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UDK is screwing up my mesh axis!

Hi everyone,

I am working on an environment piece at the moment and I am practicing modular pieces. I attached the gizmos in max to certain areas so it is easier to snap when rotating and such.

The worst part is when I bring everything into udk and trying placing the meshes in the room, the gizmo is so far away it is making my life hell, and that applies to every mesh...Any suggestions would really help!

(When I export from max, I leave it as it as and check the map coordinates and such)

Thanks

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