We'll start by just drawing a piece everyday, and it can be digital or traditional. Then we'll start to work in some sweet themes to challenge ourselfs! ex. robots, chicks etc.
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If you know who this guy is, TELL ME! ;D
Again I really dont know who this artist is, I tought it was Zedig at first but I cant find it on his site. If anyone knows who the original artist is let me know!
Anyway great study, lots of fun brushwork and stuff to learn from it. Altough the original is way more awesome in the mixed and blends :P
Diego Velázquez
John singer sargent Study.
Changed a few things tough just for fun, but kinda regret not staying true to the original now, oh well, the important part is the background. Think I could have done a better jobb all around but im le tired so F-it! Had fun with it alteast, and learnt a few things!
procreate sketch, did a little touch up in PS.
Been a bit behind, trying to catch up this weekend, Day 08, 09, 10.
Original 08 and 09 from the great and mighty Paul Lasaine!
And 10 from the amazing Pavel Elagin.
10 was a bit rushed, but the sheer amount of details overwhelmed me, It was a fun pic tough, learnt a lot from it.
These last three pics have been great for hamering out workflow stuff.
08 - Paul Lasaine
09 - Paul Lasaine
10 - Pavel Elagin
Day 12:
Mike azavedo study
Lesson for the future: Find your own pace for doing studies and art
sometimes its good to be diciplined, but forcing yourself to cram in painting in your life for 21 days straight is not always gonna work out well (atleast for me who already works with art for 8 hours a day). This is obviously very individual but I think that this challenge has taught me that I work best under short sprints rather than marathons. Instead of 21 days maybe next time Il do 3 days of intense focus on a specific subject. I do think that you learn more when your having fun, forcing it will only cripple you. Art is just like physical training, you need some downtime to rest up, recharge and really take in what you have just learned, how much or how long might be different for different people but its def good to get some R&R. Remember even when you are not painting you are learning, giving your brain some time to mull over and to find a place for all that new information is not a bad thing.
Yeah so I think taking a break from painting over the holidays will be a good way to charge my batteries, playing some games, maybe just sketching casually.
Below is the last two study-thumbnails I did: Stanhope Alexander Forbes and Syd Mead.
Il get back to painting some new stuff 2017, when I feel like it. Til then happy holidays everyone!
But thanks man, il take that as a compliment, especially from you! You create some really rad stuff dude! :P
Hope my rant is useful for someone! ^^
( By the way, the project is an economy based table top game. It took me into a whole adventure of 3d printed prototypes which i intend to share here. Though my target is to have finished a FUN playable version for this new years' eve party. The aesthetics can wait. ) So that's not a drawing routine, but I mention it because in the past 2 years I've decided to focus my efforts more clearly. The general idea goes like this ..
And that's it. That's my limit... and as time opens up, or I get more efficient at 1 and 2, maybe I can add time for a (3)... but you have to be guarded about time and energy.
trying some brush stuff
Very true man, currently doing a personal 2D game project. In the past I have always tried to be disciplined about it, setting up deadlines, working a little every week etc, but I just end up getting bored with it and then hating the project. So this time I said: Ok! Im only gonna work on this when I feel like it, and my current "goal" is only this tiny part, I wont plan for more until that is complete. And since its my own personal project I dont have any time pressure. So far it seems to work
I've been working mainly with colored black pencil and copic markers for a while now, I'm really liking it! I used to work with ink and markers, which is great for challenging yourself in a way, but it's also quite limiting, for me at least. I noticed that I was doing either very random, rough sketches that didn't really look like anything, or just stuck to comfort zone shapes and designs. Still do I guess, but at least I feel like I'm more in control now.
Interesting conclusion Erik, seems like you learned a valuable lesson which is always a good thing! The spaceship study looks awesome!
Wonderful brushwork, design and lighting, Makkon.
First sketch of 2017 - taking it slow:
First one out - john singer sargent
I feel like I did the eyes to contrasty and big - Il try simplifying next time.
The eyes feel a bit better But I got the overall values to dark. Next time!
You can see my painting steps here:
https://drive.google.com/open?id=0B1QvytGHWMUHYmh0VTVkeVJYOUU
@ErikNilsson you made me wanna do a face study too~ so i tried my hand at a stylized vivien leigh.
(btw nice stuff guys)
@Pipp I think what works is that your colors are not too far in value but contrast well in hue, you might consider carrying through that lightened and saturated color theme onto the characters. The mood gets a bit lost with them rendered near black.
I needed a fun mental release from work. So I dug up an older sketch to colorize.
I remembered that some of you have fun in painting helmets. Good metal practise I thought.
Fully done in verve painter.
Well - practise is never perfect, isn't it.
Btw. found free Kuadro for this as a monster useful reference tool, works even with website links and png transparency to put whatever colorreference you want even on top of photoshop:
http://kruelgames.com/tools/kuadro/
http://http//polycount.com/discussion/comment/2421779#Comment_2421779
but made me cheating a bit, as colorpicking everywhere on desktop is super simple in verve painter. Just press ALT and hoover around, not ALT+LMB+click&hold and then hoover around on desktop as in Photoshop, which took me years to find this function.
Just for those unlucky people like me
I did a face study thing to work on my color zones