I am having a problem with my glass when rendering with Vray. I followed 4 different tutorials, but they all have the same outcome. I am not sure if its one of my settings or if Vray is going wonky on me. This is supposed to be glass on my motorcycle's windshield:
It comes out all wierd. I tried to render this as a low poly and as a Turbosmoothed model and they both come out like this. Any idea's? I would appreciate any help. Thank you in advance!
Replies
Can you give us a screenshot of your material settings?
Fixed: http://farm6.static.flickr.com/5054/5579802785_b3f30651bb.jpg
http://farm6.static.flickr.com/5139/5579837477_57f2908f02_b.jpg
In the Env slot on the globals, to geometry, or to a VRay Dome Light?
If it's to a dome light or to geometry, have you checked the tiling on those (not sure if you can alter that on dome lights, it may be taken from the material)?
Failing that, I'd just switch off each material property one at a time ie render with just diffuse, see if it's ok, then add reflection, then refraction. Then you should be able to isolate the issue.
Let us know how you get on.
Yes, I am using HDRI, but I deleted the mat that had it, and its still doing the same thing.
These are the only settings I have atm:
http://farm6.static.flickr.com/5061/5579963383_d3d10b27f2_b.jpg
And this is what I have under the diffuse:
http://farm6.static.flickr.com/5133/5579965369_8c134e4c5c_b.jpg
I am new to Vray, So I don't really know what settings to play with, to get rid of this.
Edit: So I went ahead and opened a new max and made a quick glass using simple Vray settings, and it seems to render right. it must be something in my scene settings.
Found out: its under my settings. I think its fixed. testing it now.
The best way to get it to work how you want it to is to just be careful changing render/material/lighting parameters and render previews after almost every change. Rather than making loads of changes thinking you know it'll look 'better' then having to figure out which setting needs adjusting.
The render is looking good, but here is what is happening (I didn't leave it to finish rendering because it takes forever, but this gets the main idea across):
When i put the background, it makes it an environment map. Therefore, it causes the model to look like it is made out of glass. Kinda like partially invisible. The reason for this is because it is being projected off of the surface of the model, as it is an environment.
When I press "8" and take the pic off as an environment, the background is black when I render.
Any trick to getting the background to show up in a render without making it part of the environment? (I attempted to make a plane and UV the pic on there, but that just causes more problems. *Lighting is off/Windshield has problems rendering.. ect*)
Edit: I fixed it. Basicly I added a refraction/reflection color and it fixed the problem.