the ideal solution would be to have a website to make the designs using the same exact methods used in game, save it to their server, then download it and apply it on a car.
I buy forza every time just for 2 player split screen on maple valley............. I have broken a both an Xbox and a copy of Forza while playing this map. (My brother totally cheated and bumped into me).
So as long as Maple valley is still there I will buy getting this game
I buy forza every time just for 2 player split screen on maple valley............. I have broken a both an Xbox and a copy of Forza while playing this map. (My brother totally cheated and bumped into me).
So as long as Maple valley is still there I will buy getting this game
Man I love Maple Valley! It's so awesome and technical. The feeling of going over the crest into the chicane, feeling that the grip is 98/99% and the car slowly sliding towards the outside curbs.
The new seca looks good! I was there a month ago. That turn 8 is steep! I feel alot of the games doesn't really got that downhill feeling that it is. By the looks of it you managed to nail that.
Good work Joshua and thank you for an awesome game!
It's because of legal liability stuff. People could take a copyrighted image and just paste it on the car. When you create it via the livery tool in the game, it's merely your "interpretation" of said copyrighted content. Basically, it's just to cover their own asses.
Wait.. what? That sounds like a pretty lame excuse... just disable any kind of importing, or at least only allow an image to be brought in as a reference / template.
It's because of legal liability stuff. People could take a copyrighted image and just paste it on the car. When you create it via the livery tool in the game, it's merely your "interpretation" of said copyrighted content. Basically, it's just to cover their own asses.
I think it can still work ok, EA/Black Box did something similar with the Skate series. It was nowhere near as in-depth as Forza's livery editor, but you could use the editor on the web, then send your designs to the game to use on decks/clothing etc.
As Flaagan said, you couldn't import any graphics or anything, just use the vector editor with the pre-made shapes.
Yeah, my main gripe is repeating actions and making tweaks, using the controller for it gets really tedious after a while. I've got a number of unfinished decals in 3 because I got tired of spending so much time on it.
I'm really confused about Forza 4, all the marketing so far has been about the silly Kinect support and that stupid wheel you hold in your hands. Where the hell is the core marketing campaign and the awesome trailers? It comes out in nearly 20 days and I only found out its release date by hunting through the internet...
I'm really confused about Forza 4, all the marketing so far has been about the silly Kinect support and that stupid wheel you hold in your hands. Where the hell is the core marketing campaign and the awesome trailers? It comes out in nearly 20 days and I only found out its release date by hunting through the internet...
I'd imagine that's just down to Microsoft holding the metaphorical gun to their head to push the MS peripherals. The real Forza fans presumably couldn't care less about Kinect and the dumb wheel, and at the same time, they're likely to be the ones watching these behind the scenes trailers.
I also couldn't care less about the Kinect support, head tracking whilst in the car would likely just be annoying, and the showcase thing looks to me like it's just Microsoft saying 'make another feature which utilises Kinect'.
Even if it's just new cars, new tracks and new races, I'll be pleased.
Actually, the head tracking is awesome. I use head tracking on my PC all the time for racing, flight sims and even some FPS games like ARMA. Once you use it, you don't want to be without it.
I'm actually looking forward to trying to get my damn Kinect working within the confines of my room for this. I picked up some of those Kinect spectacles (kinectacles?) from Onyx, but have yet to have a chance to try them out.
just speechless. Are all the cars in the game as detailed as the ones shown off in autovista here? and how did you guys go about modeling these? Did you re-use any of the models/parts from Forza 3 or all these all from scratch? Brilliant friggin work
Yeah, my main gripe is repeating actions and making tweaks, using the controller for it gets really tedious after a while. I've got a number of unfinished decals in 3 because I got tired of spending so much time on it.
It would be awesome if you could open an app on the Forza website and create decals or car designs with your mouse and keyboard or your tablet. Then you could just upload it to your storefront from the website. No import, no copy/cut/paste from outside the app. There wouldn't be any liability issues.
It would be so nice if you could use paths to create custom shapes, masks, and cut outs for your designs. I really like the Chip Foose inspired two-tone paint jobs I see out there, but I'd like to do some of my own. It's just a pain in the ass to get the right curves to match the creases in the body.
If this isn't coming out with Forza 4 (obviously not, or they'd be bragging about it), it would make me go out and buy it if they added it through an update and I'm sure it would be a huge selling point for the Forza art community. It would be much more interesting than any kinect features.
I was at Turn10 as well for most of the production. I was on the env art side, but looked at quite a few cars while working there.
I think the cars are a mix of scanned in and hand modeled, but in general it was mainly hand modeled.
All of the Autovista cars are extremely detailed. Probably something like 2.5 million polys, or around there. The taillight geo was a good chunk of our env budget.... :poly118: But it didn't affect us because its not the ingame mesh
Those guys did amazing work on those cars. Super detailed geo and very very clean, since it has to be lit realtime and needs to smooth properly. I think a handful of cars were outsourced as well, then cleaned up in the end too.
I was at Turn10 as well for most of the production. I was on the env art side, but looked at quite a few cars while working there.
I think the cars are a mix of scanned in and hand modeled, but in general it was mainly hand modeled.
All of the Autovista cars are extremely detailed. Probably something like 2.5 million polys, or around there. The taillight geo was a good chunk of our env budget.... :poly118: But it didn't affect us because its not the ingame mesh
Those guys did amazing work on those cars. Super detailed geo and very very clean, since it has to be lit realtime and needs to smooth properly. I think a handful of cars were outsourced as well, then cleaned up in the end too.
Hi Matt! Nice to see more familiar faces around here.
Yup. I won't post semi-exact figures that were mentioned to me, but the car team (the Loud Bay) was basically doing 99% v3-to-v4 updating passes, cleanup and polishing work on outsourced car art (with the exception of the easter egg car Leo was modeling). They spend a big chunk of money and more than half a year just to get the cars to the studio where they do final touchup and corrections to get it polished.
Those Autovista models are true works of art, bar none. I could sit there and drool over them all day.
Season pass? american muscle car pack? yes please.
Also Indianapolis Motor Speedway being included in Forza 4
Now that it's out in an official press release, I can talk about it.
Indy was a blast to work on. The history and heritage just oozes out of every photograph of that track, and getting a chance to recreate it for the game was awesome. I didn't get to do anything real glamorous on the track (mostly signs and roadlines), but I did get to watch one guy singlehandedly do pretty much every grandstand and building on the track. If any of you guys ever meet Tim Doonan, the guy is a beast with architecture work. Milk him for info, he spent 15 years doing archviz for a contracting company before he switch to games and he can run mentalray like nobody's business.
We need to have a "Forza 4 drinking game" for one of the MP games... every time you get passed, you take a shot... make it an endurance race... hehehehe
Bah! I have no wireless on my 360, so I can do the demo because I'm offline until I can get a connection. I hate everyone who can play the demo! :poly129:
Picked up Forza this morning, so far I'm loving the changes. Random bonuses and choice of cars for each driver level alone are nice additions. I didn't think Forza could look much better, but hot damn the visuals and details in the cockpit view are pretty much the best I've seen in a racing game, would have been nice to have weather effects and night racing, but I understand that such features could hurt the solid 60fps.
Phooey, Kim cut the Infineon ferris wheel. Guess they couldn't get perf down to decent levels with that heavy animated shader visible from the whole track.
Sorry, refuse to accept the (old) new names for places like Sears Point and Leguna Seca (Mazda Speedway my arse!).
You could tell who the real racing grognards were on the team and who the newbies were when somebody would use the older name and those of us who'd never heard it called that went "huh"?
MS really needs to find a new system for code redemtion. I've got a Kinect, why can't I use it to unlock items? Having to hunt and peck with a joystiq for four seperate codes is a pain in the ass. :P
Hope to snag this for xmas cant afford now well i can but if i buy ill loose myself in it like i always do. Lost my job need to buff portfolio so i can get a new one and dont need any distractions. LOL after GT5 being such a let down i need a good driving game
Autovista is the best car porn feature I've seen. Between the detail and the top gear descriptions, I'm just geeking out over the autovista mode alone.
Autovista is the best car porn feature I've seen. Between the detail and the top gear descriptions, I'm just geeking out over the autovista mode alone.
I wasn't a car guy before I came onboard.
Autovista is a big part of why I am one now (or at least I'm trying to be!)
Just got it. Doing the subcompact races. The AI seem more aggressive, borderline dickish. They keep spinning me out on Tsukuba.
All in all looks great especially the new car shaders. Good job everyone. Can't wait to make something my own and race online. Maybe recreate my 2 second 0-60 golf
Just got it. Doing the subcompact races. The AI seem more aggressive, borderline dickish. They keep spinning me out on Tsukuba.
All in all looks great especially the new car shaders. Good job everyone. Can't wait to make something my own and race online. Maybe recreate my 2 second 0-60 golf
I think I actually submitted a bug for just that after we went content complete, something to the effect of "AI is a huge dick". :poly124:
I'll email Trevor tomorrow and ask if it got punted or marked Won't Fix...
MS really needs to find a new system for code redemtion. I've got a Kinect, why can't I use it to unlock items? Having to hunt and peck with a joystiq for four seperate codes is a pain in the ass. :P
I think holding your hand for 3 seconds for every letter of code would be more time consuming
Can I just state to anyone on the Forza team that I think the uncontrollable engine revving before a race start is absolutely assinine. Once you start a countdown, put full control in the player's hands. I do not enjoy having maybe half a second to get whatever car I'm currently driving in the correct RPM range so it doesn't burn rubber or stall out.
I think holding your hand for 3 seconds for every letter of code would be more time consuming
I was thinking more along the lines of QR codes, or whatever that square code was that MS was pushing that had the colored triangles. Hell, if my 2+ year old, beat to hell Android smartphone can scan a barcode or QR code in mere seconds, why can't a shiny new Kinect do the same?
Can I just state to anyone on the Forza team that I think the uncontrollable engine revving before a race start is absolutely assinine. Once you start a countdown, put full control in the player's hands. I do not enjoy having maybe half a second to get whatever car I'm currently driving in the correct RPM range so it doesn't burn rubber or stall out.
+1
Thought they got alot of critic for that in FM3? Is it still like FM3 with different silly camera shots of the rims/bumpers/headlights/whatnot...?
It became like the warp sound in EVE online. Awesome the first 50 times you hear it. After the 207118th warp it's... not as awesome and became a reason to mute the whole system. CCP eventually removed/replaced it.
Replies
So as long as Maple valley is still there I will buy getting this game
Man I love Maple Valley! It's so awesome and technical. The feeling of going over the crest into the chicane, feeling that the grip is 98/99% and the car slowly sliding towards the outside curbs.
The new seca looks good! I was there a month ago. That turn 8 is steep! I feel alot of the games doesn't really got that downhill feeling that it is. By the looks of it you managed to nail that.
Good work Joshua and thank you for an awesome game!
Wait.. what? That sounds like a pretty lame excuse... just disable any kind of importing, or at least only allow an image to be brought in as a reference / template.
I think it can still work ok, EA/Black Box did something similar with the Skate series. It was nowhere near as in-depth as Forza's livery editor, but you could use the editor on the web, then send your designs to the game to use on decks/clothing etc.
As Flaagan said, you couldn't import any graphics or anything, just use the vector editor with the pre-made shapes.
I'd imagine that's just down to Microsoft holding the metaphorical gun to their head to push the MS peripherals. The real Forza fans presumably couldn't care less about Kinect and the dumb wheel, and at the same time, they're likely to be the ones watching these behind the scenes trailers.
I also couldn't care less about the Kinect support, head tracking whilst in the car would likely just be annoying, and the showcase thing looks to me like it's just Microsoft saying 'make another feature which utilises Kinect'.
Even if it's just new cars, new tracks and new races, I'll be pleased.
[ame]
just speechless. Are all the cars in the game as detailed as the ones shown off in autovista here? and how did you guys go about modeling these? Did you re-use any of the models/parts from Forza 3 or all these all from scratch? Brilliant friggin work
The cars in Autovista mode are much higher res than any in-game car model, though the ingame models still have about 3x more geometry than in Forza3.
Demo has just been announced for October 3rd, btw!
It would be awesome if you could open an app on the Forza website and create decals or car designs with your mouse and keyboard or your tablet. Then you could just upload it to your storefront from the website. No import, no copy/cut/paste from outside the app. There wouldn't be any liability issues.
It would be so nice if you could use paths to create custom shapes, masks, and cut outs for your designs. I really like the Chip Foose inspired two-tone paint jobs I see out there, but I'd like to do some of my own. It's just a pain in the ass to get the right curves to match the creases in the body.
If this isn't coming out with Forza 4 (obviously not, or they'd be bragging about it), it would make me go out and buy it if they added it through an update and I'm sure it would be a huge selling point for the Forza art community. It would be much more interesting than any kinect features.
I think the cars are a mix of scanned in and hand modeled, but in general it was mainly hand modeled.
All of the Autovista cars are extremely detailed. Probably something like 2.5 million polys, or around there. The taillight geo was a good chunk of our env budget.... :poly118: But it didn't affect us because its not the ingame mesh
Those guys did amazing work on those cars. Super detailed geo and very very clean, since it has to be lit realtime and needs to smooth properly. I think a handful of cars were outsourced as well, then cleaned up in the end too.
Hi Matt!
Yup. I won't post semi-exact figures that were mentioned to me, but the car team (the Loud Bay) was basically doing 99% v3-to-v4 updating passes, cleanup and polishing work on outsourced car art (with the exception of the easter egg car Leo was modeling). They spend a big chunk of money and more than half a year just to get the cars to the studio where they do final touchup and corrections to get it polished.
Those Autovista models are true works of art, bar none. I could sit there and drool over them all day.
Season pass? american muscle car pack? yes please.
Also Indianapolis Motor Speedway being included in Forza 4
Now that it's out in an official press release, I can talk about it.
Indy was a blast to work on. The history and heritage just oozes out of every photograph of that track, and getting a chance to recreate it for the game was awesome. I didn't get to do anything real glamorous on the track (mostly signs and roadlines), but I did get to watch one guy singlehandedly do pretty much every grandstand and building on the track. If any of you guys ever meet Tim Doonan, the guy is a beast with architecture work. Milk him for info, he spent 15 years doing archviz for a contracting company before he switch to games and he can run mentalray like nobody's business.
[ame="
Blown away. So much fun to play and that Swiss Alps track is just phenomenal.
Now I gotta wait til the 14th for the UK release!
Awesome Awesome Awesome work you guys who were on this, racing perfection!
(that's coming from a longtime GT fanboy too
Lots of details there
The Ferris Wheel is dead.
Long live the Ferris Wheel.
Oh.. you mean Sear's Point...
Sorry, refuse to accept the (old) new names for places like Sears Point and Leguna Seca (Mazda Speedway my arse!).
You could tell who the real racing grognards were on the team and who the newbies were when somebody would use the older name and those of us who'd never heard it called that went "huh"?
Perfection!
I love Turn 10
Glad you're enjoying it. I'm still trying to hound people at the studio to see if I get free copy.
I wasn't a car guy before I came onboard.
Autovista is a big part of why I am one now (or at least I'm trying to be!)
All in all looks great especially the new car shaders. Good job everyone. Can't wait to make something my own and race online. Maybe recreate my 2 second 0-60 golf
I think I actually submitted a bug for just that after we went content complete, something to the effect of "AI is a huge dick". :poly124:
I'll email Trevor tomorrow and ask if it got punted or marked Won't Fix...
I'm gonna dig around, according to Keg the Greentooth vinyl I made in F3 has carried over.
Gamertag's "flaagan", let me know if you want an invite and what your tag is.
Edit - Can also receive requests to join the club, fyi. :thumbup:
I think holding your hand for 3 seconds for every letter of code would be more time consuming
I was thinking more along the lines of QR codes, or whatever that square code was that MS was pushing that had the colored triangles. Hell, if my 2+ year old, beat to hell Android smartphone can scan a barcode or QR code in mere seconds, why can't a shiny new Kinect do the same?
+1
Thought they got alot of critic for that in FM3? Is it still like FM3 with different silly camera shots of the rims/bumpers/headlights/whatnot...?
It became like the warp sound in EVE online. Awesome the first 50 times you hear it. After the 207118th warp it's... not as awesome and became a reason to mute the whole system. CCP eventually removed/replaced it.