Hey guys, first post/thread on the PolyCount forums!
I've been looking around it for ages and just never got around to signing up, theres been some amazing art work!
Ok so I decided to start creating a new portfolio piece. I want it to be possible to put in game (to show off my low poly modelling skill as well as high poly). so will be following the work flow of: concept -> base mesh (3ds max) -> high poly (zbrush) -> low poly (3ds max).
My Scene will be of a ninja-ish/woman with a sword with a dragon behind her (the dragon is kinda her persona... if that makes any sense).
I'm going to upload my concepts in a minute or so, because I want to see what details you reckon should be in and shouldn't be (im no concept artist though so I'm not looking for critique at this stage.
Hmmm think i'm nearly finished on the sculpting side...
Updated this post with a couple of the latest screenshots: