Hey guys, just wanted to share my latest environment I've been working on
The back story is pretty basic. It's a keep/dungeon built into a mountain side in some remote corner of the world. Thanks to some travelers/monks/pilgrims etc, the place is lit almost as if it were in use by its former inhabitants. What all this really means is I was inspired by Diablo 3's sweet art style after loggin some hours in the beta. Gripping, I know
*Updated in the year 2013*
So...while I was reorganizing my dropbox to save space, I deleted everything (relocated from my dropbox folder) from this thread like a noob, so I'm fixing the glitch and adding some extra stuff!
Replies
/sign
one here! Would be awesome in vid format. And you killed my dungeon btw.. lol
I think yours is closer to what I was trying to achieve.
+1 for tutorials
My process is mostly basic poly modeling with a few 'tricks' like commonly used modifiers (bend, taper, ffd, push, noise etc). I also used path deform(world space) to wrap the vines and bramble around some of the pillars and fountains. It can be a little tricky to get it working the way you want, but it saved me a lot of time and frustration on what could have been a more time consuming task.
If you guys want to know more, please feel free to ask Tutorial's on the way.
keep on keep on ! thanks for the breakdown
loving it!
do more stuff nao!
nah, seriously. you know i digs.
Amazing work!
+100 for the tuts ! Would love to start handpainting myself too ! Also it would take years to hope to achieve this level of quality !
really neat job
@ Moutrave: It took me more than a few years to get to the level I'm at now :P
Not sure if this counts as a late xmas gift since this stuff's pretty common knowledge to any and all udk practitioners, but here it is, my lighting and fog breakdowns.
The images in your post #77 aren't showing for me unfortunately T.T