It basically gives a false impression of the items, sure you can use it in actual gameplay but when giving it as a preview, others would look at it in their client and see the differences between the two.
On another note, my textures glow from a weird angle and I'm wondering how to fix it. Is it the rimlight? I don't really understand how it affects the mesh, all I know is that it is suppose to define edges so its easier to see against the background.
mhm its kinda hard to see what you mean, only thing i can see is that his spear glows a bit red on the one shot, but to say how to fix your problem i think you need to post some more shots. or paint over the shots where exactly the problem area is.
Is it me or clicking on "Most Recent" in workshop misses some people entries. It never did show Don Don's items and recently never shown me Tvi's set. I just see their items only in "Most Popular". Anyone getting this?
Is it me or clicking on "Most Recent" in workshop misses some people entries. It never did show Don Don's items and recently never shown me Tvi's set. I just see their items only in "Most Popular". Anyone getting this?
Tvi's sets were posted on 5 Nov @ 11:21am. So it's there you just need to browse back a little further since it's been up for about 3 days... but hidden would be my guess? Haven't checked for Don but I would assume the same thing applies.
Polygonal limits (tris limits) must not be calculated on valve files. When u opening some files they are containing LOD 0. There are some pieces (like Juggs brasers, 200 for 2arms), which could have bigger limits imo. U must think about limits while u designing in most cases.
Ok, I dread critting people. But here goes. Remember this is just my humble opinion and stuff. No offense meant.
@Ghostdetector - I think that your spear lacks a defining silhouette. It doesn't read very well in game. Perhaps exaggerating some of the shapes would help.
@Vayne4800 - Like overall feel and shapes the helm but the flow of the horns is really not working for me. It looks a little unnatural Is the concept yours? And if it isn't have you got a side view of it? I feel as if you might be reading the foreshortening differently then the concept artist intended. I like the ridges at the beginning of the horns, but it's too much near the tips. I feel like the eyes could you a little more definition and I would personally make those wood cracks a little bigger so they come out better in game and follow them through all the way on the top/edge too just like you see when looking at real wood. Really curious what this will look like when it's done, there's definitely potential!
@motenai: That wrist mounted blade... I love it! That and the boomerang The rest of the set is pretty stellar too. I really need to learn to sculpt like that.
@fonfa: That's adorable and a little sad, melts my heart.
I forgot what I initially wanted to ask. That axe blade I submitted is doing a lot better than I had anticipated. However I didn't upload any promo to go with it though. Is this something I ought to fix?
since i was a littlebit bored today and had no project to work on i decided to create a treasure chest for fun hope u like it - the key will follow in some days
I forgot what I initially wanted to ask. That axe blade I submitted is doing a lot better than I had anticipated. However I didn't upload any promo to go with it though. Is this something I ought to fix?
The promo pic is basically to help you get views and votes and doesn't matter once your item gets added into the game, so if it's performing up to your expectations there's no actual need to put in a promo pic.
The promo pic is basically to help you get views and votes and doesn't matter once your item gets added into the game, so if it's performing up to your expectations there's no actual need to put in a promo pic.
That's not really true.
The ability to upload promo pics was added so Valve could use them on the store page after they'd been accepted (until then they'd been making the store promo pics themselves). And if it gets promoted on the front page with a promo pic it will definitely help your sales.
So if this thing has a chance of being accepted, and I think it does because it's pretty awesome, yes upload a promo pic, in my opinion.
The ability to upload promo pics was added so Valve could use them on the store page after they'd been accepted (until then they'd been making the store promo pics themselves). And if it gets promoted on the front page with a promo pic it will definitely help your sales.
So if this thing has a chance of being accepted, and I think it does because it's pretty awesome, yes upload a promo pic, in my opinion.
I don't believe that makes uploading a promo pic necessary - because if Valve intends to promote it on the front page they'll still create a promo pic for you. They did one for Coyo.te's Frozen Stein item for the polycount chest for e.g., and imo that promo pic suits the game better than some of the custom promo pics for the same polycount chest.
So... from what I can see it's up to whether you want control of the promo pic or not. It may be a good option to not upload one if you believe Valve could do something better.
I'm not entirely sure what their policy is on making promo pics for others though, so there's always a good chance I'm just completely wrong and they won't make promo pics unless an item is a special exception.
I think if you are uploading a set it's become commonplace now to upload a promotional image to go along with it. Single items, generally, don't use one but the last few chests have had promotional images made by valve for the individual items. I've had promotional images made by Valve for items I have had in chests previously.
Hey guys, thanks for the info! I decided i'd go ahead and make some promo art mainly because I need the experience and i'll run into it sooner or later anyway.
@Vayne4800: The horns definitely look better! I like the direction it's going.
I thought about it but I preferred to have the blunt end out. I think the blunt head fits the walrus punch better then to have the tusks "pierce" the target.
Ok, I dread critting people. But here goes. Remember this is just my humble opinion and stuff. No offense meant.
@Ghostdetector - I think that your spear lacks a defining silhouette. It doesn't read very well in game. Perhaps exaggerating some of the shapes would help.
Thanks for the critism, I don't mind any critisim that is constructive. That said, I took your advice and scaled a the sides a little and fliped the spear so it faced up.
Changes:
-end added fire like paint
-more war paint
-flipped spear.
Holy shit that hair is damn beautiful, good job man! the cape thing sort of ruins the very elegant look the rest of the set has. I would suggest changing it for something else
Nice one, Rownish! She looks gnarly beautiful. It might be kinda cool imo to leave her back more bare since the neck piece is so interesting. You could incorporate that back ribbon as a separate accent element to the skirt perhaps?
Finally got some more time to work on this. Not too sure about the cape thingy, and I still want to work on the polypaint and add some details.
Yeah, I definitely see Spectre in that dress unfortunately - the arrangement and shapes are nigh identical to Spec's skirt, if not the colours. Looking forward to see what you do with that sash running down her back, maybe a few elegant folds would do the trick.
I was pretty sceptical about this at first but I actually think it's looking quite nice, I wonder if Blizzard would ever consider entering the workshop style of item creation. They are definitely adding character customization so it's a possibility!
Just saw the cinematic trailer for this one. My main thought was, "I don't recall Nova being that pretty in SC2" :P
Really nice! I really liked your windrunner set, though I thought the bow was a weak piece there. Maybe if they ever add it this one could replace that bow
To be quite honest, the gameplay of Heroes of the Storm looked more interesting and fluid than dota 2 and league of legends, the graphics were much better, and it has ragdoll. but I doubt that the game will become more popular, because they arrived way too late to the party.
What bugs me tho, is that g-league stole the Ursa Roshan hunter concept from a workshop submission that was already in exsistence.
Roshan, the Aegis and Usra are all tied very much together. Anyone who plays DOTA knows a roshan themed cosmetic fits Ursas lore and gameplay perfectly. And those designs are very different from one another. I don't think it's fair to accuse anyone of theft.
Although, I do like that design more then the one that did get in with g-league.
at first glance and thought, i thought the whole rosh ursa set was a one of a kind idea, but come to think of it, other people wouldve came up w/ it anyways.
Roshan, the Aegis and Usra are all tied very much together. Anyone who plays DOTA knows a roshan themed cosmetic fits Ursas lore and gameplay perfectly. And those designs are very different from one another. I don't think it's fair to accuse anyone of theft.
Although, I do like that design more then the one that did get in with g-league.
I was pretty surprised too. The one that got in is so noisy and loud and you don't really see what going on. While the one that didn't get in is simple and gets the point across really well.
Replies
mhm its kinda hard to see what you mean, only thing i can see is that his spear glows a bit red on the one shot, but to say how to fix your problem i think you need to post some more shots. or paint over the shots where exactly the problem area is.
also:
http://steamcommunity.com/sharedfiles/filedetails/?id=192728869
Tvi's sets were posted on 5 Nov @ 11:21am. So it's there you just need to browse back a little further since it's been up for about 3 days... but hidden would be my guess? Haven't checked for Don but I would assume the same thing applies.
Apparently Valve breaks their own polycount now and then. That doesn't go for us though, we need to stick to the rules.
okay enough on him for today
I am not sure about horns but rest is great
Nevermind about the weird glow, I redid the texture since I noticed my UVs were bad...
Here's my new spear ... Comments please?
[IMG][/img]
@Ghostdetector - I think that your spear lacks a defining silhouette. It doesn't read very well in game. Perhaps exaggerating some of the shapes would help.
@Vayne4800 - Like overall feel and shapes the helm but the flow of the horns is really not working for me. It looks a little unnatural Is the concept yours? And if it isn't have you got a side view of it? I feel as if you might be reading the foreshortening differently then the concept artist intended. I like the ridges at the beginning of the horns, but it's too much near the tips. I feel like the eyes could you a little more definition and I would personally make those wood cracks a little bigger so they come out better in game and follow them through all the way on the top/edge too just like you see when looking at real wood. Really curious what this will look like when it's done, there's definitely potential!
Just finished the zbrush phase.
@neox: Love them!
Made a new animation for the boar, here it is! (crosspost from http://www.polycount.com/forum/showthread.php?t=127454)
[ame="http://www.youtube.com/watch?v=anFpqMydpA8"]boar@death WIP - YouTube[/ame]
@fonfa: That's adorable and a little sad, melts my heart.
I forgot what I initially wanted to ask. That axe blade I submitted is doing a lot better than I had anticipated. However I didn't upload any promo to go with it though. Is this something I ought to fix?
Awesome!
I attempted to do a hood like that for Bounty before but found his posture really weird to sculpt around. You did a great job of it.
If that arm blade works like it's supposed to it'll be amazing!
The promo pic is basically to help you get views and votes and doesn't matter once your item gets added into the game, so if it's performing up to your expectations there's no actual need to put in a promo pic.
The ability to upload promo pics was added so Valve could use them on the store page after they'd been accepted (until then they'd been making the store promo pics themselves). And if it gets promoted on the front page with a promo pic it will definitely help your sales.
So if this thing has a chance of being accepted, and I think it does because it's pretty awesome, yes upload a promo pic, in my opinion.
I don't believe that makes uploading a promo pic necessary - because if Valve intends to promote it on the front page they'll still create a promo pic for you. They did one for Coyo.te's Frozen Stein item for the polycount chest for e.g., and imo that promo pic suits the game better than some of the custom promo pics for the same polycount chest.
So... from what I can see it's up to whether you want control of the promo pic or not. It may be a good option to not upload one if you believe Valve could do something better.
I'm not entirely sure what their policy is on making promo pics for others though, so there's always a good chance I'm just completely wrong and they won't make promo pics unless an item is a special exception.
@Vayne4800: The horns definitely look better! I like the direction it's going.
It's a walrus tusk mitten.
Thanks for the critism, I don't mind any critisim that is constructive. That said, I took your advice and scaled a the sides a little and fliped the spear so it faced up.
Changes:
-end added fire like paint
-more war paint
-flipped spear.
More comments plase:poly122:
@Neox - These are looking great!
@cagdasx44 - you should get in the habit of never using the default red mat cap, it can and will lie to you. Personally I just use the mat cap grey.
Hopefully I will be far enough with my sculpt tonight to share what I just started the other night :poly136:
Thx ı will change it
I'd love some crits!
Workshop.
Now to go eat something before I pass out.
Yeah, I definitely see Spectre in that dress unfortunately - the arrangement and shapes are nigh identical to Spec's skirt, if not the colours. Looking forward to see what you do with that sash running down her back, maybe a few elegant folds would do the trick.
Just saw the cinematic trailer for this one. My main thought was, "I don't recall Nova being that pretty in SC2" :P
Really nice! I really liked your windrunner set, though I thought the bow was a weak piece there. Maybe if they ever add it this one could replace that bow
But...
Really?
So much for dat Valve Art Guide.
imo borderline acceptable
https://www.youtube.com/watch?v=ANg-sIltXXo
The in game views are not as noisy as the store pictures.
Roshan, the Aegis and Usra are all tied very much together. Anyone who plays DOTA knows a roshan themed cosmetic fits Ursas lore and gameplay perfectly. And those designs are very different from one another. I don't think it's fair to accuse anyone of theft.
Although, I do like that design more then the one that did get in with g-league.
at first glance and thought, i thought the whole rosh ursa set was a one of a kind idea, but come to think of it, other people wouldve came up w/ it anyways.
Both spears have the same lighting.
Also update on my brew staff
Ingame test
Day:
Night: