looks good already! I think you've gotten a little more towards realistic chunkiness in proportions, Once you get the other parts in I'd try shrinking down his head a touch and watch the width of the torso - i really like how bottom-heavy the concept is. Other than that you're nailing it pretty well so far! I'll be checking up on this
turning out really good man, dig it all over ^_^
really hard to crit tbh, matching the concept style really nicely but the sculpting details look really good too Gotta finish him
i might be too late for comments on the highpoly but i think the hair should be more receding given his age and the concept itself. also the lower lip anatomy looks off. it looks too flat and the line below it looks too sharp and too ) shaped.
Hey man. Nice work you got here, but there is some stuff you're overlooking.
Your polygon distribution is all over the place at the moment.
Here's just a quick image I made:
And that's just the first thing that jumped to my attention.
There are bevels in the boots that also seem pretty wasteful to me unless there's going to be close up shots on them.
Same can be said about the round objects on his boots. You can cut them down and you wouldn't even be able to notice.
Everything from the waist up is good sans the ear. The ear suffers from the same issue as the boots. The density does not match it's surroundings. You can cut a lot out of those ears and you would never notice a difference.
I will also say the same about the metal circles on his purse and the teeth on the belt, though the image isn't high enough resolution for me to properly comment on them.
Remember, 'more polies' is not the proper answer. Good use, placement, and distribution is.
Make his ears bigger. Something about him seems a bit too young, could be the ears being too small, his beard also seems a bit too kempt, maybe shagging it up would help him look a little older.
Buckle on the front draws a lot of attention but doesn't have any detailing on it. Detail that sucker up!
Polycount symbol looks a bit out of place, might consider taking it from green to white, or a very unsaturated green.
Really all i can think to crit right now, truly awesome work here.
Had to come out from lurking to give you props for this astounding piece of work. Best character model I've seen in a good while. Keep up the awesome work.
ClatoVerata/ nah man,, I wanted to make an action pose, it's hard to make it unless i'm animator (can't rig for that well haha)
I would make it in the future.
Replies
looks good already! I think you've gotten a little more towards realistic chunkiness in proportions, Once you get the other parts in I'd try shrinking down his head a touch and watch the width of the torso - i really like how bottom-heavy the concept is. Other than that you're nailing it pretty well so far! I'll be checking up on this
http://grassettiart.com/blog.html
Torch//
oh yeah, I saw his work on facebook. and found the concept artist little druid. plz don't compare with him.. he's too good hahaha.
here is.. small updates ^^
work slowly still many things to do
keep it up yo
Then saw that last picture and said "Holy fuck" and leaned forward
great work dude
@ysalex : oh it's not rendering, just screenshot in Zbrush and
make some mood in PS
here is small update again.. I work so slow
need to focus more.
and I diged detail for the head
really hard to crit tbh, matching the concept style really nicely but the sculpting details look really good too Gotta finish him
(also hurry up and move to canada ^_^)
I need to work a bit more about details and then going to Topology.
added more details of the skin, hair and some wound on the face,
and that earing is just for fun.
it's just normal testing for head. I don't like it tho
hope it will look better in future
here is a slight paint over of the hair and lips:
I will edit !! thanks
here I changed the pants which I didn't like..
and added its wire flow..I did retopology with 3D coat
sometimes its autopo is useful
I will bring the model with some textures next time..
I enjoy its texturing .. it will have specular next time
and need to more work for the hair and face a bit
Can't wait to see him finished
AHHHHHHHH!!!
Ehm..
I needed that. Great work so far! Can't wait for more progress!
Your polygon distribution is all over the place at the moment.
Here's just a quick image I made:
And that's just the first thing that jumped to my attention.
There are bevels in the boots that also seem pretty wasteful to me unless there's going to be close up shots on them.
Same can be said about the round objects on his boots. You can cut them down and you wouldn't even be able to notice.
Everything from the waist up is good sans the ear. The ear suffers from the same issue as the boots. The density does not match it's surroundings. You can cut a lot out of those ears and you would never notice a difference.
I will also say the same about the metal circles on his purse and the teeth on the belt, though the image isn't high enough resolution for me to properly comment on them.
Remember, 'more polies' is not the proper answer. Good use, placement, and distribution is.
thank for giving me critic skankerzero !! nice!! It helped me a alot for reducing polygons ^^
I've been texturing.. with spec, diffuse, normal
I need more critcs~~~~
for the specular tint the skin blue to offset the orange.
its just so damn clean... in that dirty, worn, realistic way.
Make his ears bigger. Something about him seems a bit too young, could be the ears being too small, his beard also seems a bit too kempt, maybe shagging it up would help him look a little older.
Buckle on the front draws a lot of attention but doesn't have any detailing on it. Detail that sucker up!
Polycount symbol looks a bit out of place, might consider taking it from green to white, or a very unsaturated green.
Really all i can think to crit right now, truly awesome work here.
Everything else is bad ass though.
I'm just not sure what textures I would take for the ground
still working on those textures especially the specular map
I am liking the look of the third flooring idea
Look forward to seeing the final renders
ClatoVerata/ nah man,, I wanted to make an action pose, it's hard to make it unless i'm animator (can't rig for that well haha)
I would make it in the future.
still working