Home General Discussion

The Crunch Cast

1356789

Replies

  • Envart
    Offline / Send Message
    Envart polycounter lvl 6
    Wow another already? Great work guys! I'd really like you chaps to delve into freelance artistry. Let us know about the perculiarities and pitfalls of the freelance biz. Is it possible to survive and even thrive in that kind of environment? What should a freelance contract look like, and how can we insulate ourselves from risk? Should we always demand half the free in advance or just a retainer? Is it even possible or feasible to try to enforce a contract over international boundaries? How can we discern a trustworthy employer? Do you have any horror stories and what are experiences of freelance work in your professional histories? Where are the best places to look for work? How much should we charge for work?

    I'd really like to hear about this in detail. I'm a graduate artist who has found difficulty finding full-timework, so I've been delving into freelance jobs and found it to be quite the minefield. I've made some mistakes, but also I've had some sucesses and I'm learning as I go. Would be fantastic to hear your seasoned thoughts on the matter.

    Thanks, as always, to the Crunch Cast.
  • skankerzero
    Stinger88 wrote: »
    Yeah, i'm not sure the portfolio crit thing worked so much. I think that any work thats critiqued has to be linked to (if it is somewhere, sorry, I missed it), else we don't know what you're talking about. Also you guys sort of didn't say much about the portfolio itself, and kinda went on to talk about what should and shouldn't be in portfolios in general. Which is cool and is probably a crunch cast topic from the past/future but you didnt do much on the work submitted.

    Just a suggestion: Maybe a good way to do this would be that you guys selects one submitted work EACH. BEFORE the casts and give a more individual critique rather than a group thing. With the other guys giving additional comments toward the end of each critique.

    Anyhoo, keep them coming!

    The problem was that it wasn't clear if he wanted us to crit his work or his portfolio layout.

    Before the show I did quite the crit of his work. I could honestly have filled up 2 hours alone just going over his character work.

    I could see us branching off and doing some shorter, focused episodes just over portfolio reviews. Maybe have the full screen video be just the portfolio while we 'MST3K' it.

    Chris wants to keep the Crunch Cast loose and a little random in format. Afterall, it's just us hanging out talking and drinking some beer.
  • Geezus
    Offline / Send Message
    Geezus mod
    ...Afterall, it's just us hanging out talking and drinking some beer.

    Whilst nekkid. Make this happen. ;)
  • Jon Jones
    Offline / Send Message
    Jon Jones polycounter lvl 18
    Walrus, I'll answer your questions about freelancing on the next cast. :) It's what I'm doing fulltime now and I've always worked with tons of freelancers, so I can shed some light on it.
  • Joshua Stubbles
    Offline / Send Message
    Joshua Stubbles polycounter lvl 19
    Good eps guys. I like the portfolio stuff. I'll probably try to add some some video stuff for the my next project. Looking forward to the next one.
  • samcole
    Thanks for answering my question guys. Sorry for the name troubles. Chris, and Jesse got it right though eventually. Too bad PC won't let me change my name unless I make a new account. You won't be able to scare me off that easily though. :) I am working on my website this year, and yes I'll agree I should come up with a custom avatar for myself.

    I have one last question that would be geared for Jon. What kind of music do you prefer for a reel? Do you have any sources of license/copyright free music sites?

    This may be easier to answer here, as opposed to a recording. Your choice. Thanks guys.
  • adam
    Offline / Send Message
    adam polycounter lvl 19
    Listened to a full 2 hour one today. The latest, #23.

    Feedback:

    Trim the fat. I listened hoping to hear you guys talk about art. And you did, but there's a lot of bullshitting in there I didn't care about. I nearly stopped after the first 20 minutes since it had taken so long to get to an art subject. Aimless banter is healthy for podcasts, but it should still be focused and hasty. Example: Stories of how drunk someone got are great for Facebook status but not something like this. And when others in the podcast start interjecting their opinions on those off-topic anecdotes it just starts to drag on.

    Editing. Chris I think you mentioned something about editing software? If so, great. When you guys talk about images, portfolios, videos, etc. it would be wise to have them appear, full screen, over the podcast video as you guys talk about it. Visual context goes a long way in video podcasts.

    Utilize Youtube. I know you mentioned this Chris so its great to know you're aware of it. Whenever you guys mention links on the podcast, be sure to drop them in the Video information box so others can see it. At the end of the podcast Chris you could come on and say something along the lines of, "All links we mentioned during this podcast will be the info box below. Be sure to check them out!" I didn't get too attached to anything being talked about because I had no idea what it was or where to find it (except for the nod to our Mutant League challenge. Thanks for that, by the way).

    ----

    That's it really. I know you guys are going for something with not a lot of structure, but discipline regarding the topic at hand and restriction in how far away from the topic you go is a good thing for niche topics like this. Make it fun, but on point.

    I really enjoyed the topic about portfolios and environments. It's one of my favourite topics these days. If I am being completely honest I feel like the feedback or insight given was a bit 'cookie-cutter' but its cookie-cutter for a reason (it works). I just think this day and age an artist needs to consider other things beyond marketing themselves as a person with a portfolio and take a step back to understand where they fit at a given company or in a given position. "This is my best artwork." is not the same as, "This is what you will learn from me." And I think a portfolio that says the latter is a lot stronger than what the former does.

    Keep them up, I look forward to #24. :thumbup:
  • adam
    Offline / Send Message
    adam polycounter lvl 19
    Skuee wrote: »
    Thanks for answering my question guys. Sorry for the name troubles. Chris, and Jesse got it right though eventually. Too bad PC won't let me change my name unless I make a new account. You won't be able to scare me off that easily though. :) I am working on my website this year, and yes I'll agree I should come up with a custom avatar for myself.

    I have one last question that would be geared for Jon. What kind of music do you prefer for a reel? Do you have any sources of license/copyright free music sites?

    This may be easier to answer here, as opposed to a recording. Your choice. Thanks guys.

    What name would you like to have?
  • Skillmister
    Offline / Send Message
    Skillmister polycounter lvl 11
    adam wrote: »
    Trim the fat. I listened hoping to hear you guys talk about art. And you did, but there's a lot of bullshitting in there I didn't care about. I nearly stopped after the first 20 minutes since it had taken so long to get to an art subject. Aimless banter is healthy for podcasts, but it should still be focused and hasty. Example: Stories of how drunk someone got are great for Facebook status but not something like this. And when others in the podcast start interjecting their opinions on those off-topic anecdotes it just starts to drag on.

    I did stop. I'll probably go back and watch the rest later but i just didn't know how long it was going to take to get to the topic i started listening for. Sure, as adam says some banter is fine but not for so long.
  • Tigerfeet
    Offline / Send Message
    Tigerfeet polycounter lvl 12
    Sweet! Listening to this now :D

    Edit: Will listen when the mp3 gets added to the site :'(

    I'd like to second the call for some talk about drafting up contracts, especially if Jon Jones is on the podcast. I recently wrote up my first contract and I won't lie it was a lotta bit terrifying but Jon is the MAN when it comes to helpin' a gal out :) Thank you so much for that. It's really good information (like acceptance clauses) that I think the community would really benefit from knowing.

    I know it's a subject beaten to death here on polycount, but I would love some talk about pay rates. Not just hourly or day rates, but piece work too. What a 'next gen' model would cost, textures, or a low-poly piece for an iphone game. Are animations billed the same for game as for movies, per second? Etc, stuff like that.
  • samcole
    adam wrote: »
    What name would you like to have?

    I guess just going with my first and last name together. samcole

    For some reason my friends have been calling me by first and last name for quite a few years now. Someone started it...then everyone just sort of ran with it.
  • JasonLavoie
    Offline / Send Message
    JasonLavoie polycounter lvl 18
    I do agree that at times they can go a bit off topic... but I have to say, some of my favourite podcasts (this one as well) are when the people just go off topic and start having fun, I find you start learning more about who they are / what kind of personalities they are, which in turn makes it a more personal experience.

    Also, I generally listen to these when I'm working on stuff, so I personally enjoy just hearing them talk about whatever.

    I think Chris and Jon had said that they could be starting a "get to the point" podcast Adam, sounds like that may be what you're looking for.
  • adam
    Offline / Send Message
    adam polycounter lvl 19
    Eh this isn't the Jon & Chris show though is it? If it is then I misunderstood. I thought it was about game art with some bs'ing in between where it was the other way around it seemed. I listen to a lot of podcasts in my spare time that are themed around topics where people interject weird stories and opinions. It's as though Crunch Cast is suppose to feel like Rogan's podcast but somehow be about game art each time and I really think the 2 things are separate beasts altogether.

    They could do a Crunch Cast that is about game art while being fun. Then an 'after show' that is them talking about other shit people might want to hear about thats not about game art or the communities specifically.

    2 cents.
  • Joshua Stubbles
    Offline / Send Message
    Joshua Stubbles polycounter lvl 19
    Yeah I'm with Jason, I enjoy the BS back and forth banter. If something is purely technical, I'll not only be uninterested, but I won't retain the information because I was bored out of my mind. But, I can see how some people may like that style.
  • adam
    Offline / Send Message
    adam polycounter lvl 19
    ...

    I'm not saying they need to be robots that stare at the camera and go from one technical point to another. I'm saying its a 2 hour podcast that could likely be 45-60minutes and still be full of fun chatter we can all laugh along with while being interesting to game artists.

    Anyway, I've gone on more than I intended to about this and its coming off like I'm ranting. I enjoyed the podcast but had bits of feedback to offer, take it or leave it.
  • skankerzero
    The way I see it is it's like being out at the bar with other game devs.

    We talk a little about game art, sure, but most of the time it's about things we're all interested in. throw in some science stuff, some pop culture stuff, etc.

    At least when I'm at the bar, I know I RARELY talk about work.

    I'm sure we will get a more focused, shorter podcast started too. We can have people submit links to their work and we can look it over and give our thoughts on it. We're still trying to figure out the details for all that.

    I'll always try and get people's questions answered on the show though. So if it feels like we've strayed too far from the question, I'll try my best to get it going back in that direction.
  • LRoy
    Offline / Send Message
    LRoy polycounter lvl 14
    I agree with adam. I enjoy how laid back it is, but there are times when they can go offtopic for 20 mins or more. I listen to it because I want to hear about game development, there are plenty of other podcasts where people talk about miscellaneous stuff.

    I love what you guys are doing I just think it would benefit from being a bit more focused as that's what its labeled as.
  • ZacD
    Offline / Send Message
    ZacD ngon master
    Maybe focus at the start and banter for the last 1 hour 30 min?
  • adam
    Offline / Send Message
    adam polycounter lvl 19
    Out of good faith, here is a photo relative to #23 Crunch Cast.

    BH4Ba.jpg
  • samcole
    A podcast I used to listen to used to list out the different topics, and the time stamps of when they started. So...the guys could label out "off topic area" at 0:25:00, then follow it up with "Reel talk" at 1:00:00. Stuff like that...it would require some scrubbing through the audio on Chris's part..but at least it would still give the option for people to either A) listen to the whole podcast.... or B) Skip to their desired sections of informative topics/discussion of those topics. Then turn off the cast and turn on something else.

    That way both parties of listeners would be appeased to some degree. Would just be more work for Chris.

    oh and thanks adam for making the name change for me. :) Now maybe Jon won't complain about it. :poly124:
  • Justin Meisse
    Offline / Send Message
    Justin Meisse polycounter lvl 19
    needs more throwing sticks at giant hornets
  • Saman
    Offline / Send Message
    Saman polycounter lvl 14
    I'd like to add something to the animation question; Showing acting animation is pretty essential to an animator's reel. Not only does it show that the animator can create a sequence of different cycles and what not but it's also more fun to watch if done well. I do agree with the rest of the stuff that Brian said though, create cycles as well.

    I find the parts where you just talk about whatever pretty fun to listen to, but the most interesting parts(and the reason I listen to this podcast) are the game-art related parts. I agree with Adam, it would be better if you guys would focus more on that. For instance at 1:18 Brian was telling some interesting game-art anecdote until Chris interrupted him for some unrelated cigarette joke. That is not cool, man.


    Great show however!
  • ZacD
    Offline / Send Message
    ZacD ngon master
    Crunch Cast
    Twitter: http://twitter.com/CrunchCast
    Facebook: http://www.facebook.com/pages/CrunchCast/291862464191578

    Jesse Sosa
    Twitter: http://twitter.com/skankerzero
    Website: http://www.skankerzero.com/

    Chris Holden
    Twitter: http://twitter.com/chrisholdendev
    Website: http://chrisholden.net/

    Bryan McConnell
    Twitter: http://twitter.com/Bryan_McConnell
    Website:

    Jon Jones
    Twitter: http://twitter.com/jonjones
    Website: http://www.jonjones.com/

    Polycount - It's mentioned in every episode
    http://polycount.com/forum



    ----Content talked about in this episode----

    Makkon's Brushes (2:30)
    http://polycount.com/forum/showthread.php?t=91941

    Austin Polycount meetup - Dec 13th (7:10)
    http://polycount.com/forum/showthread.php?t=91739

    Austin IGDA Microtalk with Jon Jones about freelancing - Dec 16th (8:00)
    http://austingamedevs.org/events/holiday-season-microtalks-coming-back-studio-6a-0

    Nexuiz Announcement Trailer (10:30)
    http://www.youtube.com/watch?v=HNr2z08u5fM

    Bad Dragon Skyrim set - Nsfw (11:30)
    http://i.imgur.com/H4lRX.jpg

    Mutant League Challenge (20:00)
    http://www.polycount.com/mutant-league-challenge/

    Dominance War I - Chris & Jon (21:45)
    http://www.dominancewar.com/1/finals/team_2/4_CholdenNJonJones.htm

    Portfolio Question Discussion (23:00)

    Jesse's Cat (24:00)

    Math-Magician Ted Talk (26:50)
    http://ted.com/talks/arthur_benjamin_does_mathemagic.html

    Presenting an environment art portfolio (31:00)

    Cysis 2 portfolios (32:20)
    http://www.helderpinto.com/
    http://www.simonfuchs.net/folio/

    Massive Black (35:00)
    http://www.massiveblack.com

    Rage portfolios before/after (38:30)
    http://www.polycount.com/forum/showthread.php?t=90347
    http://www.polycount.com/forum/showthread.php?t=90378
    http://www.polycount.com/forum/showthread.php?t=90081

    Question about environment fly-through in the crunch cast thread (39:30)
    http://www.polycount.com/forum/showpost.php?p=1477354&postcount=99
    Example Skyrim: http://www.youtube.com/watch?v=PjqsYzBrP-M


    Composition talk (42:30)
    http://en.wikipedia.org/wiki/Rule_of_thirds
    http://en.wikipedia.org/wiki/180_degree_rule (crossing the line)
    http://en.wikipedia.org/wiki/Composition_(visual_arts)/
    http://en.wikipedia.org/wiki/Fibonacci_sequence

    Kid performing Lady Gaga (53:00)
    http://www.youtube.com/watch?v=bxDlC7YV5is

    My horse is amazing (55:40)
    http://www.youtube.com/watch?v=bP_0dDjoW_o

    Animation portfolio talk (56:00)

    Chris Johnson - Mortal Combat animations (1:01:50)
    http://thechrisjohnson.info/welcome/

    Horse talk (1:05:00)
    http://en.wikipedia.org/wiki/Horse_gait
    http://en.wikipedia.org/wiki/Eadweard_Muybridge

    Animation Mentor (1:08:50)
    http://www.animationmentor.com/

    3D Road Runner (1:11:00)
    http://www.youtube.com/watch?v=b8Q-OrFcV1s

    Chad Gleason (1:11:50)
    http://www.outpost12studios.com/Site/About.html

    Dana White - UFC (1:42:50)
    http://twitter.com/danawhite
  • Dylan Brady
    Offline / Send Message
    Dylan Brady polycounter lvl 9
  • chrisradsby
    Offline / Send Message
    chrisradsby polycounter lvl 15
    Haha ZacD You're crazy ^^ Awesome work.

    I think the portfolio of the week thing is a good idea. I think it could be applied to just awesome art of the week and you guys look at it and say why you think it's good. It could go into your respective fields as well.

    I really like listening/watching you guys while I work, keep up the good work!
  • samcole
    Then ZacD just takes my suggestion and runs with it. Now all Chris would have to do is copy it to some kind of show notes on the website.
  • Tigerfeet
    Offline / Send Message
    Tigerfeet polycounter lvl 12
    Thanks for getting the MP3 up :D Looking forward to this for Monday.
  • ae.
    Offline / Send Message
    ae. polycounter lvl 12
    love listening to these while im working keep it up!
  • ZacD
    Offline / Send Message
    ZacD ngon master
    samcole wrote: »
    Then ZacD just takes my suggestion and runs with it. Now all Chris would have to do is copy it to some kind of show notes on the website.

    and on the video details on youtube.
  • chrisradsby
    Offline / Send Message
    chrisradsby polycounter lvl 15
    MOAR Crunchcast! I really hope a new video or "soundonly" comes up today. I don't have a regular workday tomorrow and I want my weekly awesome-sauce on my working day.
  • EMC3D
    Offline / Send Message
    EMC3D polycounter lvl 14
  • Envart
    Offline / Send Message
    Envart polycounter lvl 6
    Great cast, many thanks for taking the time to answer my questions - it was very informative and helpful. Sorry my portfolio is blurry, it seems OK to me (but it's probably time for a redesign).

    Cheers guys. :-]
  • TortillaChips
    Offline / Send Message
    TortillaChips polycounter lvl 10
    Nice, been listening to these recently, will have to see this one.
    Walrus wrote: »
    Great cast, many thanks for taking the time to answer my questions - it was very informative and helpful. Sorry my portfolio is blurry, it seems OK to me (but it's probably time for a redesign).

    Cheers guys. :-]

    Speaking of portfolio, you've got your linking wrong on your signiture. You've got http://www.polycount.com/forum/www.env-art.com instead of http://www.env-art.com/
  • Twoflower
    My 3D modeling skills increases exponentially while listening to these guys.
  • myles
    Offline / Send Message
    myles polycounter lvl 14
    Can you guys eat my portfolio, and then spit back out remains onto a dish of feedback. PLEASE.?
    I just landed my first job but im looking to improve my shit - www.myleslambert.co.uk
  • ZacD
    Offline / Send Message
    ZacD ngon master
    Hey Chris, I'm going to do another link thing for this video once I get the chance.
  • passerby
    Offline / Send Message
    passerby polycounter lvl 12
    episode 24 has some good points on maintaining a portfolio, and quality of life while working or searching for work.
  • Lee3dee
    Offline / Send Message
    Lee3dee polycounter lvl 18
    another great episode guys! I really enjoy watching it at work
    (downloading the vimeo version @home, since we have "internet overloads" here)
  • JasonLavoie
    Offline / Send Message
    JasonLavoie polycounter lvl 18
    CRUNCCCCCCCCCCCCCCCCCCCCCHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  • Envart
    Offline / Send Message
    Envart polycounter lvl 6
    Speaking of portfolio, you've got your linking wrong on your signiture. You've got http://www.polycount.com/forum/www.env-art.com instead of http://www.env-art.com/

    I don't know what it's setup like that, in my Polycount profile it's just 'www.env-art.com' When I made it a hyper link in signature, it seems to automatically add the polycount bit.
  • passerby
    Offline / Send Message
    passerby polycounter lvl 12
    Walrus wrote: »
    I don't know what it's setup like that, in my Polycount profile it's just 'www.env-art.com' When I made it a hyper link in signature, it seems to automatically add the polycount bit.
    ¸
    edit it and add the http to the url to force it to use the full url and not think it is a internal link, and use a relative url
  • xvampire
    Offline / Send Message
    xvampire polycounter lvl 14
    thank you very much for your valuable time this time.
    you guys has been very informative.

    today my friend was mentioning bad stuff about some freelance work, the problem exactly like you guys mention in crunch cast ep 24
    i guess i need to show this video to him.
  • erroldynamic
    Offline / Send Message
    erroldynamic polycounter lvl 18
    Great episode. Keep 'em comin'!
  • b1ll
    Offline / Send Message
    b1ll polycounter lvl 18
    woo. I enjoy watching that shit when working, Shit, I want Longer episode. And more talk about me. I like it.

    I miss Skanker tho.
  • aobond
    Offline / Send Message
    aobond polycounter lvl 7
    b1ll wrote: »
    woo. I enjoy watching that shit when working, Shit, I want Longer episode. And more talk about me. I like it.

    I miss Skanker tho.

    im currently nobody, but i hope someday people will talk about me :poly136:

    edit: oh and i love the crunchcast.
    i never got mvp on a BF3 match before, but after i listen to the crunch cast, my concentration and focus skill increased, i got it 3 times in a row. it's so.. magical :thumbup:
  • skankerzero
    b1ll wrote: »
    woo. I enjoy watching that shit when working, Shit, I want Longer episode. And more talk about me. I like it.

    I miss Skanker tho.

    Aww, thank you.

    My brain was too fried for me to be of any use. I've just been working on lots of art after hours, and it's starting to take it's toll.
  • slipsius
    Just started watching these. from latest to oldest. so far so good! Already took in a lot of helpful hints! please keep these coming!
  • Sean VanGorder
    I think the episodes are getting better and better, keep it up guys.


    And I lost it at the whole washing off a tan that he thought was a tan but was actually dirt thing, lol, good stuff.
  • Oniram
    Offline / Send Message
    Oniram polycounter lvl 17
    another great one guys. this one definitely got me through the end stretch of today. lol
  • Bruno Afonseca
    Nice episode, quite informative on the freelance stuff!
    By man day you guys mean 8 working hours, right?

    Btw, if you guys feel my portfolio is worth talking about, please do! www.brunoafonseca.com
1356789
Sign In or Register to comment.