jeepers Rayph. like Ferg said ( sweet sculpt dude ). you're winning as
That thing creeps me the hell out. The silhouette of the skin stretched onto the bones makes me think of something dead and dessicated. I'd say good job.
edit: paintover!
the blue lines seemed to me to be the most natural-looking discontinuity (dividing line between layers of strata), so i traced them over and worked from there.
try flattening out the red areas. the idea is that they are made of less-hardy rock than the other areas, and are therefore more easily weathered by rain and wind and the like.
to help sell this idea, add in a whole lot more stress fracturing in the green-line areas. the circled green bit is a good example of the pitted, fractured look of weaker rock.
because the red-painted rock is weaker than the rock surrounding it, it'd make sense that boulders, like the ones circled in purple, would be pulled by gravity out of their home strata and into the weaker rock. i don't think that this would lend to well to tiling, so you may want to split them into submodels.
Sorry guys for dubble posting. I realized I posted the text in the middle of the two images.Zipfinator really inspiring scene you got there and the colorgrading is great g2000 WOW amazing level of detail! Superfailgreat job man it turned out awsome. Now brinkify it too
Awsome work everyone Well this is something I finished a few weeks back. There are still some things I want to adjust but overall im pretty happy with the result. Im thinking of using it in my portfolio so please comment:)
i apologize for the shameless crossposting here...i think im done with this one, off to another...
Hmm, her expression is a bit weird. it currently says
":( you're a meany!" instead of expressing a strong angry female.
I think if you lift the corners of her mouth a bit and tweak her bottom lip so it doesn't look like she is pouting, it would look much more convincing,
besides that, her pose feels very stiff and unnatural, the straightened back has something to do with that, posing her upper body in a very award position. I'd suggest looking up more reference of people stalking while holding a bow or something similar
@Hazardous - lovely as always @Rayph - very cool looking painting, a lot of action going on
Don't mind me, just adding to the nice series of cross posting
Been real busy with work lately, but I squeeze in whatever time I get to work on this lovely lady
PopeAdam: Damn man thats looking sweet!!
Sayanora: Thats a damn nice banner man. lost of history i dig it!
Rayph: Holy crap man *eye popping*
ShadowForce: Man i like whats going on there!! Reminds of a Maori Marae in NZ!!
Hazardous the last 2 girls ARE FANTASTIC! on that latest i would do without the haircut but that's just me. Real real cool looking stuff. This is my fav.
Hazardous : Beautiful models mate,love the texture work and great job on those locks for the last image,can't wait for the art dump,got my folder "Awesome low poly chicks" ready to receive hehe
Alphavader: Thanks,yes you can Ged : Yep you're probably right i kinda wanted him to have that scarred-veteran look,but i guess there are to many lines arround his mouth,will fix that Vorge : Thanks mate glad you like it Dado Almeida : wow thanks eY3lEs5 : Thanks Rayph : thanks mate,much appreciated
I managed to bake normals and combine them last night,an some AO,there are some areas that still needs cleanup.He has a really awful unwrap now that i look at it,not many pixels for his face-head,i'll probably unwrap it as separate chunk and bake the normals again.
Hmm, her expression is a bit weird. it currently says
":( you're a meany!" instead of expressing a strong angry female.
I think if you lift the corners of her mouth a bit and tweak her bottom lip so it doesn't look like she is pouting, it would look much more convincing,
besides that, her pose feels very stiff and unnatural, the straightened back has something to do with that, posing her upper body in a very award position. I'd suggest looking up more reference of people stalking while holding a bow or something similar
thanks, i'll make those tweaks. i was doing this really late at night, but no excuses. thanks for the feeedback.
JasonLavoie : Thanks man,i appreciate it rawkstar : hey thanks,i was just trying to credit the design-concept but if you think it would cause some "problems" i could remove it asap!?:poly122:
I don't know if it would cause problems, I was just saying at first glance I thought it was something official from id, which i'm sure was not your intent.
Replies
try playing with different sizes of rocks in the different layers, or even some folding, great examples of which are in that link.
edit: paintover!
the blue lines seemed to me to be the most natural-looking discontinuity (dividing line between layers of strata), so i traced them over and worked from there.
try flattening out the red areas. the idea is that they are made of less-hardy rock than the other areas, and are therefore more easily weathered by rain and wind and the like.
to help sell this idea, add in a whole lot more stress fracturing in the green-line areas. the circled green bit is a good example of the pitted, fractured look of weaker rock.
because the red-painted rock is weaker than the rock surrounding it, it'd make sense that boulders, like the ones circled in purple, would be pulled by gravity out of their home strata and into the weaker rock. i don't think that this would lend to well to tiling, so you may want to split them into submodels.
Oh, there it is!
hey, i found another woodpile
http://www.polycount.com/forum/showthread.php?p=1502499#post1502499
Nice work , one of the best hand painted characters I have ever seen! That has gone straight in the inspiration folder.
Out of interest, how large is the diffuse?
That's awesome, dude! *in love*
Hey nice Vegeta. I think his cheeks are too puffy though, gives him a baby-face look. Unless that's what you were going for, if so then don't mind me.
Shameless cross-post from my WIP thread:
Mocking up some xoliul 2.0 shader settings for a big Rift art dump from my time at Trion!
That looks amazing! cheers :thumbup:
Zsketch of Daniel Beaulieu's guy here- http://stuffidrood.blogspot.com/2011/10/spacesage.html
I might try detailing it out a bit more and taking it to a lowpoly. I'm severely lacking in the recent finished personal models category.
@ironbearxl and marq4porsche: thank you!
Just finished up these banners for my previously mentioned dungeon project
Added an unlit shot and the texture
good stuff man
link to the thread
http://www.polycount.com/forum/showthread.php?t=93193
Mrandk- The texturing is quite solid on this guy, *thumbs up*
Arthur- Moar zombies please!
Tacit math- That creature is great!
G2000- That is great, I agree the proportion is a little off but I love the detailing and the vibe of the game is totally there, sweet work.
Also thanks for the prior comments everyone
Alright finally got this pain in the ass posted online...
You need to move your verticies around to remove the negative space.
just messing with a sculpt/texture
yes its bruce wllis
OMFuckingG i'm in love O_O
not sure what i enjoyed more, Hazardous's new project or that comment !
g2000 WOW amazing level of detail!
Superfail great job man it turned out awsome. Now brinkify it too
Awsome work everyone Well this is something I finished a few weeks back. There are still some things I want to adjust but overall im pretty happy with the result. Im thinking of using it in my portfolio so please comment:)
Looks like jolie
Excellent model + texture haz
Ruz " ....yes its bruce wllis" Fucking LOL!!
Hmm, her expression is a bit weird. it currently says
":( you're a meany!" instead of expressing a strong angry female.
I think if you lift the corners of her mouth a bit and tweak her bottom lip so it doesn't look like she is pouting, it would look much more convincing,
besides that, her pose feels very stiff and unnatural, the straightened back has something to do with that, posing her upper body in a very award position. I'd suggest looking up more reference of people stalking while holding a bow or something similar
@Rayph - very cool looking painting, a lot of action going on
Don't mind me, just adding to the nice series of cross posting
Been real busy with work lately, but I squeeze in whatever time I get to work on this lovely lady
Sayanora: Thats a damn nice banner man. lost of history i dig it!
Rayph: Holy crap man *eye popping*
ShadowForce: Man i like whats going on there!! Reminds of a Maori Marae in NZ!!
Another xoliul 2.0 test from Rift.
High Elf Female
CRACK
I like your character too garriola83, nice work
Just messed with photoshop to get some texture on the preview.
Edit: the pic got lost somehow.
Hazardous : Beautiful models mate,love the texture work and great job on those locks for the last image,can't wait for the art dump,got my folder "Awesome low poly chicks" ready to receive hehe
Alphavader: Thanks,yes you can
Ged : Yep you're probably right i kinda wanted him to have that scarred-veteran look,but i guess there are to many lines arround his mouth,will fix that
Vorge : Thanks mate glad you like it
Dado Almeida : wow thanks
eY3lEs5 : Thanks
Rayph : thanks mate,much appreciated
I managed to bake normals and combine them last night,an some AO,there are some areas that still needs cleanup.He has a really awful unwrap now that i look at it,not many pixels for his face-head,i'll probably unwrap it as separate chunk and bake the normals again.
Fixed....
some seriously awesome work on these latest pages!
thanks, i'll make those tweaks. i was doing this really late at night, but no excuses. thanks for the feeedback.
Started the texture on the container, so much to do!
rawkstar : hey thanks,i was just trying to credit the design-concept but if you think it would cause some "problems" i could remove it asap!?:poly122:
Hazardous- Crazy awesome stuff, really beautiful women.
4s4- Love these kinds of mechanical bits.
Some super duper fast speedpaints. Practicing some more technique based stuff rather than make pretty images.
Just playing around with BPR on an old sculpt for my portfolio...