortunately given the way your's is modelled, with the "Skulls" directing infront of the staff instead of displaced like the default I don't believe you can edit it. My suggestion would be to keep the fist and relic as it is and edit the staff model to be more in line with the original. But, also take note of the changes you will have to do to have it fit with the original rig. For example, the top most bone;
staff_skulls
Doesn't move so it might create an odd look considering the way your relic is attached to the hand.
Also something to keep in mind while looking at your model. It's very impressive but make sure that your head item doesn't clip into his right shoulder during walking animations. During his normal walk the Right shoulder clips almost into the original ear on that side and may provide some rigging issues for you.
MurathIII, awesome work, but it seems that textures a little bit smooth, can u make it more sharp?
As i said your firstmoon like WD's staff is more appropriate with this set, but i guess that any of your decision will be great. OH LOOK AT IT GO!!!
So this is the new piece i'll be working on. I'm still not all that happy with the pauldron. Any ideas/suggestions?
I'll probably give the shoulder piece another shot tomorrow before starting on the blockout.
It's looking really cool, the claw shapes are especially unique. Two things I'd say:
A)Just unsure what animal the shoulder is supposed to be based off of.
B)The way it's hanging off his shoulder might look a little awkward, perhaps try tilting it a little so it's at a 30-45 degree angle?
thank you guys, I appreciate your kind words , @hopgood I wasted a lot of time to fix it, but, it seems you're right so @mshadows I think I'll go back to the previous version of the staff
thank you guys, I appreciate your kind words , @hopgood I wasted a lot of time to fix it, but, it seems you're right so @mshadows I think I'll go back to the previous version of the staff
Hey guys, got a question about presentation. How do you make your renders look so good? I mean the lighting and shadings of some of the PR materials are just tops. My items might look good ingame but a crappy presentation just ruins it.
Oh and one more question, is it better to sculpt an item first or model it?
Hey guys, got a question about presentation. How do you make your renders look so good? I mean the lighting and shadings of some of the PR materials are just tops. My items might look good ingame but a crappy presentation just ruins it.
Oh and one more question, is it better to sculpt an item first or model it?
Hi guys. Now maybe I repeat something that is already in the thread but what software do you guys use to make those lovely GIF animations many people use in their promotional purposes?
Replies
You can always excercise your voting right to show valve how you feel about the items. This doesn't change the fact that "community feedback" is broken, since you "community" is f2p-crowd, but still, it may help a bit.
So, apparently my Phantom Lancer made it through after it got a DMCA and Steam Support told me they were going to cancel it...that was good news.
Apparently this set must be cursed in some way cause then i didn't ever received a self-made copy of it.
I challenged Steam Support quality of service once more, and this is what i got for answer (after like 8 days).
Hello Andrea,
Thank you for contacting Steam Support.
We apologize for the delay.
Currently, we do not grant self-made items to contributors in Dota 2.
I have to day they can be really synthetic at least.
Anyway, i'd like to know from anyone who got something added in the last patch together with my Phantom Lancer set, if they received their self-made copies or it's a common problem of everyone.
Thanks and sorry for bothering with my personal dramas!
look in the mirror - repeat that 5 times and forget the rest
I knew that DMCA thing was a joke given your standard of work. The set is really good and getting in game is well deserved!
Yeah Motenai you're not alone, didn't receive self mades for the last 2 items that got accepted a few days ago either. They've forgotten to send them out before, I was going to suggest dev.dota2.com as well but I noticed you started a thread.
Unless there's been a policy change we don't know about, I'm a little confused as well. Steam tickets have not been useful though in the past.
Wish there was an easier way to contact them.
Great!! I like the new version much more, you have my rate!
Wooohoo! Have been waiting for this one. Looks awesome.
Somebody had to do it. :poly142:
cool
or am i the only one late on everything?
Exactlly that. on the AM set it was a little hard to communicate with Burning due to the timezones and the really busy DK routine. so in the end of the project i preffered to add him before and sacrifice the most recent items instead of trying to find him when able to submit
to be honest, if you guys dont have a reason to keep a submition hidden dont do that, its better to have all the files, texts and images read and keep it hidden for one hour or less while you set all the files
my 2 cents, always go for a promo pic, more is always better
and if its not used you can use on your portfolio =]
Dry and Motenai - i totally agree with you guys
i know that Valve right now is trying to avoid that, they already rejected one championship courier and hud, but my bet on what happened is:
they want to support the asian guys, they are doing a great effort to get more of them playing, you can see on the new client, all the efforts with the nexon... I think they had to accept trying to help the g1 championship. Same with the last season with the hextapod courier
same case of Bloto, try to make it not look like a hero =]
Bloto is realy small, could be the same case for you guys
the biped couriers have some extra problem to get accepted in game, just get that in mind and you guys are good to go =]
No selfmade for me on the ScaleHound courier
that happened once with a ward. One or 2 weeks later i got the self made ones
continuing that idea of the presentation images, maybe i can help with some workflow
i usually add my character to the SFM for the first renders, i know some friends does on maya and others on marmoset. just use the ones you feel comfortable with.
this is my base render on SFM
and on Photoshop you start layering some lights over , i decided to go for 2 contrasting colors for each side of the image.
After i started using gradients to isolate the face and make it stand out
next one was on the background, making it darker near bright edges and darker near the darker ones
if it is needed, maybe i can organize that on a better guide on steam
Btw, a lot of techiniques here were mentored by Cesar Sampedro, it wasnt possible without his help =]
here is the final image
Oh! Oh! How do you get the meshes and materials working in SFM? Are there particular settings you need to set when using the ones imported into the Dota 2 importer?
SFM was the first thing I tried when making preview images way back when, but my models always seemed to load invisible. In contrast the in-game models and items always worked properly. Have not found out what was wrong since then.
ok, lets try in parts
did you copied the files generated on dota 2 beta or dota 2 test to the folder you are using your sfm?
you need to copy both the models and textures! and try to keep the same folder hierarchy. the models will look for the texture path you compiled
Ooooh ok awesome! Got it working! Looks like it was the folder structure. I'd always left my items in their Dota 2 beta folder.
Ancient Elder Mask by Vayne and Hawf
lol the first courier i would buy! please do that !!! stuff like that works well in wow so why not in dota 2 ( just delete the volvo joke and its perfect )
We haven't recevied our self made version of the Glacial Shard or the Sotdae ward. I remember them taking a few weeks a couple of times.
Shadowsong
I had a similar problem with the Rubiline chest, self made ended up arriving, but a month after it became available in game.
The reply from steam supports a pretty big fail though
As far as I know, unless you're doing a custom summon or a courier, that's not possible.
I can see how that would be possible, hell, I'd like to know this too then! I might just have to start experimenting again!
tusk drill i did after hawf´s concept:
http://steamcommunity.com/sharedfiles/filedetails/?id=194369310
i decided to add another sword to my riki set as unique main hand
some zb wip
I'll probably give the shoulder piece another shot tomorrow before starting on the blockout.
Man I love that concept. The claws look so awesome.
I think you are definitely right to redo the shoulder as it feels like it doesn't fit Lycan's style. I was going to suggest a wolfskin but that doesn't seem right either. Perhaps something that incorporates teeth or some kind of metal/leather wolf head that isn't a skin. I don't think he would wear a dead wolf.
Really looking forward to seeing what you come up with!
I want to ask a question, I want to shift the skull bone to match my WD staff model, can you help me plz? thanx
The skull bones for the Witchdoctor staff are infuriating. They don't actually work on the rig given to you in the workshop page either. If you test anything rigged with those bones, when you do the Death Ward animation, the "skulls" just go completely rigid, ignoring gravity. This is supposedly fixed in house but not in the importer, something I found out while creating a set.
The bones also rotate, I think 45 degrees, compared to what they are in your modelling application. I believe it is;
staff_skull_top_R2C0
staff_skull_bottom_R2C0
That rotate so you need to take that into account when rigging your staff. Unfortunately given the way your's is modelled, with the "Skulls" directing infront of the staff instead of displaced like the default I don't believe you can edit it. My suggestion would be to keep the fist and relic as it is and edit the staff model to be more in line with the original. But, also take note of the changes you will have to do to have it fit with the original rig. For example, the top most bone;
staff_skulls
Doesn't move so it might create an odd look considering the way your relic is attached to the hand.
Also something to keep in mind while looking at your model. It's very impressive but make sure that your head item doesn't clip into his right shoulder during walking animations. During his normal walk the Right shoulder clips almost into the original ear on that side and may provide some rigging issues for you.
As i said your firstmoon like WD's staff is more appropriate with this set, but i guess that any of your decision will be great. OH LOOK AT IT GO!!!
It's looking really cool, the claw shapes are especially unique. Two things I'd say:
A)Just unsure what animal the shoulder is supposed to be based off of.
B)The way it's hanging off his shoulder might look a little awkward, perhaps try tilting it a little so it's at a 30-45 degree angle?
@Murath..That WD is looking awesome.
@hopgood I wasted a lot of time to fix it, but, it seems you're right so @mshadows I think I'll go back to the previous version of the staff
already bought some keys for it :thumbup:
I think I finally found a replacement for my skrillex hair. Looking great dude! BOOMBACLAT!
Can I also say Witch Doctor is the best character and he needs more love.
Oh and one more question, is it better to sculpt an item first or model it?
i might be wrong but if i remember correct there is already a witchdoc head hat out there that looks similar. but i am not 100% sure.
edit: i remembered correct:
http://dota2.gamepedia.com/File:Cosmetic_icon_Vile_Carnival_Hat.png
hm
no idea what others use but i like that 3dsmax dota2 shader http://www.polycount.com/forum/showthread.php?t=110022 combined with some grab script http://www.scriptspot.com/3ds-max/scripts/grabviewport-2-1
the rest depends on your photoshop skills ...
and well its safer to block it out first so you see if your idea is inside the tris budget or not ...
Weapons done.
Void Blades