Hi everyone !
Here is something I've been working on the past 2 weeks. It's a modular/tilable dungeon set that I'll put on sale on 3Docean/Unity asset store.
It's been a great exercice for me, I learned a lot with the modular/tilable workflow and increased a bit my handpainted skills.
It's always good to do some environment stuff !
All the props took me 13 days and the level it-self took 2-3 hours to do. I know it's not a great level design but I wanted something quite simple and quick to do and I'm no level designer. Also There's still one prop to be made, some sort of bridge. Probably tomorrow or after-tomorrow
No AO, just diffuse textures, one ambiant light + redish lights + fog. There's a little shameful post production, mostly the candles/flames that are painted plus a little glow effect but that's all. Otherwise it's all rendered in Blender.
I'm sure I could add tons of stuff, windows, columns and all but I want to call it done fairly quickly so I guess it will only be small tweaks and fixes from now. I lost all my momentum so I really need to move onto something else !
I noticed a few bugs on the pictures like flat normals on the columns or bottom cap of some barrels not showing but it'll be fixed.
Whole scene is ~50K Triangles, about 30 low res textures (few 512x512, some 256x256 and a bunch of 128x128 and even smaller ones)
Wires, shadeless pics, flats and more to come soon !
Hope you like it !
Critics & comments as usual, very welcome.
Regards,
Cremuss
Replies
If you're selling it in the Unity store, it would be cool to assemble it in Unity.
It feels a bit monochromatic to me. Might help to toss in some complimentary-colored items, like give the rug a royal blue trim, or maybe change the stairway trim to a deeper blue (less cyan).
One of the web textures looks really thick.
Would be cool to see wires and flats, if you're selling it.
I'm glad you like my work. Thanks for your feedbacks, it helps a lot !
I took note of everything you said. Here's a first try to improve the scene
- New floor texture
- Made the cyan stone more bluish.
- Smudged a lot of '1 pixel sized' details on the props to improve the readability
- Tweaked a bit the wall texture to remove the very small bricks and put some large brick instead + a blue/cyan stone part on it. I noticed some last minute tiling problem but it'll be fixed. Tiling is not perfect on most of the props but it'll be polished soon.
- Made the carpet color stronger
- Wood color more saturated
- Tweaked the lighting a bit to push the color further
- Added some rough flames billboards
- Put some sand everywhere on the textures
- Added some torn drapes here and here.
- Made the spider webs thinner
I think that's all. I still need to model and texture that bridge props I want to add to the scene.
I guess I was too lazy to fix the flat normals on the pillars and barrels haha... Next time, promise