Looking cool, my only comment right now is that some of your textures look a little too high contrast and it's making some of the shapes hard to read. The sense of scale is great though and I like the layout.
JordanW: yeah, I agree, I killed to eponentialfog and replaced with two heightfog, because i wanted the separation in the city, but then i got problems with everything being too sharp up close instead, hmm. Need to separate visually between the first two piers, etc. Wellwell, lots of tweaking to be done!
I still hat the transition from the bridge to the platform. It looks too much like two pieces slammed together with little coherence. Its more to do with the shapes than the colors.
This is looking great guys! Personally, I'd like to see you push that city even more. Perhaps smaller clumps of buildings along the mountain sides in the background. Sorta like a Kowloon city in the sky. Regardless, I'm really diggin' your progress.
Nice updates to the background areas, but not so sure about recent changes to the city, seems to be a lot more noise in recent updates, makes reading the scene a bit hard. If you drew a line diagnaly down the center, everything in the upper right looks better, and everything in the lower left has become a bit convoluted with excessive saturation, shapes, and contrast. Just my personal opinion though.
Although every bit and piece looks great on it's own I have to agree with crazyfingers, the whole lower left portion of the composition looks cluttered.
The temple texture is just a very basic texture atlas with some baked AO overlayed in the lightmap UVchannel Very quick and dirty, but it gets the job done
Still some empty space in it for some other backdrop-ish units
I was referring to this, but yeah I'll refer to Mr. Snefs reply!
Anyway, snows looking great, loving the change of contrasts in the scene.
Yup. We agree, its a bit noisy right now, but we are on it! ^^ The problem is not the saturation/shapes/contrast, but actually more in the lighting, layout of the houses and fog. The textures themselves are actually quite desaturated. So... next update will hopefully be a bit easier on the eyes :]
Doing some shaderwork, some textures. Balloon got waay too much contrast right now, too much info in the masking and AO and the diffuse for the rest is just..yeah, maybe 50% done or so :]
I love this!
There is one thing that bugs me however, but im a noob so just slap me if im wrong.
Its just that its in the foreground and the angles of the wall, and the pathway lead my eye over there and its a big angle for an organic shape.
Thats just my thoughts though. Good luck on the competition, and i look forward to seeing this thing finished
That will be fixed very shortly At the moment we placed a piece of backdrop rock there, I will model a rock segment more suited for foreground use this weekend Have no fear!
Really liking the last couple updates. The use of fog below the platforms and up into the background really helps to focus the viewer's eye where it needs to be.
My only crit is the red banners and wall seem a bit saturated for my liking.
Looking awesome guys! Kinda refreshing to see it from a new angle . One little suggestion would be to offset the waving of the red flags so they are not all in exactly the same pose.
Cool angle, Snefer!
But I'm kinda afraid that it's not going to work with the rules. As far as I remember only ground and body level points of view are allowed. I kinda bumped my head into this few week in and it was a major bummer.
I really love your background guys, but when are we going to see the foreground all lubed up to the max?
Might aswell post this here :] UDK somehow broke down and refused to bake lights, so i have been speding the entire night trying to fix that shit, FINALLY i got it working by haxxing. But not in high quality.. *sigh*
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Would you now? I had no idea!
Lol! Play nice :P
This is looking great guys! Personally, I'd like to see you push that city even more. Perhaps smaller clumps of buildings along the mountain sides in the background. Sorta like a Kowloon city in the sky. Regardless, I'm really diggin' your progress.
I was referring to this, but yeah I'll refer to Mr. Snefs reply!
Anyway, snows looking great, loving the change of contrasts in the scene.
There is one thing that bugs me however, but im a noob so just slap me if im wrong.
Its just that its in the foreground and the angles of the wall, and the pathway lead my eye over there and its a big angle for an organic shape.
Thats just my thoughts though. Good luck on the competition, and i look forward to seeing this thing finished
overall this looks great I have to agree the foreground rock needs some extra geo and then past that I think this is all good to go!
the only comment i can give is that the current camera angle makes everything look flat
My only crit is the red banners and wall seem a bit saturated for my liking.
Great job so far guys
Agreed, I will remove/replace it tomorrow
But I'm kinda afraid that it's not going to work with the rules. As far as I remember only ground and body level points of view are allowed. I kinda bumped my head into this few week in and it was a major bummer.
I really love your background guys, but when are we going to see the foreground all lubed up to the max?
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