So I'm working on an environment in UDK and I planned on making heavy usage of Prefab actors to quickly snap together groupings of modular meshes. However, I'm running into an issue where shift-dragging out a duplicate seems to reset the dupe to the original rotation of the actor, rather than keeping the orientation of the instance I'm copying from.
Is there any way to get the editor to retain the rotation from the instance, instead of resetting every time?
Replies
To see what I mean: create a prefab, rotate it, then alt-drag out a copy.
I've found it better to just create prefab 'maps', with easily selectable and copyable groups of objects.