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  • RENDEREN
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    RENDEREN polycounter lvl 8
    Been wanting to get into the item creation game for so long!
    Okay so here is my wip for a Doom Bringer set.

    55mTK.jpg
  • Boonta
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    Boonta polycounter lvl 13
  • Vayne4800
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    Vayne4800 polycounter lvl 3
    That middle piece seems too flat. Suggest making better use of that area.
  • ncparvu
  • ncparvu
    AndrewHelenek - I will try to make some new animations next week, I will tell you then how the rig works. Thanks again.
  • GhostDetector
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    GhostDetector polycounter lvl 10
    Hook arm-
    It is an arm/hook.
    Can be separated.
    Custom animation (similar to shooting a cannon, but a hook)
    Hooks can be either of two ways, inside the barrel (for the hooks that are rigged like that) or the existing hooks, rigged to the top of the arm.

    I'm looking for collaboration because this is too much for me.

    bp2TBTK.png

    If anyone is interested pm me.
  • vikk0
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    vikk0 polycounter lvl 6
    Hey guys, I just finished this mask for disruptor!
    Please vote if you like :)

    link: http://steamcommunity.com/sharedfiles/filedetails/?id=191089284
    Cheers!

    23k8VIC.jpg?1
    B5mdVPA.jpg
    tFWaFai.jpg?1
    oBowcm0.gif?1
  • Godzy
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    Godzy polycounter lvl 6
    seems like nobody bothered looking at my tide sh*t. nvm, I guess that's what polycount is all about. anyway here's a new item me and Shock finished:

    Medallion of Courage for bristleback:

    zXR5822.jpg

    89nxRbO.png
  • Noblebatterfly
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    Noblebatterfly polycounter lvl 10
    vikk0 wrote: »
    Hey guys, I just finished this mask for disruptor!
    Please vote if you like :)

    link: http://steamcommunity.com/sharedfiles/filedetails/?id=191089284
    Cheers!

    Weak promo. You should choose another foreshortening, or make orb behind the head less brighter
  • Coyo.Te
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    Coyo.Te polycounter lvl 4
    grats to everybody who got in with the new patch.
  • quockhanhlk
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    quockhanhlk polycounter lvl 11
    Coyo.Te wrote: »
    grats to everybody who got in with the new patch.

    Yeah, gratz too, but people are raging about valve gives them "hats" instead of Diretide, so i dont know if getting into the game at this time is good or bad :poly124:
  • AndrewHelenek
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    AndrewHelenek polycounter lvl 6
    ༼ つ ◕ח◕ ༽つ ~~╨

    ༼ つ ◕_◕ ༽つ Give DIRETIDE
  • bounchfx
    Yeah, gratz too, but people are raging about valve gives them "hats" instead of Diretide, so i dont know if getting into the game at this time is good or bad :poly124:

    it's frustrating that they assume valve is putting all their time into hats when it's the community that's making them. Then they get mad at hats, which has nothing to really do with why valve isn't updating. :(

    Grats everyone though! Some fantastic stuff in this week!!
  • Frump
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    Frump polycounter lvl 12
    Godzy wrote: »
    seems like nobody bothered looking at my tide sh*t. nvm, I guess that's what polycount is all about. anyway here's a new item me and Shock finished:

    Medallion of Courage for bristleback:

    zXR5822.jpg

    89nxRbO.png

    Awesome job on the medallion, but you can barely see it on Bristle. Maybe try it on some other guys or work it into a bigger item.
  • Shock
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    Shock polycounter lvl 5
    Frump wrote: »
    Awesome job on the medallion, but you can barely see it on Bristle. Maybe try it on some other guys or work it into a bigger item.

    u see most of it in the main avatar slot the whole game! :)

    4.gif
  • Boonta
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    Boonta polycounter lvl 13
    Has anyone experienced crashes when saving out a skinned model to FBX using maya 2014 SP2?
    I get random crashes regardless of what FBX version Im saving out.

    options selected in FBX:
    smoothing groups
    tangents and binomials
    force fbx version 2012
  • Boonta
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    Boonta polycounter lvl 13
    are there any guides around that go through how to edit and submit custom animations with an item? I think i have a general idea of what it would take but if there's a good guide or anyone willing to explain their process that would be cool to hear.
  • ike_ike
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    ike_ike polycounter lvl 12
    Boonta wrote: »
    Has anyone experienced crashes when saving out a skinned model to FBX using maya 2014 SP2?
    I get random crashes regardless of what FBX version Im saving out.

    options selected in FBX:
    smoothing groups
    tangents and binomials
    force fbx version 2012

    my fbx export screws up fairly often but it works after i delete all unknown nodes and non-deformer history.
  • miguelfanclub
    Hey Guys, I want to be sure about something: Is there a way to tune the values of the material or its all map given? I mean, can i change the self illumination material value or its all coming from the texture value?

    Should I export to fbx with the same material as the valve examples? Right now Im exporting them with the maya lambert standar material.

    Thanks!
  • miguelfanclub
    @beetrootChan

    I changed to maya as I was getting random errors in Max. No errors in Maya so far, never. I use 2013 sp2 and I use your same options BUT I export in 2010 FBX format (not 2012). I always select the geometry and then the whole skeleton (the parent node).

    Hope it helps.
  • Tvidotto
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    Tvidotto polycounter lvl 9
    @fonfa - going really good this one sir!

    ---
    hey guys, its being a long time i dont post a project here. iwas doing a set for phantom assassin these days, i streamed the beggining of the process but in the end i was getting a lot tired so i decided to stop streaming

    its not finished yet but i hope its close to it

    it have 8 or 9 new animations, i planned to do all of them but some of the fits nice with the different kind of the weapon.

    in the video its missing some diferent run cycles, the hasted one and the injuried

    the weapon can also be used with the default animations, but i prefer the 2 handed style

    any feedback will be appreciated
    i hope you guys like it

    KE5cI0n.jpg

    47IVbCN.jpg

    [ame="http://www.youtube.com/watch?v=VTDkNIbFkI4"]in game[/ame]
  • kendmd
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    kendmd polycounter lvl 5
    I think it's awesome, but the set changes her silhouette and stance A LOT, which might not be a good idea since the game relies heavily on those two for hero recognition.
  • vlad_the_implyer
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    vlad_the_implyer polycounter lvl 5
    Tvidotto wrote: »

    KE5cI0n.jpg
    Oh man, Legion Commander is looking awesome!
  • vertical
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    vertical polycounter lvl 9
    Would someone care to show 3DS Max's version of material properties that would replicate Dota 2's visual appearance using the Slate Material Editor? This is what I could achieve in max:

    Ft430iD.png

    I know there is a Dota 2 Direct X Shader for this purpose, I'm just curious how it would be put together in max as a material.
  • Vextrakt
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    Vextrakt polycounter lvl 6
    Tvidotto wrote: »
    @fonfa - going really good this one sir!

    ---
    hey guys, its being a long time i dont post a project here. iwas doing a set for phantom assassin these days, i streamed the beggining of the process but in the end i was getting a lot tired so i decided to stop streaming

    its not finished yet but i hope its close to it

    it have 8 or 9 new animations, i planned to do all of them but some of the fits nice with the different kind of the weapon.

    in the video its missing some diferent run cycles, the hasted one and the injuried

    the weapon can also be used with the default animations, but i prefer the 2 handed style

    any feedback will be appreciated
    i hope you guys like it

    KE5cI0n.jpg

    47IVbCN.jpg

    in game



    With those last hits, Na`vi.Tvidotto is just a dream :( haha looks amazing man love the idea!
  • Tvidotto
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    Tvidotto polycounter lvl 9
    MdK wrote: »
    Awesome work TVidotto! Simply great.
    ty!
    kendmd wrote: »
    I think it's awesome, but the set changes her silhouette and stance A LOT, which might not be a good idea since the game relies heavily on those two for hero recognition.
    i agree with you, i tried to make the animations give the same feeling of the default one to try to minimize the diferences
    Oh man, Legion Commander is looking awesome!

    hahaha maybe i should change the cape into 2 flags
  • Tvidotto
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    Tvidotto polycounter lvl 9
    Vextrakt wrote: »
    With those last hits, Na`vi.Tvidotto is just a dream :( haha looks amazing man love the idea!

    I KNEW iT! when i missed that last hit i though "someone is going to notice how noob i am, maybe i should record again"

    and never recorded again...

    and thanks! =]
  • kendmd
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    kendmd polycounter lvl 5
    Btw I freaking love the textures of the breastplate and head piece thing. They look superb.
  • GhostDetector
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    GhostDetector polycounter lvl 10
    Tvidotto wrote: »

    it have 8 or 9 new animations, i planned to do all of them but some of the fits nice with the different kind of the weapon.

    in the video its missing some diferent run cycles, the hasted one and the injuried

    the weapon can also be used with the default animations, but i prefer the 2 handed style

    any feedback will be appreciated
    i hope you guys like it

    KE5cI0n.jpg

    47IVbCN.jpg

    The phantom reaper!

    Edit: also you should tone down the shine. I feel like there is too much contrast due to the shine. And maybe desaturate the armor until the saturation is closer towards the chest plate.
  • fx01
    @Tvidotto

    awesome ! i really hope valve adds that .. the 0815 weapon styles are so fucking boring
  • Godzy
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    Godzy polycounter lvl 6
    WIP orb of venom:

    [SKETCHFAB]f299770280364702a16055d4a3f340c8[/SKETCHFAB]
    1i3k2a5.png

    its not 1:1 with the icon but the changes i made were to give it a more solid look.
    It's gonna be part of a bristleback flail to go along with the medallion that we finished yesterday
  • bounchfx
    lookin' good TV! Only thing is it seems the spec on the cape/hair is a bit strong perhaps?
  • Tvidotto
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    Tvidotto polycounter lvl 9
    The phantom reaper!

    Edit: also you should tone down the shine. I feel like there is too much contrast due to the shine. And maybe desaturate the armor until the saturation is closer towards the chest plate.
    bounchfx wrote: »
    lookin' good TV! Only thing is it seems the spec on the cape/hair is a bit strong perhaps?

    awesome suggestion guys, going to tone the specular down

    i think i got too much time watching the in game test that i got used i didnt notice all the shine, now it bothers me =]
  • mshadows
    Tvidotto
    Can u create some WD's sets or items. It could be great to see new WD's items. Thx :poly121:
  • Oroboros
    The idea is awesome TviDotto, like others have mentioned though I wonder if changing the stance altogether might result in confusion. If this works though it could definitely inspire people to experiment with new weapon types for heroes. That would be really cool.
  • Gamer_Alien
    mshadows wrote: »
    Tvidotto
    Can u create some WD's sets or items. It could be great to see new WD's items. Thx :poly121:

    Im busy creating WD items right now ... Let T_vidotto do his job of being awesome ! :D


    btw, the PA reaper is a superb idea, but i think its a but too far into silhouette change. As a dota 2 player, i doubt that i would recognize "that hero" if i suddenly saw her in the game.


    EDIT: Is the technical requirements page malfunctioning for you guys too ? there are no names for heroes and their pages are in-accessible. Can anyone confirm ?
  • Godzy
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    Godzy polycounter lvl 6
    just a quick update before i go to sleep:

    xsaqQTC.png

    hopefully i'll get the sculpt done tomorrow
  • Snowstorm
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    Snowstorm polycounter lvl 5
    Tvidotto wrote: »
    @fonfa - going really good this one sir!

    ---
    hey guys, its being a long time i dont post a project here. iwas doing a set for phantom assassin these days, i streamed the beggining of the process but in the end i was getting a lot tired so i decided to stop streaming

    its not finished yet but i hope its close to it

    it have 8 or 9 new animations, i planned to do all of them but some of the fits nice with the different kind of the weapon.

    in the video its missing some diferent run cycles, the hasted one and the injuried

    the weapon can also be used with the default animations, but i prefer the 2 handed style

    any feedback will be appreciated
    i hope you guys like it

    That headpiece is soooo pretttyyyy! Great work! From what I can see I think she still looks sufficiently like PA, but I'd need to see more footage to decide I think.
  • qassamzed
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    qassamzed polycounter lvl 6
    hey guys, its being a long time i dont post a project here. iwas doing a set for phantom assassin these days, i streamed the beggining of the process but in the end i was getting a lot tired so i decided to stop streaming

    its not finished yet but i hope its close to it

    it have 8 or 9 new animations, i planned to do all of them but some of the fits nice with the different kind of the weapon.

    in the video its missing some diferent run cycles, the hasted one and the injuried

    the weapon can also be used with the default animations, but i prefer the 2 handed style

    any feedback will be appreciated
    i hope you guys like it
    awesome
    @.@ next level phantom assassin and also remind me with anuxi set style

    not fan of her head coz she looks too pretty for a badaas scythe assassin

    hope she has custom awesome attack animation when she proc the 1000 dmg crit
  • K-PAX
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    K-PAX polycounter lvl 7
    Tvidotto

    I really love the headpiece~ amazing
  • Uliss
    Your idea is cool, TVidotto. Not sure about the blade but the head is awesome.

    Want to show you some wips for my beastmaster set. What do you think about head? Any thouths, suggestions and critics are very welcome. Trying to make some brutal viking out of this guy, but to keep him on the light side.
    k50lwHO.jpg
  • Godzy
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    Godzy polycounter lvl 6
    Uliss wrote: »
    Your idea is cool, TVidotto. Not sure about the blade but the head is awesome.

    Want to show you some wips for my beastmaster set. What do you think about head? Any thouths, suggestions and critics are very welcome. Trying to make some brutal viking out of this guy, but to keep him on the light side.
    k50lwHO.jpg

    i'd go with #2
  • Tyn
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    Tyn polycounter lvl 10
    It's like a dovahkiin beastmaster. Looks great! I would personally go with 3.
  • Shock
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    Shock polycounter lvl 5
    i would remove the horns and go with 4 :)
  • Vextrakt
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    Vextrakt polycounter lvl 6
    Yeah... honestly if you go with that helmet/horn design you're going to get bombarded on the workshop with skyrim copyright rage. That design is iconic to Skyrim, and its the first thing pretty much anyone is going to think of.
  • alexxrafael
  • GhostDetector
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    GhostDetector polycounter lvl 10
    Uliss wrote: »
    Want to show you some wips for my beastmaster set. What do you think about head? Any thouths, suggestions and critics are very welcome. Trying to make some brutal viking out of this guy, but to keep him on the light side.
    k50lwHO.jpg

    Nice, if everybody is complaining about the horns, maybe change the angle? Face it back or to the sky?

    Reworking my old item and practicing my sculpting. What do you think?
    I know most of the detail will be lost importing, but I need to practice :)

    4jydP3K.png
  • miguelfanclub
    Hi guys, need some critics about the last weapon I'm anbout to finish:

    57TVd
  • Uliss
    Thanks guys )
    I think i am gonna to publish this stuff to reddit or something to see some more statistics and check the Skyrim aspect. Never seen skyrim so, i dont wanna to make same mistake like in Anuwrath set for PL (people compared that to LOL hero, game I never seen for that moment).
  • motenai
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    motenai polycounter lvl 18
    @ Uliss: The model is coming great! I really like your sculpting.
    About Skyrim, if you go with helmet 1 or 4 you're not gonna have any problem in my opinion, 2 and 3 could be too near though.
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