A few people have been saying that, but the green channel is correct at the moment. I think I'm going to make the tread less deep, I think that's the area that is throwing a lot of people off.
Guys, I would highly recommend you check out the Cryengine. I think it's gonna take over UDK eventually (heed my words!!), it's very powerful and easy to use. Sometimes it crashes, but who cares!
RockSPb, I tried inverting the green channel and the rest of the model looks messed up. I will try inverting just the green channel of the tire tread though.
RockSPb, you were right... But in a really odd way. The green channel was inverted, but only on the tires.. Which was really odd. Well, it's fixed now anyway, and texture has been started.
Here's the model in the scene with a few more updates:
How are you baking your normal maps? I've tried using xNormal, using the X+ Y- Z+, but I can't get decent results in the engine. When baking in Max my results are much, much better, but then in CE some details appear "flipped".
I did a simple explode on my low/high poly for the normal map baking, and used Xnormal to bake it. I still need to double check light direction for normal maps in Cryengine (At work, green light comes from the bottom, Red from the right).
For the AO, I did an 'exploded' bake, and a regular AO bake. When exploded, you don't get any overlap and see how each individual element self-shadows itself, but you don't get the whole picture. So I merged that with a regular AO bake of the whole moped.
Hope that made sense!
It's annoying that there isn't a standardised normal direction yet. All engines seem to differ, which is annoying when trying to preview in Max/engine.
This is looking awsome pogoP. And the scooter looks so nice.
I'd love to see some foliage like maybe some shrubs and some fern. oh and some big rocks out in the water.. just a suggestion:)
PogoP - Saw this on the 'waywo' thread, and overall I think its turning out great, but you've got a few things that are looking strange to me.
-The surfboard on the left is blending into the trees/foggy background
-The lifesaver ring is blending into the wooden wall - and if there is a yellow and red surfboard there its blending in as well.
-In that area it looks like there is a map (right?) - but its so saturated green, its referencing with the trees and it looks like its a hole in that wall.
-The blue-white-red-white-blue flag/banner/towel on the far side of the pavilion is a little too saturated, and is popping out to my eye.
-The scooters look great, but as they are posed they almost look like mirror versions of each other - though that may be a bit nit-picky. another strange thing about them is that they are parked so far apart, generally I'll park my bike with other bikes.. but I've got a motorcycle and live in a city so that may not make sense.
-The color of the scooter handle close to us blends in with the platform of the pavilion, and also creates tangents with the edge of the surfboard on the left and the edge of the map on the right.
I hope that helps and look forward to seeing more : ).
Thanks guys. Chicken, I don't know how to turn Vignette off... Haha! I'll try and figure it out.
Done a lot of tweaks to the scene tonight and managed to draw out some more awesome effects from Cryengine, courtesy of the wonderful, fellow Mapcore buddy, Mr Helder Pinto. He's a magician, seriously.
I'm trying to match the concept a little more now and give it that washed out, stylised feel. The Cryengine is surprisingly powerful for this sort of environment.
This may be a little of topic, well, a little, it may be completelly off with you work, but i have been trying to get into ce3 sdk from udk and the workflow you have to follow to get a model into ce3 seems pretty scared, is it really soo hard to set up?
btw amaizing work, i really get the feel of being in a beach when i look at your envio, you should do a short video
Don't worry about it, I'm here to help others as much as I am to learn myself
There's nothing to be scared of with it though dude! Just follow the tutorials (there are a couple online) and you'll get it in no time. It's actually very easy to get models in and allows you to easily customize your model once it is in-engine.
Great progress man! I'm curious what HP told you I mean, what did you do to. It looks really great so it would be awesome with a little breakdown of the tweeks and whatnot used.
I think that the stones really would help sell this even further if they were to be updated. I mainly mean the texture of the stone. It's more like concrete atm.
Great progress man! I'm curious what HP told you I mean, what did you do to. It looks really great so it would be awesome with a little breakdown of the tweeks and whatnot used.
Yeah, sorry for that I just cba to post the same post on two different forums, and since pogo and me are regulars on mapcore I kept it there.
Replies
RockSPb, I tried inverting the green channel and the rest of the model looks messed up. I will try inverting just the green channel of the tire tread though.
Thanks guys
Here's the model in the scene with a few more updates:
And rendered in Xoliul:
Really nice scene so far, keep up the good work!
For the AO, I did an 'exploded' bake, and a regular AO bake. When exploded, you don't get any overlap and see how each individual element self-shadows itself, but you don't get the whole picture. So I merged that with a regular AO bake of the whole moped.
Hope that made sense!
It's annoying that there isn't a standardised normal direction yet. All engines seem to differ, which is annoying when trying to preview in Max/engine.
I'd love to see some foliage like maybe some shrubs and some fern. oh and some big rocks out in the water.. just a suggestion:)
-The surfboard on the left is blending into the trees/foggy background
-The lifesaver ring is blending into the wooden wall - and if there is a yellow and red surfboard there its blending in as well.
-In that area it looks like there is a map (right?) - but its so saturated green, its referencing with the trees and it looks like its a hole in that wall.
-The blue-white-red-white-blue flag/banner/towel on the far side of the pavilion is a little too saturated, and is popping out to my eye.
-The scooters look great, but as they are posed they almost look like mirror versions of each other - though that may be a bit nit-picky. another strange thing about them is that they are parked so far apart, generally I'll park my bike with other bikes.. but I've got a motorcycle and live in a city so that may not make sense.
-The color of the scooter handle close to us blends in with the platform of the pavilion, and also creates tangents with the edge of the surfboard on the left and the edge of the map on the right.
I hope that helps and look forward to seeing more : ).
Thanks dude.
Done a lot of tweaks to the scene tonight and managed to draw out some more awesome effects from Cryengine, courtesy of the wonderful, fellow Mapcore buddy, Mr Helder Pinto. He's a magician, seriously.
I'm trying to match the concept a little more now and give it that washed out, stylised feel. The Cryengine is surprisingly powerful for this sort of environment.
btw amaizing work, i really get the feel of being in a beach when i look at your envio, you should do a short video
There's nothing to be scared of with it though dude! Just follow the tutorials (there are a couple online) and you'll get it in no time. It's actually very easy to get models in and allows you to easily customize your model once it is in-engine.
Try using this tutorial:
http://eat3d.com/free/cryengine_3dsmax
I think that the stones really would help sell this even further if they were to be updated. I mainly mean the texture of the stone. It's more like concrete atm.
I guess it's time to subscribe hu?!
Yeah, sorry for that I just cba to post the same post on two different forums, and since pogo and me are regulars on mapcore I kept it there.
But, you can see the feedback here: http://forums.mapcore.net/viewtopic.php?p=316465#p316465 (check the next page as well)
Keep up Pogo, it's looking awesome.