Omg! Awesome!! BTW what supercomputers are you guys using there.... so much deatil on the sculpts... a whole lot of polys there...
16 gigs ram Xeon Quad 2 Core machines.
At home I used a Quad2Core (2.8 or something) 16GB DDR2-800 For quite some time.
Then an I7 DDR3-1600 12 gigs ram Machine, but while doing Haggar I had to move up to 24 Gigs of ram. i7 is like a 2.? setup. 2.8 or 9 or something.
Textures eat Max alive!!! try to do simple stuff for models. Haggar ate my machine becaue I had full scene,textures,PS open, ZB open, etc...
Use a lot of layers. Build models in modular chunks. Decimation is your friend. You can decimate more than you initially think you can and still have clarity. Mirror Instance.
Been with the same host for atleast 11 years. I called them when I posted before and everything jammed up. They said I wasn't really even close to maxing out but that they have these stupid systems in place. He said he turned them off. But it kept doing this - cutting out.
If anybody knows of a good service let me know. The whole web site chokes out like this and I don't believe its actually getting too many hits. Its some sort of no./minute thing that the guy said he shut off. But like X hits in 1 minute causes it to freak out. Limit on number of new (ip) connections.
Been with the same host for atleast 11 years. I called them when I posted before and everything jammed up. They said I wasn't really even close to maxing out but that they have these stupid systems in place. He said he turned them off. But it kept doing this - cutting out.
If anybody knows of a good service let me know. The whole web site chokes out like this and I don't believe its actually getting too many hits. Its some sort of no./minute thing that the guy said he shut off. But like X hits in 1 minute causes it to freak out. Limit on number of new (ip) connections.
*shrug*
Well that sucks. They started showing up for me now though. As has already been said 99 times, amazing work!
This was my first big Gear character at Epic. This image was what I used to show the high poly vs the low poly. I did this for awhile to make sure I wasn't losing too much and to also see exactly what is lost in the low poly. High vs Low is labeled.
This is the new Hoffman for Gears of War 3. The Head is from Kevin Lannings Hoffman. I started out with the Hoffman from Gears of War 2 (done by Lanning) and then sculpted on him and did stuff from there. I only kept the head since we started a new base at the time. I can't remember where the arms started. It may be from Kevins (at that time) Marcus arms at like division 1 or 2. I thinned them up so they wouldn't be marcus-status thick. Divided it. And then did an old-buff-man pass on them. That is always fun reference. I like that type of work. . Then built the gloves over the current hand we had (all Marcus established). This was before we started to really neutralize the mouth and move the arms out more.
Hoffman is a cool character. Dunno how happy I was with my execution of him though . This char had a lot of direction and help from Perna, Hawkins and Lanning (as well as the rest of the character guys too). Gotta thank Lanning for putting up with me on this one. Lol. His back was re-done quite a few times. The hat was a LOT of fun.
The emblem on his breast plate was modeled out. (ooyee)
how low exactly are we talking about cause im seriously having a hard time finding the low poly edges on the low poly. it just looks like 2 hi poly models lol
Haha Lonewolf, my thoughts exactly lol.
The only obvious standout evidence is the the glow plate on the shoulder strap, and behind the knees. The rest is flawless
how low exactly are we talking about cause im seriously having a hard time finding the low poly edges on the low poly. it just looks like 2 hi poly models lol
O_O
this...
What kind of poly counts are we talking about for your "low". Are you allowed to show wires? or is that against company policy
Holy shit, man ! This is incredible work ! Very inspiring.
I don't know if you are allowed to discuss, but could you at all talk about how you accomplished the webbing and spiral patterning in the, I believe third set of images, the Locust model ?
Masking and radial brush ?
It's funny, when I was reading this I had my d'artiste 'character modeling 2' book in front of me open at a page with work from James Hawkins and Kevin Lanning. You guys at Epic make some extremely awesome art!
That really knocked my socks off, so much awesome work, it was a pleasure and an inspiration to see.
I know this is stupid but I have to ask, for the hard edge stuff for these characters was this created in max or Zbrush? I am never sure where the cut off point is between what is done in max and what is sculpted.
I'm not sure if I never want to do another piece again in my life, or work nonstop for the next year without sleeping. Rarely does anyone see such perfect character art.
Replies
Great job and thanks for sharing!
16 gigs ram Xeon Quad 2 Core machines.
At home I used a Quad2Core (2.8 or something) 16GB DDR2-800 For quite some time.
Then an I7 DDR3-1600 12 gigs ram Machine, but while doing Haggar I had to move up to 24 Gigs of ram. i7 is like a 2.? setup. 2.8 or 9 or something.
Textures eat Max alive!!! try to do simple stuff for models. Haggar ate my machine becaue I had full scene,textures,PS open, ZB open, etc...
Use a lot of layers. Build models in modular chunks. Decimation is your friend. You can decimate more than you initially think you can and still have clarity. Mirror Instance.
Been with the same host for atleast 11 years. I called them when I posted before and everything jammed up. They said I wasn't really even close to maxing out but that they have these stupid systems in place. He said he turned them off. But it kept doing this - cutting out.
If anybody knows of a good service let me know. The whole web site chokes out like this and I don't believe its actually getting too many hits. Its some sort of no./minute thing that the guy said he shut off. But like X hits in 1 minute causes it to freak out. Limit on number of new (ip) connections.
*shrug*
Well that sucks. They started showing up for me now though. As has already been said 99 times, amazing work!
how low exactly are we talking about cause im seriously having a hard time finding the low poly edges on the low poly. it just looks like 2 hi poly models lol
O_O
Was hoping for these gears art dumps to pop up while playing the game.
Awesome work, thanks for sharing.
The only obvious standout evidence is the the glow plate on the shoulder strap, and behind the knees. The rest is flawless
Fuck me! this is insane work dude!
Amazing work!
this...
What kind of poly counts are we talking about for your "low". Are you allowed to show wires? or is that against company policy
I don't know if you are allowed to discuss, but could you at all talk about how you accomplished the webbing and spiral patterning in the, I believe third set of images, the Locust model ?
Masking and radial brush ?
Congrats
would love to see some step by step shots
I know this is stupid but I have to ask, for the hard edge stuff for these characters was this created in max or Zbrush? I am never sure where the cut off point is between what is done in max and what is sculpted.
Congrats and thank you, these Hi-polies knock my socks off!
so hot!
Im a huge gears fan, and half the reason is the art. You guys are the creme'de la creme
i played the first and i couldnt go on.. its not fair
anyway i waiting for vehicles and weapons dumps!
So, so, so, so good.