I was baking out some normal maps for some stones I made for a scene and discovered a nifty little trick. I'm sure it doesn't fix everything but hopefully it helps some people in a pinch.
Sometimes I just can't get a good bake on objects so I'm glad I stumbled upon this. I'd love to see how this can be used on other models and situations.
Replies
Unless I missed something, because it looks like your Normals are one group as opposed to split by UV cuts.
A script would be fantastic. I've been doing it manually for a while and sometimes that's pretty tedious.
thanks for sharing this
If the gradients are there after your bake, it's that they are supposed to be there to compensate for the lowpoly shading, or you did something wrong. You shouldn't have to hack around in Photoshop like this.
And your final image still looks wrong, there are some weird inner bevel type effects on all the edges.
Better to fix your model and get a clean bake.
Yeah, just changing the smoothing groups can help but it doesn't always. Sometimes it come down to the geo, so without retopoing the entire thing this is just a quick hacky fix.
This!
You can't polish a turd.
You went ahead and created a thread, even wrote a guide, and show people this. That's more than 95% of us ever do for this community, so we all learned here, not only you!
Don't feel reluctant next time you wanna share possible new discoveries of workflows, etc.
^ This.
Hopefully we werent over zealous. There just so much of this stuff going about that it gets frustrating.
Its a constant battle of miss-information.
i think the only problem with this thread is the title and it's approach. like many of your mention, this is the intention of normals from the bake and this isn't a general problem.
Its not a good trick, its a hack that tries to make up for incorrect execution.
If you model the base correctly you wont get this issue. No one should ever recommend visually editing normal map gradients.
take a little look at Earthquakes work and you will see what can be achieved with correct normal map workflow.
Poor gradients, so misunderstood : /
Gradient are the tool of the Witch! Burn the unclean edges! Melt the abomination of the baker!
Lol.
Good ol' Earthquake & 3-point Folk.
EQ, you really should think about putting some that Polycount Teaching money toward a gold chain. (They are paying you, right?) :poly124: :thumbup:
Computron, this is awesome ! x]
i lol'd!