I am a fairly new artist, about a year or two into CG and I always had this internal conflict between 3ds max and Maya. Back then I decided to start out with Maya just because most of the digital tutors courses where held in Maya aswell and the gnomon courses. Now looking back I think this was a bad idea since I see about 98 % or all hardsurface and weapons/vehicles artist using 3ds max. I saw maybe two or three good Maya guns but the rest that made me make :OOOOOOOO was made in 3ds max mostly. Most of the CSS gamebanana community also uses 3ds max, most notably Racer 445 and Millenia and other people I saw on polycount, like the weapons artist from Mw3 and this guy http://polygoo.com/
, and most of all the Gears of war Artists use MAX
It just really confuses me. On the other hand people always say to me: "NO no dude, it deosnt matter what program you use"
, but why then is most of the stunning hardsurface stuff made in max.
Right now i am in a little indie dev team, and i am the only one using Maya really. All the artist around me are using Max and make stunning art. I just always look at my art and I think it could be better and the costant bugs in Maya just fusturate me. Now you might say: "Well then just switch lol" Well the thing is that i actually know 3ds max, like the tools and everything, but I am jussstttt sooo slow in it. Everytime i start in Max i go right back to Maya because I dont have the luxury right now to experiment, cause I do have deadlines.
My fellow Artist are telling me to switch, but i dont know If I have the time to adjust myself to 3ds max and to become as good in it as I am in Maya. It took alot of work to get there where I am now (and i am not saying that I am a good artist or anything, but I am saying that studied alot to understand Maya and modeling in general, and I dont just want to throw my hardwork away)
Also I fairly enjoy to look through the portfolios that get posted in the reviews sections in this forum. It always kinda discourages me to see that most of the hardsuface artist there use 3ds max, and I am talking about the really amazing ones. Besides like one or two exceptions, I usually only see medicore work done in Maya, hardsurface wise, and then again those used a little bit of 3ds max here and there. Usually its their experimental project in Maya and their main program is 3ds max.
I know most of the replies to this post will be "It doesnt matter what program you use" I know that because i looked on millions of other forums before to find the answer to this question. BUt the fact is that the a majority of the jaw dropping hardusrface artist use MAx instead of Maya and my goal is to become one of them... I feel like Maya is holding me back. BUt then I see amazing work being done in Maya which brings me back into this cycle
I hope you can somewhat enlighten me on this topic and my concern.
Thank you so much in advance
PS: sorry for my grammer, I am not a native