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Sketchbook: gillmeister74

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polycounter lvl 14
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gillmeister74 polycounter lvl 14
Well here it is! I'm finally making a digital sketchbook! Any feedback I can get for anything will be greatly appreciated. I got a lot of older stuff to post and have some new stuff that I hope get up on here asap.

Welp. this is what I got so far.

bruce.jpg

heres a concept I drew up for a character model for school n stuff.

brucerender4.jpg

here's the final model, and a two turn arounds. With and without gear.

http://s1113.photobucket.com/albums/k508/gillmeister74/?action=view&current=Bruce_model_nogear.mp4
finally here is the wire frame

http://s1113.photobucket.com/albums/k508/gillmeister74/?action=view&current=Bruce_model_gear.mp4

brucewireframebody.jpg

and the for the final project a spiffy animation.

http://s1113.photobucket.com/albums/k508/gillmeister74/?action=view&current=secumsimfight.mp4



I'll post more when I can. Feed back on anything would be extremely appreciated!

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  • gillmeister74
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    gillmeister74 polycounter lvl 14
    Ishakarconcept.jpg

    one of the characters I've been working on for a while. Hoping to get him modeled soon.
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    Here are some digital painting things I've done

    secumsim.jpg
    redone.jpg
    stephencolbert.jpg
    and heres a more recent character model. A little plain and stuff but its good practice

    ciphertpose.jpg
    cipherwireframe.jpg
    closeup.jpg
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    Here's a quick digital painting of peyton hillis I did.
    peytonhillis.jpg
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    not actually a broncos fan myself
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    Hey more stuff I've been doing. I sculpted and retopologized this guy in the z brushes earlier today, hopefully it'll lead to something cool later, at the very least it was good practice.

    guyhp.jpg

    guylp.jpg

    and then heres another older painting. I definitely have to work on blending the colors and implementing a stronger light source. I wanna do some anatomical studies next but afterwards I'd like to make up concepts with environments and things going on, rather then these paintings in random poses. Help me get better at 2d and 3d, all critiques are appreciated!
    ishakar_strikepose.jpg
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    did a short anatomical study today. Nothing big but as always any critiques are welcome and EXTREMELY appreciatied!
    anatomypractice1.jpg

    And along with it are two paintings. Yarp.

    warrior2.jpg

    warriorconcept.jpg
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    Been a while since I've posted. Here is a quick sculpt I did for fun.

    jerkboxer.jpg
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    here's a piece done in sharpie markers. See if you can find the rock band. (all four of them)

    Rockstars.jpg

    Crits always welcome for everything
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    Hey long time since my last post but I've been busy wit da character modeling. First, here is a first attempt at the character from an earlier post. I think the proportions are a little wonky and I think I have to plan my polyflow a little different to get the feel of the character and his armor. I wanna nail the ragged look of his armor, that might come with good normals and diffuse, etc. but yeah.

    Ishakakr_WIP.jpg
    Ishakakr_WIP2.jpg

    next is another character model. This guy is from the hayday pirate era, he is supposedly in service to the queen as a privateer hunter. I won't bore you all with story but yep. Check it.

    Morgan_WIP.jpg
    morgan_wip_face.jpg

    As always I would love some critiques to help me get better, feel free to comment or make fun of my artwork. I'll try to keep posting more often
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    I decided to take two seconds to scale the monkey arms down of Ishakar up there. I think it looks a little better but again, any advice is vastly appreciated!

    Ishakar_WIP_fixedarms.jpg
  • gillmeister74
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    monster concept
    monster.jpg
  • gillmeister74
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    gillmeister74 polycounter lvl 14
  • premium
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    premium polycounter lvl 13
    That last one is really cool, but why all your art is so blurry :( .
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    I still have alot to learn in terms of digital painting (and everything else really) I think its because I don't blend the colors too well so the end product looks blurry here and there. It's a rookie mistake looking at it and I hope to remedy it with future posts.
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    Here is a high poly in progress for my privateer hunter. I'm going to get into the alphas and stuff after I've finished up getting the forms correct. I changed the face a bit to something a little more square and rough and a little less smooth and young. As for the other model, I'm going to restart him. I don't think I took the right approach with his armor and if I keep going with the current model, its not going to look as good as it could. So I will post a new low poly for him when I'm done, more progress on my pirate hunter, and digital paintings when time permits it. Feedback more than welcome.
    MorgansculptWIPF.jpg
    MorgansculptWIPS.jpg
    MorgansculptWIPB.jpg
    MorgansculptWIPL.jpg
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    so I'm in my level design class, and I'm making this Aztec style statue that the player can be launched out of a la jump pad in udk. This is that statue minus details
    JUMPSTATUE.jpg
    after me and my idiot friends start joking around and being stupid this is what became of it.
    BERT.jpg
    I will have you know that every inch of bert's likeness was etched upon my sculpt completely from memory because all I watched from the ages of 0 to 20 was sesame street. If you need reference for a muppet then I do believe you lived a sad childhood.

    I apologize for the stupidity of this post
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    I just learned that his sweater's stripes are vertical. I have to kill myself now
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    yeah, I thought I'd revisit the model of my warrior guy. I just did a quick diffuse in photoshop.

    ishakarrender3-1.jpg

    ishakarrender2-1.jpg

    ishakarrender-1.jpg
  • Daven
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    Daven greentooth
    looking swanky sir. Your major forms are there but areas like the muscles in the chest and arms might need a second look at. The anatomy definition seems off there really isn't any fine detail yet in the clothing. It's a good start, just keep pushing it. Also, this guy's begging for a spec map
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    More of the same crap but slightly updated. So yep, my privateer hunter is coming along, getting the normals, diffuse, and specs to look spiffy. As for my warrior guy I just fiddled more with the diffuse. No spec or normals for him yet. Getting towards finals time so probably not going to post a whole bunch for a week or two.

    pirateinprogress3.jpg
    pirateinprogress2.jpg
    Ishakar_WIP_2.jpg
    Ishakar_WIP_1.jpg

    hopefully I'll get around to making some more diverse stuff, so far its been a lot of homework.
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    painting just for fun. Didn't take long to do, just a block out of sorts. hoping to finish it when I have more time
    blockout.jpg
  • Daven
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    Daven greentooth
    dude, that is ballzy. A common thing I notice with your work is that you do these differentiated lighting groups for different parts of the characters and environments instead of the scene as a whole. A really cool setup would be to have the main lighting source behind the bat's wings and kind of diffuse the lighting through the membrane. Always identify your light source and color first because it can make a huge difference on the mood you're presenting. Keep it up man, this is looking sweet.
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    I know this hasn't been the first time you told me this, haha. I really dig the lighting idea from behind the wing, overbreak I want to nail this one out and get it looking sweet, so the first thing to do will be to hammer out that lighting
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    progress on the texture map redos. Normals are a little wonky with artifacts here and there.
    sdfa.jpg
    Classes are almost out for me so I should have some cool stuff to post soon. As always crits welcome
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    All right! two weeks of break! Yep, and to start things off, I did a quick sculpt of the Thai mythical creature the Elephant tiger. Basically a mix of an elephant and a tiger. herp. So ya, kinda spliced a mammoth and a sabertooth. I think I might come back to it later

    lumpytiger.jpg

    elephanttiger_scupt_v1.jpg
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    So for the past few days I have been trying to retopo some quick sculpts, but zbrush is being all kinds of stupid on my computer. So I did some paintings. God knows I need the practice.
    ghost.jpg
    isaygoodsir.jpg
    I was actually in the process of sculpting this next one in zbrush. But like I said, the program was either being difficult or I was being stupid. Either way I feel as though I good do a better painting of her then this poop.
    Untitled-1.jpg
    having some fun here and there. Will post again soon, crits always welcome
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    G.jpg
    s.jpg
    d.jpg
    F.jpg

    lizard person quick sculpt. yarp
  • pixel scholar
    Good to see you posting on the polycountz! Welcome!
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    first go at a texture paint of my lizard guy. I think I really struggle with textures, so in the next couple months I really want to focus on nailing textures. Anywho this is a first attempt at texturing the lizard.
    lizperson25.jpg

    lizpersonr25.jpg

    critz appreciated!
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    I got around to starting another character model. If you scroll up a bit you can see the poopy piece of concept art. As of right now I got the rough base mesh, so next will be refining topology and what not.

    screengrab_jackal.jpg
    screengrab_jackal2.jpg
    screengrab_jackal3.jpg
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    I still have a lot of models that I haven't finished yet that I am hoping to get done so I can throw the final products up here. As always any crits or advice are appreciated
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    finished my pirate guy, or rather I'm calling it finished. it was a good learning experience overall.

    pirate.jpg
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    been a while since posting, progress on my robot girl. Thinking about adding some shredded cloth to give a contrast in texture and material to compliment the metal robot bits and her human parts
    ameliaprogress.jpg
    ameliaprogress2.jpg

    and here's an older model of a sea dinosaur. You might recognize it from the video I linked to on the first page of the thread. I want to touch him up one of these days.

    secumsim-1.jpg
    secumsim_1.jpg

    as always crits are very much appreciated
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    took my pirate guy, gave him a peg leg, rigged and skinned him, and lit em. The render might be crap but, yeah, I'll get a better one up if need be

    halketpic.jpg
  • ladyknowles
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    ladyknowles polycounter lvl 7
    All great hard work!
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    thanks ladyknowles! I'll try my best to keep em coming.
    dsfa.jpg

    progress on my bionic girl
  • shawngorey
    digging your style. your character stuff is a lot of fun. i could see them running around in fable or prince of persia. keep it up
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    thanks shawn. I'm working on a character for my advanced level design class, so far I got some rough maps on the base mesh and I started to block out the rest of him. Crits or thoughts always welcome

    render_tribal.jpg

    render_tribal2.jpg
  • Mattcho
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    Mattcho polycounter lvl 13
    first i'm not the best with anything character related XD

    The robot girl seems extremly fragile to me. I feel like if she jumped or did anything she'd instantly shatter or break something. This might just be because there's no diffuse or anything on it that might change it but that's just my first thoughts when seeing the model (the actual concept does seem more stable).


    I like the look of your level design character so far (HA ha now i can spy on your project!!!).

    I really like the lizard monster dude but in the painted one i think the tails a little to noisy. I prefer the look of the untextured tail with the smoother bottom and armored top. I feel like the upper front legs of the lizard shouldn't have the bumps but the outer sides of the legs should have maybe more?

    good stuffz just thought i'd give my 2 cents while i sit in class~.
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    Thanks matt.

    I hear what you're saying about the robot girl. I added a lot more complicated bits to her legs, so I can see how she comes across fragile. I might go back and fix thoughs if I have time in 3d4

    Yeah the tail on the lizard is a little noisy. Smoothing those out will make em look better

    thanks a ton Mattcho, I love the crits
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    hey guys, getting close to finishing the robot girl! Also, I started to learn the ins and outs of marmoset today! so here are some basic pics

    am.jpgam2.jpg

    photobucket is being stupid right now but I'll try to get the video turn around in soon.

    as always crits are welcome
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    I'm thinking about going back eventually and giving her legs closer to the concept, which will have fewer parts but will probably read better and will solve the fragile prob mattcho brought up (I did try to thicken her bounce legs a bit but I think a redesign will work better)

    also I think I strayed a little far with this one. In the concept I gave the character some meat to her bones but in the model I gave her more of a volleyball players build along with trying to imitate the overstrike artstyle. I may go back and fix her up a bit, just like the other 800 models I'm going to fix up when I get to it.
  • gillmeister74
  • Hammed Al-Tamimi
    Hey, dude I like your character designs, and your zBrush stuff is pretty solid. One comment I would have is that you need to work on lighting in your 2d stuff, it'll help define materials and give more feeling of depth. Keep up the good work!
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    thanks Hammed Al Tamimi, one of these days I wanna get back and work on my 2d stuff its been awhile.

    Speaking of which, I haven't posted in forever cause of school work. Speaking of which yet again (for the last time)

    here's progress on my tribal guy. A got a good start on the maps, I'm going to get some war paint on him along with some more details here in there and then get him in udk
    tribalguy2.png

    and here's a sturmtiger tank I'm doing for a class. This is the untextured lowpoly. Its based off the sturm tiger tank, but I just appreciate the fact that the tank has a ton of personality.

    Both these guys should be done soon and I should be posting more frequently.
    tank1.jpg
  • Blaisoid
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    Blaisoid polycounter lvl 7
    your 3d stuff looks pretty good, especially the lizard guy. robot girl looks like she could fit well in some stylized, non serious indie game.
    you might want to focus on human anatomy a little bit more as your characters often have weird looking muscles.

    2D pics look rather flat and cartoony but i guess you know that already. anatomy sticks out here as well.
    i like this one though:
    http://i1113.photobucket.com/albums/k508/gillmeister74/monster.jpg
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    Thanks man, yeah I really think its time for some anatomical studies as well as some 2d practice. Thanks for the crits Blalsold!
  • gillmeister74
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    gillmeister74 polycounter lvl 14
    posting again. I've been fighting to climb out of an art funk recently, Nonetheless I'm not using that as an excuse to not post. Here is the finished tribal warrior, ready to run around in Unreal.
    tribalguy.jpg

    and a life drawing, which I need more of. I took about 30 to 35 min on it. I'll be posting more when I can. Thanks for all the help guysUntitled-1copy.jpg
  • allmighty_thunder
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    allmighty_thunder polycounter lvl 13
    i like the life drawing, but it too mid-toneish, and i have to ask as to why the tribal guy seems Caucasian?
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