She's looking great though I agree with JMyoung about the lips and nose, she looks too terse and her lip transition is too sharp. The textures for the outfit look great though I would vary the color a bit more and push the saturation some to get her to pop. Her arms are also begging for some spec which will really give them more of a metal feel. I can't wait to see what you come up with.
Allright so I moved this character into 3D max with Xoliul's shader. I really like it! The addition of cubemaps helps alot! Sorta having a hard time getting a good skin shader outta it but thats another story...
Below are shots straight out of max. I feel like iam getting close to finishing up the body textures but like always and feedback to help push it would be most awesome!
As far as the head goes I need to accomadate the lighting for the haircards and adjust the skin textures as (of course) textures look a little different in xoliul shader than originally in marmoset. Think iam going to paint in JMYoung's eye make-up idea too. Good idea!
soo yeah. Hope to finish this in the next couple days.
Except the pose of the ponytail, that I think should touch her body armor...and maybe the stitches on the jeans that think could look better, double stitches and darker wrinkles between...
But other then that, this is freaking beautiful, very very nice job!
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Below are shots straight out of max. I feel like iam getting close to finishing up the body textures but like always and feedback to help push it would be most awesome!
As far as the head goes I need to accomadate the lighting for the haircards and adjust the skin textures as (of course) textures look a little different in xoliul shader than originally in marmoset. Think iam going to paint in JMYoung's eye make-up idea too. Good idea!
soo yeah. Hope to finish this in the next couple days.
But other then that, this is freaking beautiful, very very nice job!