ComfyCushion wrote: »
As much as I like that watch, Cbast, you're making it a bit difficult to use in game.
Aluca wrote: »
@The Scrub Are you changing the position of the model around in object mode? If so you need to make sure to apply the transformations (Ctrl+A, Blender 2.55) to validate the changes. You can see the current position pressing N at the 3d view.
fusedgore wrote: »
Hey all anyone know how long it usualy takes valve if your items is going to get in to get back to you ,or if your image /model isnt going to get in .
Sharkisss wrote: »
I need your help on this.
Which one of these are more better. The 1 or 2. If none then tell your opinion.
Swizzle wrote: »
Working on a little something for the medieval mode. I considered just building it in Hammer, but it'd be a pain in the ass to get that many brush entities to follow the track and not glitch all to hell.
Oh, did I mention it's the cart?
Aluca wrote: »
Still working on the texture, but I'd like to know what you guys think. I was thinking on trying to match the claws, or maybe would be better on the soldier with a different approach?@Swizzle Can't wait to see it implemented, great work as usual.@JoseConseco, Dr.cube really neat hats, great job.
JoseConseco wrote: »
Ah man, I wanted to make bear too, I guess I will go with panda then... Looks ok man, but maybe moving whole hat up the head like here:
Dr.cube wrote: »
This is probably my favorite one I've made so far.
Just stuck a basic texture on it so I still need to do a proper one . This will also be my 1st go at jigglebones.
Cronotic wrote: »
It looks like the behemoth mascot http://gamingallthetime.com/wp-content/uploads/2010/11/behemoth1.jpg but still a pretty good hat
Jackablade wrote: »
The ronin hat (not sure of the correct name) usually has a slot or some holes in it so the wearer can see out. You can actually see them on your reference if you look closely.
I think you haven't quite captured the proportions quite right. I can see you've scaled it down a little so it doesn't hide his entire head, which is probably a good idea, but the shape itself could use a little tweaking.
I'd suggest going with a colour scheme that features the natural fibre colour predominantly. What you've got currently looks like a giant knitted hat which isn't really ideal. You could add a simple coloured band somewhere on the hat to denote team colour.
Veko wrote: »
felt like doing some modelling today, so I started a new little project, The Australian Bromance
ready to start texturing ^^
Dashtoronto wrote: »
with regards to scaling it down a little so it doesn't hide his entire head.....
i don't think you should do that. I think the hat looks nicely intimidating in its actual large size in terms of engulfing the entire head.
There was an appearance of a very cool villian in the movie, "Big Trouble in Little China" with Kurt Russel, where the guy had a hat like that and it totally covered the entire head.
I would post a pic, but i'm at work...
55joe wrote: »
was doing this gun for an unrelated model that i posted here a couple weeks ago, but seeing how it fits the sniper im going to be submitting this to this contest ! hopefuly ill get some dollaz
Cbast wrote: »
I really like your rifle 55joe. I hope to see more soon !
Alright then :
(This is my first source model, my first "fake" update page, my first animation, I hope it's not too bad...)
Cbast wrote: »
I thought about life losing to feed the cloak. I mean, you've 100% all damage resistance. But you lose 5hp per second cloaked. You have 25 second of invisibility before dying.
A bit like a cursed watch.
But if someone have a better idea around this theme I'll be glad to hear it \o/
Art-Machine wrote: »
About that watch's function : Would it be overpowered if while active, it made you able to pass through the other team's members while disguised as one of them (but you're unable to go invisible with it)? Just trying to think of something besides just the same ol invisibility thing...
Or maybe something as simple as being fireproof while active, fire won't reveal you're a spy while disguised, but they'd still be able to spot you from your health depleting from the watch.
"what i suggest is - when feeding the watch - the watch takes half your life guage and gives you a second cloak guage ontop of the first one. For the price of half of your limited life, you get twice as much cloak. Sounds like a fair trade."
I often do find myself short on cloak whilst in the middle of a very dangerous position - right in the middle of enemy's territory and in dire need of more cloak...would be awesome if i had the choice of trading my life guage for a little more cloak just to get away of a very dangerous position.