Hey,
yea i agree the chest is looking pretty lumpy, a friend pointed that out too! Probably was due to me moving the chest around with the move tool while i was pretty high up in sub-divs, because the shoulder was doing some wierd stuff before that.
You continue to improve. Keep this one and push it when you have the time -- It has potential in the palette and the overall idea, but the rendering is blobby and amatuer and the pose is awkward all that normal stuff.
Uni term has finished, so no more life drawing classes for now Instead, i'l be taking existing ones and polishing them up, fixing issues with them and colouring them.
Replies
yea i agree the chest is looking pretty lumpy, a friend pointed that out too! Probably was due to me moving the chest around with the move tool while i was pretty high up in sub-divs, because the shoulder was doing some wierd stuff before that.
Did another one today, 1 hour 30mins again.
1 hour 30mins face study from a sphere;
Also made a weapon texture tutorial for some friends this week, decided to share it, here is the thread:
http://www.polycount.com/forum/showthread.php?t=93799
And two sketches i did today
Heres the other one i forgot to upload
That life drawing is getting way better. Keep it up!
and todays (very short) life drawing class yielded this;
And this ugly ass dragon
Here's another quick tonal painting
Here's a 30min mess about from a sphere again, fun fun.
Here's a 30min skin tones study
Some speed sculpts, about 10-20mins each:
And i recently finished up this dude:
[ame="http://www.youtube.com/watch?v=wiG6TqnTd_o&list=UUcBlmEJStNge5WhyMnxPudg&index=1&feature=plcp"]Hover Bike Pilot - Game Character - YouTube[/ame]
Also a 20 min arm study from a sphere, mainly focused on the upper arm... hand and elbow are a complete wreck :P
Here's the first one:)
Edit:
Second one!
And a few 3D things