So I'm working on an environment in UDK and I planned on making heavy usage of Prefab actors to quickly snap together groupings of modular meshes. However, I'm running into an issue where shift-dragging out a duplicate seems to reset the dupe to the original rotation of the actor, rather than keeping the orientation of the instance I'm copying from.
![Qc9td.jpg](http://i.imgur.com/Qc9td.jpg)
Is there any way to get the editor to retain the rotation from the instance, instead of resetting every time?
Replies
To see what I mean: create a prefab, rotate it, then alt-drag out a copy.
I've found it better to just create prefab 'maps', with easily selectable and copyable groups of objects.