Did this character to test out a technique for making hair quickly. Entire hair cut took just 40mins instead of the normal stupid amount of hours it takes me to get alpha planes looking ok.
thanks so much for laying out how you sped up your own workflow on a problem that takes so much time for so many people. good results!
Ok, I call this done.
Lots of people seemed to bother about the glasses without lenses, so I've added the lenses and I also increased slightly the red scattering on the ear. The difference is subtle, but it's there.
Hey! Looks good. One thing though. Rust usually builds up, instead of indenting.
Also, the spec is very flat. It reads like it has very little specular at all. Which, in turn, makes it look rather flat. I couldn't find a picture of a real one, but I imagine it being a little bit more shiny in spots. And the rust, even, should have a little bit of specular.
Not to mention, the repeating rust on the upper and lower parts of the barrel.
The rust also doesn't make too much sense, in regards to where it is rusting.
Check out this picture, which is actually one of the only non-3Dart examples I could find....:
Hi, cheers for the feedback. The spec is definitely something I'm going to look at. I felt it wasn't quite right. The barrels are for a particular use, so the rust appears only in dent marks, but I'll take a look at the rust itself. And also fix the repeating texture - can't believe I didn't notice that!
In the wake of all you amazing bastards i present my little nonsense.
gonna be starting my first serious attempt at a character soon. something i've been putting off for reasons too complex to go into..so i did a quick little head study. mostly the mouth and around the eyes..the rest was just trying to figure out plane-changes and such. so much to do..so much studying...
Hey Scudz, pretty fun Superman you've got goin!
I realize its a WIP, but hey its Polycount. Here's your free crits!
I did a little liquify + Paintover for ya. I think you've got some proportional issues that could be addressed to make him look more like the character. To me, those eyebrows read more like iron filings than human hairs.
His jaw looks a bit thin, the wrinkles/frowny brows are a bit overdone.
Ears seem a little long, his hairline is a little high and oddly placed, eyes seem a little narrow/small.
just doing a quick interior lighting practice in mental ray- it still feels a bit empty. The settings are still at medium and this scene will definitely evolve in the future.
Looks great man, nice work. Just curious, did you follow any sort of tutorial? I need to make something similar in the near future and haven't really don't something like this before.
Cross posting from my thread, an update on the car. Its 90% there with the high poly and ive started taking it into zbrush to test out some deformation on the car body and different techniques to add the damage I want.
Cross posting from my thread, an update on the car. Its 90% there with the high poly and ive started taking it into zbrush to test out some deformation on the car body and different techniques to add the damage I want.
I don't get the stitching? is is supposed to me covered in material? if it's still supposed to be metal, there's no way anyone would hold metal together like that so it looks a bit strange. as for denting, try and sharpen the edges a bit, and add an edge to the outer edge of the dent as well as the inner one to try and make it look like a dent in a localised part of the bodywork, rather than a sorft crease, which makes it look more like material
The stitching is zip-ties that are used to hold the fiber-glass skirting on if it cracks or falls off.
Some good examples here ive exaggerated the size of the zipties so they are noticeable/come out in the bake.
Its common practice as when you hit something, or clip the bodykit you can just use zipties to fasten the part back on and carry on. Some great tips with regards to the metal damage, I think it does look very "soft" at the moment whereas it needs some angular details and pinching where the metal has some rigidity, I kinda just dented it in and then smoothed the hell out of it, hence why it looks like some wierd leather atm. Cheers for the tips dude!
The stitching is zip-ties that are used to hold the fiber-glass skirting on if it cracks or falls off.
Some good examples here ive exaggerated the size of the zipties so they are noticeable/come out in the bake.
Its common practice as when you hit something, or clip the bodykit you can just use zipties to fasten the part back on and carry on. Some great tips with regards to the metal damage, I think it does look very "soft" at the moment whereas it needs some angular details and pinching where the metal has some rigidity, I kinda just dented it in and then smoothed the hell out of it, hence why it looks like some wierd leather atm. Cheers for the tips dude!
i get what you're saying here, but you're still not getting a good amount of variety, it looks like you just copied and pasted. doesn't feel like someone labored over that stiching, plus some of the spots you have the stitching on, doesn't look too hot.. maybe breaking pieces off the bumper or something, something to at least break up the silhouette...
ok so i went to PS to illustrate what i mean...
if you see it with just the silhouette it looks completely new.
i get what you're saying here, but you're still not getting a good amount of variety, it looks like you just copied and pasted. doesn't feel like someone labored over that stiching, plus some of the spots you have the stitching on, doesn't look too hot.. maybe breaking pieces off the bumper or something, something to at least break up the silhouette...
ok so i went to PS to illustrate what i mean...
if you see it with just the silhouette it looks completely new.
That...that is an exaggeration, c'mon now, are you seriously trying to read the silhouette of a car now, and if it dictates if it's new or not? Most of the time such information is surface based, not silhouette based at all.
Car's are 2 ton machines, made out of metal or hardy material, they're hardly going to be showing dents, and if you look at the pictures and video Scott posted, you will see that plenty of those cars had nasty bumps and bruises, but nothing to the level that changes the outline of the car.
Hell, you can even have a car dent the side of the door, leave a license plate and no paint on it, and it still wouldn't change the outline. I have seen this happen several times infront of me, no outline change at all.
There are many crits you can give the piece, such as how the dents look 'mushy', the stitching is too 'clean', since you can clearly see that when people stitch the cars they do one-liners loops instead of crosses, etc, but to mention at such an early stage the outline of all things...
The stitching is zip-ties that are used to hold the fiber-glass skirting on if it cracks or falls off.
Some good examples here ive exaggerated the size of the zipties so they are noticeable/come out in the bake.
Its common practice as when you hit something, or clip the bodykit you can just use zipties to fasten the part back on and carry on. Some great tips with regards to the metal damage, I think it does look very "soft" at the moment whereas it needs some angular details and pinching where the metal has some rigidity, I kinda just dented it in and then smoothed the hell out of it, hence why it looks like some wierd leather atm. Cheers for the tips dude!
The large issue is the stitches don't read like cable ties, they're all X's, close together, which would to more harm than good, any stress on those ties so close together and the plastic is much more likely to crack and tear.
The other issue is: no one in their right mind would cable tie plastic body parts onto metal.
It's silly, and I've never seen someone drill holes into their fenders so they can cable stitch their side skirt onto the body. Most people I know would just toss the side skirts.
Right now you're using the cable ties to attach the bumbers and sideskirts, which would never happen, those parts have 4 or more clips that attach it to points on the frame. If the bumper fell off, they're more likely to cable stitch from those points to the frame from inside the bumper, than to drill holes into the body work to attach something.
The main issue of how you did it, was cable tieing to the body - the metal. Cross stitching or straight stitching, thats a personal preference.
Replies
Oh I like this a lot. Just in time for Bioshock Infinite.
thanks so much for laying out how you sped up your own workflow on a problem that takes so much time for so many people. good results!
Lots of people seemed to bother about the glasses without lenses, so I've added the lenses and I also increased slightly the red scattering on the ear. The difference is subtle, but it's there.
Sorry to crosspost with my thread (you can see more pics here: http://www.polycount.com/forum/showthread.php?t=114850).
Happy holidays!
My arenanet female that I'm doing, cross-post:
And rikk: that shot looks damn good. Good job all!
wow this looks really interesting, can't wait to see it progress
here have a mutated killer penguin
Hi, cheers for the feedback. The spec is definitely something I'm going to look at. I felt it wasn't quite right. The barrels are for a particular use, so the rust appears only in dent marks, but I'll take a look at the rust itself. And also fix the repeating texture - can't believe I didn't notice that!
Wow, real thanks for your tut, man. I didn't really know how to make a deent hair, so that would helped me a lot.
Good job and thanks a lot.
also moar poop crossposting from my character thread
And i'm crossposting too, from my thread
finishing touches done in PS.
Concept - http://izmojuki.tumblr.com/image/6912609408
gonna be starting my first serious attempt at a character soon. something i've been putting off for reasons too complex to go into..so i did a quick little head study. mostly the mouth and around the eyes..the rest was just trying to figure out plane-changes and such. so much to do..so much studying...
http://www.polycount.com/forum/showthread.php?t=115060
Morning warm up
and a basic coloring:
Working on a Spider Girl character and looking for critique.
Original Thread: http://www.polycount.com/forum/showthread.php?p=1743806#post1743806
I'm working on making one of my comic book characters into a real 3d hero!
whoa how the hell did u do that.... O_O
Thanks!
Orb's site is all you'll need, have fun. Learn it, love it:
http://orbart.free.fr/index.php?Gallery=105
Thanks
Cross posting from my thread, an update on the car. Its 90% there with the high poly and ive started taking it into zbrush to test out some deformation on the car body and different techniques to add the damage I want.
I don't get the stitching? is is supposed to me covered in material? if it's still supposed to be metal, there's no way anyone would hold metal together like that so it looks a bit strange. as for denting, try and sharpen the edges a bit, and add an edge to the outer edge of the dent as well as the inner one to try and make it look like a dent in a localised part of the bodywork, rather than a sorft crease, which makes it look more like material
The stitching is zip-ties that are used to hold the fiber-glass skirting on if it cracks or falls off.
Some good examples here ive exaggerated the size of the zipties so they are noticeable/come out in the bake.
Its common practice as when you hit something, or clip the bodykit you can just use zipties to fasten the part back on and carry on. Some great tips with regards to the metal damage, I think it does look very "soft" at the moment whereas it needs some angular details and pinching where the metal has some rigidity, I kinda just dented it in and then smoothed the hell out of it, hence why it looks like some wierd leather atm. Cheers for the tips dude!
Good example of the zip-tie stitching in full effect:
http://www.youtube.com/watch?v=L0ptzKKcLpA?t=9m6s
@Bertmac - Looking aces, dude. Nothing to add
i get what you're saying here, but you're still not getting a good amount of variety, it looks like you just copied and pasted. doesn't feel like someone labored over that stiching, plus some of the spots you have the stitching on, doesn't look too hot.. maybe breaking pieces off the bumper or something, something to at least break up the silhouette...
ok so i went to PS to illustrate what i mean...
if you see it with just the silhouette it looks completely new.
This is Goddamn Nice!
Did this for my first post in Poly Count. Please.I would love to hear feedback from the community.
Car's are 2 ton machines, made out of metal or hardy material, they're hardly going to be showing dents, and if you look at the pictures and video Scott posted, you will see that plenty of those cars had nasty bumps and bruises, but nothing to the level that changes the outline of the car.
Hell, you can even have a car dent the side of the door, leave a license plate and no paint on it, and it still wouldn't change the outline. I have seen this happen several times infront of me, no outline change at all.
There are many crits you can give the piece, such as how the dents look 'mushy', the stitching is too 'clean', since you can clearly see that when people stitch the cars they do one-liners loops instead of crosses, etc, but to mention at such an early stage the outline of all things...
Here is my first post to Poly Count. Please, I would love to hear feedback from the community. :thumbup:
Pt. 1 of the skeleton,
I actually have the hammer, axe, and second hammer sculpted, baked, and started texturing.. will update later.
All off this:
http://www.dota2.com/comics/are_we_heroes_yet/48/
video, 2.9 megs
http://www.rapture-art.com/images/decatoncale/decatoncale.m4v
took a stab at the decatoncale supercomputer from ghost in the shell 2nd gig. UDK, quick project to explore some DX11 stuff.
The large issue is the stitches don't read like cable ties, they're all X's, close together, which would to more harm than good, any stress on those ties so close together and the plastic is much more likely to crack and tear.
Plenty of good examples in here:
http://www.driftworks.com/forum/drifting-chat/87681-zip-tie-stitching.html
The other issue is: no one in their right mind would cable tie plastic body parts onto metal.
It's silly, and I've never seen someone drill holes into their fenders so they can cable stitch their side skirt onto the body. Most people I know would just toss the side skirts.
Right now you're using the cable ties to attach the bumbers and sideskirts, which would never happen, those parts have 4 or more clips that attach it to points on the frame. If the bumper fell off, they're more likely to cable stitch from those points to the frame from inside the bumper, than to drill holes into the body work to attach something.
The main issue of how you did it, was cable tieing to the body - the metal. Cross stitching or straight stitching, thats a personal preference.