Thanks, on the first part of the video, its purely a first person camera representing the monster that escapes as it breaks the walls and other areas of the env. It has a higher view angle and FOV. In the second part, I needed something to to say that you're now looking through the eyes of another character, adding a weapon and HUD seemed to be a good solution .
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Thanks, on the first part of the video, its purely a first person camera representing the monster that escapes as it breaks the walls and other areas of the env. It has a higher view angle and FOV. In the second part, I needed something to to say that you're now looking through the eyes of another character, adding a weapon and HUD seemed to be a good solution .
Glad you liked it.
http://3dbrushwork.com/
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