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@Neox to fix these in here.
So, this is a little project i started as a test to see how fast I could build an environment, timing myself as I built it, and figuring out ways to optimise my workflow. Sofar i've been working on this for about 36 hours, so little more than 4 days of work. Gonna add alot of stuff, still working on the core pieces, and I havent textured so many of them yet, but its a start :]
Some shots from UDK:




Some shots of HP-models:





Replies
XD
ayoub44: Yes, everything is modular pieces.
CandyStripes05/MoreDread: yeah, not really trying to sell the details yet, but will post more closeups later ^^
Slum: LOL
You probably are aware of this, but if not, the buildings just don't do justice to these highres modular parts.
It's hurting the overall worthiness of this thread.
This will look awesome in the end!
wait wat? ^^
Gannon: Yeah, they are kinda intense right now, hehe ^^
Judd: thanks :]
Think Adam is referring to the procbuilding system in UDK. High poly's are looking sweet.
Just try to smooth those dirt and rust along seams a little bit, imo.
You should be doing environments for hawken!
dogzer: thnx!
Some random stuff being built, like cardboard boxes, some more modular pieces, here is another building block. Larger update soon :]
this is looking great though!! You're crazy fast at modeling
dustinbrown: yup! Thats how i did it, not optimal solution, but meh :] Would probably been better to redesign it and build it out of polys, but im not running with any specific limitations in mind right now anyway.
A fast little module-thing I made for the walls and stuff. Dont know what its supposed to be, but i felt like beveling!
Working on the scene a bit, adding some small new props, tweaks, etc.
Cordell: Hmm, might do a recording of something like that soon, yeah. From modelling to texture.
Plans for the street?
Oh I would love to see that.
Also, Tor, how do you usually approach the baking? Since you use modo, do you have a all modo pipeline? Or bake in another app?
I only think it is missing a focal point at this scene. Probably you are making general assets at this stage, but a central square, a big statue or maybe another kind of building would looks awesome.
Pedro: I mostly ugly-bake in modo, all those fancy tricks that everyone is using? I mostly dont, thats why my bakes looks like shit!
Fabio: yup., agrees, but unique stuff comes after the base is built, still alot of basic assets missing
Some sloppity texturing on the wireholder-thingy :]
I really love the way you rust things up, thats something I dont understand much right now...I've done a few props with scratches and rust but I would love to learn your approach at it to make my texturing that much better.
Excellent work!