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Hacky Normal Map Correction

interpolator
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Gannon interpolator
I was baking out some normal maps for some stones I made for a scene and discovered a nifty little trick. I'm sure it doesn't fix everything but hopefully it helps some people in a pinch.

hackynormalmapcleanup.jpg

Sometimes I just can't get a good bake on objects so I'm glad I stumbled upon this. I'd love to see how this can be used on other models and situations.

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