Home General Discussion

Forza Motorsport 4

2

Replies

  • 00Zero
    Options
    Offline / Send Message
    the ideal solution would be to have a website to make the designs using the same exact methods used in game, save it to their server, then download it and apply it on a car.
  • VPrime
    Options
    Offline / Send Message
    VPrime polycounter lvl 9
    I buy forza every time just for 2 player split screen on maple valley............. I have broken a both an Xbox and a copy of Forza while playing this map. (My brother totally cheated and bumped into me).

    So as long as Maple valley is still there I will buy getting this game :)
  • Ahrkey
    Options
    Offline / Send Message
    Ahrkey polycounter lvl 18
    VPrime wrote: »
    I buy forza every time just for 2 player split screen on maple valley............. I have broken a both an Xbox and a copy of Forza while playing this map. (My brother totally cheated and bumped into me).

    So as long as Maple valley is still there I will buy getting this game :)

    Man I love Maple Valley! It's so awesome and technical. The feeling of going over the crest into the chicane, feeling that the grip is 98/99% and the car slowly sliding towards the outside curbs.

    The new seca looks good! I was there a month ago. That turn 8 is steep! I feel alot of the games doesn't really got that downhill feeling that it is. By the looks of it you managed to nail that.

    Good work Joshua and thank you for an awesome game!
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    It's because of legal liability stuff. People could take a copyrighted image and just paste it on the car. When you create it via the livery tool in the game, it's merely your "interpretation" of said copyrighted content. Basically, it's just to cover their own asses.


    Wait.. what? That sounds like a pretty lame excuse... just disable any kind of importing, or at least only allow an image to be brought in as a reference / template.
  • System
    Options
    Offline / Send Message
    System admin
    It's because of legal liability stuff. People could take a copyrighted image and just paste it on the car. When you create it via the livery tool in the game, it's merely your "interpretation" of said copyrighted content. Basically, it's just to cover their own asses.

    I think it can still work ok, EA/Black Box did something similar with the Skate series. It was nowhere near as in-depth as Forza's livery editor, but you could use the editor on the web, then send your designs to the game to use on decks/clothing etc.

    As Flaagan said, you couldn't import any graphics or anything, just use the vector editor with the pre-made shapes.
  • Joshua Stubbles
    Options
    Offline / Send Message
    Joshua Stubbles polycounter lvl 19
    That would be a nice addition for sure. I'd personally like to be able to use a tablet for painting it.
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    Yeah, my main gripe is repeating actions and making tweaks, using the controller for it gets really tedious after a while. I've got a number of unfinished decals in 3 because I got tired of spending so much time on it.
  • IchII3D
    Options
    Offline / Send Message
    IchII3D polycounter lvl 12
    I'm really confused about Forza 4, all the marketing so far has been about the silly Kinect support and that stupid wheel you hold in your hands. Where the hell is the core marketing campaign and the awesome trailers? It comes out in nearly 20 days and I only found out its release date by hunting through the internet...
  • System
    Options
    Offline / Send Message
    System admin
    IchII3D wrote: »
    I'm really confused about Forza 4, all the marketing so far has been about the silly Kinect support and that stupid wheel you hold in your hands. Where the hell is the core marketing campaign and the awesome trailers? It comes out in nearly 20 days and I only found out its release date by hunting through the internet...

    I'd imagine that's just down to Microsoft holding the metaphorical gun to their head to push the MS peripherals. The real Forza fans presumably couldn't care less about Kinect and the dumb wheel, and at the same time, they're likely to be the ones watching these behind the scenes trailers.

    I also couldn't care less about the Kinect support, head tracking whilst in the car would likely just be annoying, and the showcase thing looks to me like it's just Microsoft saying 'make another feature which utilises Kinect'.

    Even if it's just new cars, new tracks and new races, I'll be pleased.
  • Joshua Stubbles
    Options
    Offline / Send Message
    Joshua Stubbles polycounter lvl 19
    Actually, the head tracking is awesome. I use head tracking on my PC all the time for racing, flight sims and even some FPS games like ARMA. Once you use it, you don't want to be without it.
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    I'm actually looking forward to trying to get my damn Kinect working within the confines of my room for this. I picked up some of those Kinect spectacles (kinectacles?) from Onyx, but have yet to have a chance to try them out.
  • bluekangaroo
    Options
    Offline / Send Message
    bluekangaroo polycounter lvl 13
    [ame]http://www.youtube.com/watch?v=K1m-rtEV-rM[/ame]

    [ame]http://www.youtube.com/watch?v=DQPdUHIEhjs&feature=related[/ame]

    just speechless. Are all the cars in the game as detailed as the ones shown off in autovista here? and how did you guys go about modeling these? Did you re-use any of the models/parts from Forza 3 or all these all from scratch? Brilliant friggin work
  • Joshua Stubbles
    Options
    Offline / Send Message
    Joshua Stubbles polycounter lvl 19
    I wasn't part of the car team so in all honesty I have absolutely no idea how the cars were made. Though I do know they were made from scratch.

    The cars in Autovista mode are much higher res than any in-game car model, though the ingame models still have about 3x more geometry than in Forza3.

    Demo has just been announced for October 3rd, btw! :)
  • bluekangaroo
    Options
    Offline / Send Message
    bluekangaroo polycounter lvl 13
    ahh cool beans, thanks! :)
  • greevar
    Options
    Offline / Send Message
    greevar polycounter lvl 6
    flaagan wrote: »
    Yeah, my main gripe is repeating actions and making tweaks, using the controller for it gets really tedious after a while. I've got a number of unfinished decals in 3 because I got tired of spending so much time on it.

    It would be awesome if you could open an app on the Forza website and create decals or car designs with your mouse and keyboard or your tablet. Then you could just upload it to your storefront from the website. No import, no copy/cut/paste from outside the app. There wouldn't be any liability issues.

    It would be so nice if you could use paths to create custom shapes, masks, and cut outs for your designs. I really like the Chip Foose inspired two-tone paint jobs I see out there, but I'd like to do some of my own. It's just a pain in the ass to get the right curves to match the creases in the body.

    If this isn't coming out with Forza 4 (obviously not, or they'd be bragging about it), it would make me go out and buy it if they added it through an update and I'm sure it would be a huge selling point for the Forza art community. It would be much more interesting than any kinect features.
  • mLichy
    Options
    Offline / Send Message
    I was at Turn10 as well for most of the production. I was on the env art side, but looked at quite a few cars while working there.

    I think the cars are a mix of scanned in and hand modeled, but in general it was mainly hand modeled.

    All of the Autovista cars are extremely detailed. Probably something like 2.5 million polys, or around there. The taillight geo was a good chunk of our env budget.... :poly118: But it didn't affect us because its not the ingame mesh :D

    Those guys did amazing work on those cars. Super detailed geo and very very clean, since it has to be lit realtime and needs to smooth properly. I think a handful of cars were outsourced as well, then cleaned up in the end too.
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    I think if I'd still been interested in doing 3d modelling, I would've killed to do car modelling... but with me, that's just kind of a given. XD
  • GarageBay9
    Options
    Offline / Send Message
    GarageBay9 polycounter lvl 13
    mLichy wrote: »
    I was at Turn10 as well for most of the production. I was on the env art side, but looked at quite a few cars while working there.

    I think the cars are a mix of scanned in and hand modeled, but in general it was mainly hand modeled.

    All of the Autovista cars are extremely detailed. Probably something like 2.5 million polys, or around there. The taillight geo was a good chunk of our env budget.... :poly118: But it didn't affect us because its not the ingame mesh :D

    Those guys did amazing work on those cars. Super detailed geo and very very clean, since it has to be lit realtime and needs to smooth properly. I think a handful of cars were outsourced as well, then cleaned up in the end too.

    Hi Matt! :D Nice to see more familiar faces around here.

    Yup. I won't post semi-exact figures that were mentioned to me, but the car team (the Loud Bay) was basically doing 99% v3-to-v4 updating passes, cleanup and polishing work on outsourced car art (with the exception of the easter egg car Leo was modeling). They spend a big chunk of money and more than half a year just to get the cars to the studio where they do final touchup and corrections to get it polished.

    Those Autovista models are true works of art, bar none. I could sit there and drool over them all day.
  • Joshua Stubbles
    Options
    Offline / Send Message
    Joshua Stubbles polycounter lvl 19
    By the time my contracted ended, I didn't get to see many of the autovista models - just the 458, I believe. Can't wait to see them all :)
  • Keg
    Options
    Offline / Send Message
    Keg polycounter lvl 18
    http://www.joystiq.com/2011/09/22/forza-motorsport-4-gets-a-30-season-pass-redeemable-for-six-dl/

    Season pass? american muscle car pack? yes please.

    Also Indianapolis Motor Speedway being included in Forza 4 :D
  • GarageBay9
    Options
    Offline / Send Message
    GarageBay9 polycounter lvl 13
    Keg wrote: »
    http://www.joystiq.com/2011/09/22/forza-motorsport-4-gets-a-30-season-pass-redeemable-for-six-dl/

    Season pass? american muscle car pack? yes please.

    Also Indianapolis Motor Speedway being included in Forza 4 :D

    Now that it's out in an official press release, I can talk about it. :D

    Indy was a blast to work on. The history and heritage just oozes out of every photograph of that track, and getting a chance to recreate it for the game was awesome. I didn't get to do anything real glamorous on the track (mostly signs and roadlines), but I did get to watch one guy singlehandedly do pretty much every grandstand and building on the track. If any of you guys ever meet Tim Doonan, the guy is a beast with architecture work. Milk him for info, he spent 15 years doing archviz for a contracting company before he switch to games and he can run mentalray like nobody's business.
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    I don't generally care for DLC or particularly for "season pass" malarky, but I'm definitely getting this one. :)
  • Talbot
    Options
    Offline / Send Message
    Demo just went on live today. I'm downloading!
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    Grabbing it now, but having to put a tarp over my shop lift is delaying me playing... real cars preventing playing with virtual ones! XD
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    The new commercial with Clarkson narrating... I just wanna shake the hands of everyone at turn10 for getting it..
  • VPrime
    Options
    Offline / Send Message
    VPrime polycounter lvl 9
    flaagan wrote: »
    The new commercial with Clarkson narrating... I just wanna shake the hands of everyone at turn10 for getting it..
    :poly142:
    [ame="http://www.youtube.com/watch?v=PvimE0aNFOg"]Forza Motorsport 4 - Jeremy Clarkson - Endangered Species Trailer - YouTube[/ame]
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    We need to have a "Forza 4 drinking game" for one of the MP games... every time you get passed, you take a shot... make it an endurance race... hehehehe
  • System
    Options
    Offline / Send Message
    System admin
    I just played the demo... Loved Forza 3 and I'll be honest, was expecting more of the same which woulda been ok...

    Blown away. So much fun to play and that Swiss Alps track is just phenomenal.

    Now I gotta wait til the 14th for the UK release!

    Awesome Awesome Awesome work you guys who were on this, racing perfection!
    (that's coming from a longtime GT fanboy too :))
  • greevar
    Options
    Offline / Send Message
    greevar polycounter lvl 6
    Bah! I have no wireless on my 360, so I can do the demo because I'm offline until I can get a connection. I hate everyone who can play the demo! :poly129:
  • Keg
    Options
    Offline / Send Message
    Keg polycounter lvl 18
  • Keg
    Options
    Offline / Send Message
    Keg polycounter lvl 18
    Picked up Forza this morning, so far I'm loving the changes. Random bonuses and choice of cars for each driver level alone are nice additions. I didn't think Forza could look much better, but hot damn the visuals and details in the cockpit view are pretty much the best I've seen in a racing game, would have been nice to have weather effects and night racing, but I understand that such features could hurt the solid 60fps.
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    End-of-workday cannot come soon enough.... :poly122:
  • GarageBay9
    Options
    Offline / Send Message
    GarageBay9 polycounter lvl 13
    Phooey, Kim cut the Infineon ferris wheel. Guess they couldn't get perf down to decent levels with that heavy animated shader visible from the whole track.

    The Ferris Wheel is dead.

    Long live the Ferris Wheel.

    296950_2514382621147_1300642019_2992173_932680640_n.jpg
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    Infineon? What's Infineon?


    Oh.. you mean Sear's Point...

    Sorry, refuse to accept the (old) new names for places like Sears Point and Leguna Seca (Mazda Speedway my arse!).

    ;)
  • GarageBay9
    Options
    Offline / Send Message
    GarageBay9 polycounter lvl 13
    flaagan wrote: »
    Infineon? What's Infineon?


    Oh.. you mean Sear's Point...

    Sorry, refuse to accept the (old) new names for places like Sears Point and Leguna Seca (Mazda Speedway my arse!).

    ;)

    You could tell who the real racing grognards were on the team and who the newbies were when somebody would use the older name and those of us who'd never heard it called that went "huh"? :\
  • Cojax
    Options
    Offline / Send Message
    Cojax polycounter lvl 10
    Well being a long time Forza fanatic I put in about 4 hours today. I have only one word for this game...

    Perfection!

    I love Turn 10 <3
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    MS really needs to find a new system for code redemtion. I've got a Kinect, why can't I use it to unlock items? Having to hunt and peck with a joystiq for four seperate codes is a pain in the ass. :P
  • Joshua Stubbles
    Options
    Offline / Send Message
    Joshua Stubbles polycounter lvl 19
    Thanks guys! :D
    Glad you're enjoying it. I'm still trying to hound people at the studio to see if I get free copy.
  • nick2730
    Options
    Offline / Send Message
    Hope to snag this for xmas cant afford now well i can but if i buy ill loose myself in it like i always do. Lost my job need to buff portfolio so i can get a new one and dont need any distractions. LOL after GT5 being such a let down i need a good driving game
  • Keg
    Options
    Offline / Send Message
    Keg polycounter lvl 18
    Autovista is the best car porn feature I've seen. Between the detail and the top gear descriptions, I'm just geeking out over the autovista mode alone.
  • GarageBay9
    Options
    Offline / Send Message
    GarageBay9 polycounter lvl 13
    Keg wrote: »
    Autovista is the best car porn feature I've seen. Between the detail and the top gear descriptions, I'm just geeking out over the autovista mode alone.

    I wasn't a car guy before I came onboard.

    Autovista is a big part of why I am one now (or at least I'm trying to be!)
  • 00Zero
    Options
    Offline / Send Message
    Just got it. Doing the subcompact races. The AI seem more aggressive, borderline dickish. They keep spinning me out on Tsukuba.

    All in all looks great especially the new car shaders. Good job everyone. Can't wait to make something my own and race online. Maybe recreate my 2 second 0-60 golf ;)
  • GarageBay9
    Options
    Offline / Send Message
    GarageBay9 polycounter lvl 13
    00Zero wrote: »
    Just got it. Doing the subcompact races. The AI seem more aggressive, borderline dickish. They keep spinning me out on Tsukuba.

    All in all looks great especially the new car shaders. Good job everyone. Can't wait to make something my own and race online. Maybe recreate my 2 second 0-60 golf ;)

    I think I actually submitted a bug for just that after we went content complete, something to the effect of "AI is a huge dick". :poly124:

    I'll email Trevor tomorrow and ask if it got punted or marked Won't Fix... :\
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    Ok, making a Polycount car club.. need a 4 character tag that will identify the club, once it's made it cannot be changed...
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    Also, being limited to only one club kinda sucks... I've got this crowd, but I've also got my Corvette buddies who've got a club started....
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    All righty, the Polycount club exists, tag is PCRC (Polycount Racing Club).

    I'm gonna dig around, according to Keg the Greentooth vinyl I made in F3 has carried over.

    Gamertag's "flaagan", let me know if you want an invite and what your tag is. :)


    Edit - Can also receive requests to join the club, fyi. :thumbup:
  • Rwolf
    Options
    Offline / Send Message
    Rwolf polycounter lvl 18
    flaagan wrote: »
    MS really needs to find a new system for code redemtion. I've got a Kinect, why can't I use it to unlock items? Having to hunt and peck with a joystiq for four seperate codes is a pain in the ass. :P

    I think holding your hand for 3 seconds for every letter of code would be more time consuming :)
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    Can I just state to anyone on the Forza team that I think the uncontrollable engine revving before a race start is absolutely assinine. Once you start a countdown, put full control in the player's hands. I do not enjoy having maybe half a second to get whatever car I'm currently driving in the correct RPM range so it doesn't burn rubber or stall out.
  • flaagan
    Options
    Offline / Send Message
    flaagan polycounter lvl 18
    Rwolf wrote: »
    I think holding your hand for 3 seconds for every letter of code would be more time consuming :)

    I was thinking more along the lines of QR codes, or whatever that square code was that MS was pushing that had the colored triangles. Hell, if my 2+ year old, beat to hell Android smartphone can scan a barcode or QR code in mere seconds, why can't a shiny new Kinect do the same?
  • Ahrkey
    Options
    Offline / Send Message
    Ahrkey polycounter lvl 18
    flaagan wrote: »
    Can I just state to anyone on the Forza team that I think the uncontrollable engine revving before a race start is absolutely assinine. Once you start a countdown, put full control in the player's hands. I do not enjoy having maybe half a second to get whatever car I'm currently driving in the correct RPM range so it doesn't burn rubber or stall out.

    +1

    Thought they got alot of critic for that in FM3? Is it still like FM3 with different silly camera shots of the rims/bumpers/headlights/whatnot...?
    It became like the warp sound in EVE online. Awesome the first 50 times you hear it. After the 207118th warp it's... not as awesome and became a reason to mute the whole system. CCP eventually removed/replaced it.
2
Sign In or Register to comment.