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Dota 2 - Workshop Thread

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  • Goeddy
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    Goeddy greentooth
    It basically gives a false impression of the items, sure you can use it in actual gameplay but when giving it as a preview, others would look at it in their client and see the differences between the two.

    On another note, my textures glow from a weird angle and I'm wondering how to fix it. Is it the rimlight? I don't really understand how it affects the mesh, all I know is that it is suppose to define edges so its easier to see against the background.

    KM048gi.png

    mhm its kinda hard to see what you mean, only thing i can see is that his spear glows a bit red on the one shot, but to say how to fix your problem i think you need to post some more shots. or paint over the shots where exactly the problem area is.

    also:
    http://steamcommunity.com/sharedfiles/filedetails/?id=192728869
    tumblr_mvvcn7t3Re1sljkhxo2_1280.jpg
  • balsagoth2
    How come the default model for tusks arm contains 661 triangles when the limit is 350?
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    Is it me or clicking on "Most Recent" in workshop misses some people entries. It never did show Don Don's items and recently never shown me Tvi's set. I just see their items only in "Most Popular". Anyone getting this?
  • balsagoth
    Why does the default model of tusks arm contain 661 triangles when the workshop maximum is 350?
  • Tyn
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    Tyn polycounter lvl 10
    Vayne4800 wrote: »
    Is it me or clicking on "Most Recent" in workshop misses some people entries. It never did show Don Don's items and recently never shown me Tvi's set. I just see their items only in "Most Popular". Anyone getting this?

    Tvi's sets were posted on 5 Nov @ 11:21am. So it's there you just need to browse back a little further since it's been up for about 3 days... but hidden would be my guess? Haven't checked for Don but I would assume the same thing applies.
    balsagoth wrote: »
    Why does the default model of tusks arm contain 661 triangles when the workshop maximum is 350?

    Apparently Valve breaks their own polycount now and then. That doesn't go for us though, we need to stick to the rules.
  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    Valve doesn't give a shit about filthy rules! Their own warlock golem is also over 52 bones!
  • Uliss
    Polygonal limits (tris limits) must not be calculated on valve files. When u opening some files they are containing LOD 0. There are some pieces (like Juggs brasers, 200 for 2arms), which could have bigger limits imo. U must think about limits while u designing in most cases.
  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    Or Disruptors shoulder... 250 tris for a shoulder? Cmon...
  • Sukotto
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    Sukotto polycounter lvl 8
    @Tvidotto: Hmmm I see what you mean but the beard is indeed mirrored. I'm sure I have a bit of wasted space in my UVs but nothing horrible.beard_color.tga
  • Neox
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    Neox godlike master sticky
    axl_04.jpg
    okay enough on him for today
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    Almost finished sculpt. Critical hits! PLEASE!

    NaUWmjC.jpg
  • cagdasx44
    Vayne4800 wrote: »
    Almost finished sculpt. Critical hits! PLEASE!

    I am not sure about horns but rest is great
  • GhostDetector
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    GhostDetector polycounter lvl 10
    @Vayne The horns look strange. Try having smoother horns if you really want them.

    Nevermind about the weird glow, I redid the texture since I noticed my UVs were bad...
    Here's my new spear ... Comments please?
    [IMG][/img]aHih8gA.png
  • Tyn
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    Tyn polycounter lvl 10
    Ok, I dread critting people. But here goes. Remember this is just my humble opinion and stuff. No offense meant.

    @Ghostdetector - I think that your spear lacks a defining silhouette. It doesn't read very well in game. Perhaps exaggerating some of the shapes would help.

    @Vayne4800 - Like overall feel and shapes the helm but the flow of the horns is really not working for me. It looks a little unnatural Is the concept yours? And if it isn't have you got a side view of it? I feel as if you might be reading the foreshortening differently then the concept artist intended. I like the ridges at the beginning of the horns, but it's too much near the tips. I feel like the eyes could you a little more definition and I would personally make those wood cracks a little bigger so they come out better in game and follow them through all the way on the top/edge too just like you see when looking at real wood. Really curious what this will look like when it's done, there's definitely potential!
  • Mr. Toodles
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    Mr. Toodles polycounter lvl 11
    heres a courier im working on :Dthewolf_zps58514660.jpg
  • motenai
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    motenai polycounter lvl 18
    work in progress of this new set.
    Just finished the zbrush phase.
    BH_wip1.jpg
  • Bruno Afonseca
    Thanks for the comments guys :)
    @neox: Love them!

    Made a new animation for the boar, here it is! (crosspost from http://www.polycount.com/forum/showthread.php?t=127454)
    [ame="http://www.youtube.com/watch?v=anFpqMydpA8"]boar@death WIP - YouTube[/ame]
  • Tyn
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    Tyn polycounter lvl 10
    @motenai: That wrist mounted blade... I love it! That and the boomerang :) The rest of the set is pretty stellar too. I really need to learn to sculpt like that.

    @fonfa: That's adorable and a little sad, melts my heart.

    I forgot what I initially wanted to ask. That axe blade I submitted is doing a lot better than I had anticipated. However I didn't upload any promo to go with it though. Is this something I ought to fix?
  • Frump
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    Frump polycounter lvl 12
    motenai wrote: »
    work in progress of this new set.
    Just finished the zbrush phase.
    BH_wip1.jpg

    Awesome!

    I attempted to do a hood like that for Bounty before but found his posture really weird to sculpt around. You did a great job of it.

    If that arm blade works like it's supposed to it'll be amazing!
  • Shock
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    Shock polycounter lvl 5
    since i was a littlebit bored today and had no project to work on i decided to create a treasure chest for fun :) hope u like it - the key will follow in some days :)

    chest%20Kopie%20v10.jpg
  • alexxrafael
  • Snowstorm
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    Snowstorm polycounter lvl 5
    Tyn wrote: »
    I forgot what I initially wanted to ask. That axe blade I submitted is doing a lot better than I had anticipated. However I didn't upload any promo to go with it though. Is this something I ought to fix?

    The promo pic is basically to help you get views and votes and doesn't matter once your item gets added into the game, so if it's performing up to your expectations there's no actual need to put in a promo pic.
  • 7thBattery
    Snowstorm wrote: »
    The promo pic is basically to help you get views and votes and doesn't matter once your item gets added into the game, so if it's performing up to your expectations there's no actual need to put in a promo pic.
    That's not really true.

    The ability to upload promo pics was added so Valve could use them on the store page after they'd been accepted (until then they'd been making the store promo pics themselves). And if it gets promoted on the front page with a promo pic it will definitely help your sales.

    So if this thing has a chance of being accepted, and I think it does because it's pretty awesome, yes upload a promo pic, in my opinion.
  • Snowstorm
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    Snowstorm polycounter lvl 5
    7thBattery wrote: »
    That's not really true.

    The ability to upload promo pics was added so Valve could use them on the store page after they'd been accepted (until then they'd been making the store promo pics themselves). And if it gets promoted on the front page with a promo pic it will definitely help your sales.

    So if this thing has a chance of being accepted, and I think it does because it's pretty awesome, yes upload a promo pic, in my opinion.

    I don't believe that makes uploading a promo pic necessary - because if Valve intends to promote it on the front page they'll still create a promo pic for you. They did one for Coyo.te's Frozen Stein item for the polycount chest for e.g., and imo that promo pic suits the game better than some of the custom promo pics for the same polycount chest.

    So... from what I can see it's up to whether you want control of the promo pic or not. It may be a good option to not upload one if you believe Valve could do something better.

    I'm not entirely sure what their policy is on making promo pics for others though, so there's always a good chance I'm just completely wrong and they won't make promo pics unless an item is a special exception.
  • hopgood
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    hopgood polycounter lvl 12
    I think if you are uploading a set it's become commonplace now to upload a promotional image to go along with it. Single items, generally, don't use one but the last few chests have had promotional images made by valve for the individual items. I've had promotional images made by Valve for items I have had in chests previously.
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    Polypaint mask progress.

    ZvZpRW5.jpg
  • Tyn
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    Tyn polycounter lvl 10
    Hey guys, thanks for the info! I decided i'd go ahead and make some promo art mainly because I need the experience and i'll run into it sooner or later anyway.

    @Vayne4800: The horns definitely look better! I like the direction it's going.
  • Godzy
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    Godzy polycounter lvl 6
    finished sculpting the Orb of Venom flail:

    C7O09jO.png
  • balsagoth
    What do you guys think? (My first model&texture ever) Look so cruddy compared to the work that's being put our here. I cant texture for jack.

    It's a walrus tusk mitten.2a95h6h.jpg
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    Isn't it more reasonable to flip the tusks?
  • balsagoth
    I thought about it but I preferred to have the blunt end out. I think the blunt head fits the walrus punch better then to have the tusks "pierce" the target.
  • cagdasx44
    WIP of my axe's axe (my first time using zbrush for a item)
    kyj6.jpg
    nm0w.jpg
  • GhostDetector
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    GhostDetector polycounter lvl 10
    Tyn wrote: »
    Ok, I dread critting people. But here goes. Remember this is just my humble opinion and stuff. No offense meant.

    @Ghostdetector - I think that your spear lacks a defining silhouette. It doesn't read very well in game. Perhaps exaggerating some of the shapes would help.

    Thanks for the critism, I don't mind any critisim that is constructive. That said, I took your advice and scaled a the sides a little and fliped the spear so it faced up.

    Changes:
    -end added fire like paint
    -more war paint
    -flipped spear.

    fpTRlCO.png

    More comments plase:poly122:
  • kite212
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    kite212 polycounter lvl 16
    @motenai - Simply amazing and beautiful work as usual

    @Neox - These are looking great!

    @cagdasx44 - you should get in the habit of never using the default red mat cap, it can and will lie to you. Personally I just use the mat cap grey.

    Hopefully I will be far enough with my sculpt tonight to share what I just started the other night :poly136:
  • cagdasx44
    kite212 wrote: »

    @cagdasx44 - you should get in the habit of never using the default red mat cap, it can and will lie to you. Personally I just use the mat cap grey.

    Thx ı will change it
  • Rowinish
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    Rowinish polycounter lvl 8
    Finally got some more time to work on this. Not too sure about the cape thingy, and I still want to work on the polypaint and add some details.

    I'd love some crits!

    10748885373_0db008901f_o.png
  • Insaneophobia
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    Insaneophobia polycounter lvl 5
    Holy shit that hair is damn beautiful, good job man! the cape thing sort of ruins the very elegant look the rest of the set has. I would suggest changing it for something else :)
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    @Rowinish: There seems to be part of Spectre on her. I would worry about that in ingame view.
  • sadies
    Nice one, Rownish! She looks gnarly beautiful. It might be kinda cool imo to leave her back more bare since the neck piece is so interesting. You could incorporate that back ribbon as a separate accent element to the skirt perhaps?
  • Fewes
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    Fewes polycounter lvl 8
    Evening quickie.

    DC0C72F3BF549591A6B81C69EF758054F36ABDC0

    Workshop.


    Now to go eat something before I pass out.
  • Snowstorm
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    Snowstorm polycounter lvl 5
    Rowinish wrote: »
    Finally got some more time to work on this. Not too sure about the cape thingy, and I still want to work on the polypaint and add some details.

    Yeah, I definitely see Spectre in that dress unfortunately - the arrangement and shapes are nigh identical to Spec's skirt, if not the colours. Looking forward to see what you do with that sash running down her back, maybe a few elegant folds would do the trick.
    MdK wrote: »
    I was pretty sceptical about this at first but I actually think it's looking quite nice, I wonder if Blizzard would ever consider entering the workshop style of item creation. They are definitely adding character customization so it's a possibility!

    Just saw the cinematic trailer for this one. My main thought was, "I don't recall Nova being that pretty in SC2" :P
    Fewes wrote: »
    Evening quickie.

    Now to go eat something before I pass out.

    Really nice! I really liked your windrunner set, though I thought the bow was a weak piece there. Maybe if they ever add it this one could replace that bow ;)
  • SemiColonThree
    To be quite honest, the gameplay of Heroes of the Storm looked more interesting and fluid than dota 2 and league of legends, the graphics were much better, and it has ragdoll. but I doubt that the game will become more popular, because they arrived way too late to the party.
  • Prophet9
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    Prophet9 polycounter lvl 9
    I'm sorry. I'm not one to do this usually...
    But...
    Really?
    dota_item_roshan_hunter__gleague_bundle_large.7aad971a0686bfcd7b06afb8a2393114dc5540ef.png

    So much for dat Valve Art Guide.
  • SemiColonThree
    Prophet9 wrote: »
    I'm sorry. I'm not one to do this usually...
    But...
    Really?
    dota_item_roshan_hunter__gleague_bundle_large.7aad971a0686bfcd7b06afb8a2393114dc5540ef.png

    So much for dat Valve Art Guide.


    imo borderline acceptable

    https://www.youtube.com/watch?v=ANg-sIltXXo

    The in game views are not as noisy as the store pictures.
  • SemiColonThree
    What bugs me tho, is that g-league stole the Ursa Roshan hunter concept from a workshop submission that was already in exsistence.

    3A14B2C3775F1F39B2610397BDD2F98896F4CC5A
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    What bugs me tho, is that g-league stole the Ursa Roshan hunter concept from a workshop submission that was already in exsistence.

    3A14B2C3775F1F39B2610397BDD2F98896F4CC5A

    Roshan, the Aegis and Usra are all tied very much together. Anyone who plays DOTA knows a roshan themed cosmetic fits Ursas lore and gameplay perfectly. And those designs are very different from one another. I don't think it's fair to accuse anyone of theft.

    Although, I do like that design more then the one that did get in with g-league.
  • SemiColonThree
    u bring up good points

    at first glance and thought, i thought the whole rosh ursa set was a one of a kind idea, but come to think of it, other people wouldve came up w/ it anyways.

    Roshan, the Aegis and Usra are all tied very much together. Anyone who plays DOTA knows a roshan themed cosmetic fits Ursas lore and gameplay perfectly. And those designs are very different from one another. I don't think it's fair to accuse anyone of theft.

    Although, I do like that design more then the one that did get in with g-league.
  • Coyo.Te
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    Coyo.Te polycounter lvl 4
    those asians love bright lights to much for me european :(
  • Tyn
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    Tyn polycounter lvl 10
    I was pretty surprised too. The one that got in is so noisy and loud and you don't really see what going on. While the one that didn't get in is simple and gets the point across really well.
  • GhostDetector
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    GhostDetector polycounter lvl 10
    I just relized that my spear is not receiving light, do you know the problem?
    aHih8gA.png
    Both spears have the same lighting.

    Also update on my brew staff
    3a9zRXk.png

    Ingame test

    Day:
    lBwO0jG.png

    Night:
    iEp5e6l.png
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