jarrede: Yes, there will be more shark-bites to come . I will try out a few things with that in other areas and see if I like it. The heel area seemed like a natural and good place for one.
Its funny there was a yahoo article recently with a video of a bullshark in a little lake.. 30 bullsharks in a lake in Australia at a Golf Corse.. hardcore water harzard! But yeah lots of the responses are like "isn't that freshwater!?" Yep!
~ I love the fact that you managed to make rubber waders that dont look lame. Those things just look ridiculous in real life; but you really pulled it off.
Very nice surfaces, I feel like I know what everything is made of
Hahahaha ace! There is nothing I don't love about this guy. I am really digging the chunky beefcakeness of everything and really great details too. I am keen to see what comes next.
Hot damn he would get my vote, Amazing proportions and such interesting detailing. Any chance we could see some of those vote for Haggar buttons on him?
My favorite so far ,amazing amount of details and very well executed,yeah you could put some more shark bite marks/scars,looking forward to see the progress and low poly :poly142:
ridiculous details... favorite atm the toprope going from the cable on his leg to the shoulder belt...awesome and nautical, the compass is pretty awesome too.
Yes it is tough! I am at 15k range right now. Just shaving 500 off is torture. These characters are lower poly than our Gears characters, so this is just brutal for me. Damn polycount of a single pirate in Uncharted. Right now my shark is about 1900 Triangles I think. I'll probably have to blanket over his mouth for the final submission.. hey not every little prop needs fully functioning parts. Not at these counts.
looks fucking sick mike! screw the haters, that shoulder strap is badass Love the netting everywhere, and the sculpted details of rubber/fabric. Love how his hat is just a *little* too small for his meat head too
Yeah I think I agree with moose. I dig the chunky belt. If it were any smaller it could not hold those cans. What are they anyway? Baked Beans? hahaha I hope they are, I can see him chowing down a can Popeye style hehe then floating downstream in his inflated rubber pants "HAGGAR AWAYYYYY". hahaha. ahhhh OK maybe I have been awake for too many hours now. I am keen to see more.
Oye this is gonna be a fast push to the end!!! Time is creeping up on me and I have a lot of other thigns like work crunch. Its been quite a while since i've rigged something up and posed. I wish Max 2010 had CAT!
Mike: "CAT now ships with 3ds Max/Design 2011 and you can still download the 2010 and 2009 versions on subscription center. The subscription download are listed under the heading "Product Enhancements", search for CAT in all caps."
Thanks man.I knew it shipped with 2011, which i do not DARE touch. I hate 2010 as is. Testing 2012 at work (meerff). But if i can get it on 2010 that would be great. CAT makes rigging fun.
I hope they extend the competition. lol! thats what I hope!!!!!!
So are people making stands for their character? Whats kind of expected there. I know some sort of pose is. But are people going to be doing stands.. scenes.. backgrounds.. I'll re read through the rules again. But i'm curious what to expect. I could just make mine something simple so he's not floating in the air. at the least.
~ Totally agree with you about the tri count. I'm really really struggling to get my low poly under 16k, which is a pretty normal count for me at work.
LOL Jock-Talk in game dev. hilarious. Yeah the char i'm working on right now is 16-17k.
I can get Haggar into 12k no problem, but sacrafices will have to be made in different areas. Sucks to take something and have it not be up to par next to other works, including the games the chars even come from. So yeah, 12k is fine. But its going to be 12k. Then i'll make a higher res version for fun.
So I asked at work what the triangle counts are for MK9 because i'm curious. Simple question. "Does anybody know what the triangle counts are for the average character in MK9".... To which I got a handfull of responses that had nothing to do with the polycount including "oh no... gameplay > graphics". I know Virtua Fighter 4 is like 40k. But i'm super curious on MK for whatever reason.. they use our engine and what not.
So anyways. What is it about our generation that you can't simply ask "so, uh, what baldwin is it on 30 Rock? I forget." and get back
i hear you, i finally got terry on budget last night, but it's hard to make the sacrifices mentally.
the mk9 art book says their tri count is between 13-19k before they add the "xray" skeleton and guts meshes.
our tri count on dc characters are between 25-30k usually for deformation reasons.
the current consoles can move polys around pretty well, but generally struggle with big textures on the memory side.
i think it would be more realistic in the future, [and especially for a fighting game themed contest] that the tri count get raised to about 20k but the texture res requirements get knocked down to a 1024.
So I asked at work what the triangle counts are for MK9 because i'm curious. Simple question. "Does anybody know what the triangle counts are for the average character in MK9".... To which I got a handfull of responses that had nothing to do with the polycount including "oh no... gameplay > graphics". I know Virtua Fighter 4 is like 40k. But i'm super curious on MK for whatever reason.. they use our engine and what not.
So anyways. What is it about our generation that you can't simply ask "so, uh, what baldwin is it on 30 Rock? I forget." and get back
Replies
The folds at the bottom of his pants look too manufactured. That's about it though. Oh, also his shoulder strap is too big, but that's really it.
jarrede: Yes, there will be more shark-bites to come . I will try out a few things with that in other areas and see if I like it. The heel area seemed like a natural and good place for one.
Its funny there was a yahoo article recently with a video of a bullshark in a little lake.. 30 bullsharks in a lake in Australia at a Golf Corse.. hardcore water harzard! But yeah lots of the responses are like "isn't that freshwater!?" Yep!
nah... The whole design is focused around exaggerated proportions.
Very nice surfaces, I feel like I know what everything is made of
How are you planning to tackle to low poly?
https://www.youtube.com/watch?v=JIs30WL96Ok&feature=related
*grabs bottle, plops down into beanbag, tilts back head, tear rolls down cheek"
Love the weight of all the little details against each other. It's all very grounded.
The attachment part with the pants and rope those 3 lines look odd to me, just saying.
Other than that this is ace!
Can you go into a little detail about your approach to the rope and the square padding on his shoulder? I think those turned out really well
Looking forward to updates
Hope this helps ya great work as usual.
I hope they extend the competition. lol! thats what I hope!!!!!!
So are people making stands for their character? Whats kind of expected there. I know some sort of pose is. But are people going to be doing stands.. scenes.. backgrounds.. I'll re read through the rules again. But i'm curious what to expect. I could just make mine something simple so he's not floating in the air. at the least.
I still have much to learn)))
We really do NEED a higher Polycount
Be a man and get to that 12k damnit!
I can get Haggar into 12k no problem, but sacrafices will have to be made in different areas. Sucks to take something and have it not be up to par next to other works, including the games the chars even come from. So yeah, 12k is fine. But its going to be 12k. Then i'll make a higher res version for fun.
So anyways. What is it about our generation that you can't simply ask "so, uh, what baldwin is it on 30 Rock? I forget." and get back
"I don't watch TV"
"TV is for losers"
"Isn't 30 rock old"
"You should watch Breaking Bad"
"I don't watch TV"
Real answer > Hipster answer
sauce: http://www.gamestepper.com/forums/showthread.php?t=4366
the mk9 art book says their tri count is between 13-19k before they add the "xray" skeleton and guts meshes.
our tri count on dc characters are between 25-30k usually for deformation reasons.
the current consoles can move polys around pretty well, but generally struggle with big textures on the memory side.
i think it would be more realistic in the future, [and especially for a fighting game themed contest] that the tri count get raised to about 20k but the texture res requirements get knocked down to a 1024.