xrg wrote: »
Wow. That's pretty convincing. Even the animation has a slightly choppy look as if it is animated on twos.
Ace-Angel wrote: »
Great to see another GG game in the works, but in terms of 'tech', it's not that "WTFBBQSAUCE" awesome that people are raving it about to be.
Let us just that, in terms of 'games' for the adult market in Japan, both pre-rendered or real-time wise, there are actual products creating true 2D shaders for 3D models.
It's all about interpolating mutiple textures at different angles pending on where the light source is coming from, it also helps if you manually create the outlines for you models, instead of using a fresnel as an end all to everything.
Also, the latest Beserk (anime/movie?) has some impressive 3D to 2D shaders, I think 90% of the show is 3D, but you can hardly tell apart from a few places where the animations are skipping frames.
Muzz wrote: »
Studying it, the amount of tech that went into that animation system is rediculous, it's all about the motion.
CowKing wrote: »
I'm going to go out on a limb and say it's not that impressive just unique. They probably just stopped the engine from interpolating between keyframes, or wrote a script that made sure each frame had a certain amount of "air time".
It still looks awesome though.
Muzz wrote: »
It seems the people who aren't blown away have never tried to do something like this...
When people like Hazardous, Masksalesman and Xoliul loose their shit it usually means something is up.
Even simple things like getting the eyes to look right are ridiculously hard, let alone entire characters with this sort of controlled variable frame rate animation. Also there is almost an uncanny valley effect with trying to replicate hand drawn animation, its usually a sense of repulsion i get, but not with this.
If you are brushing it off as just that then please tell me that you noticed these things.
*Independent cameras per character. Meaning the perspective on every move is identical no matter their position
*different parts of the characters are animated at different rates, on the white guys idle his body is frozen but his cloth is blowing.
*The lighting looks artist directed and changes per pose.
*The cut-scenes are actually 3d.
I'm also seeing a ton of gradients here in the shadows, but that could easily be screenspace post processing or rendered post.
bounchfx wrote: »