This is looking really great. You are making it hard not to want to jump right into UDK. Things are looking great after only a week. In six more this will be such an awesome scene. What is next on the agenda for you? Also could you post some wire frames so I can see how you are putting it all together? I'm new to modeling for UDK and want to make sure I'm doing it right. In the past i have tried to avoid extrusions and just place objects on top of other objects but I've read that extrusions work better in UDK for shadows. Is that the case?
great start dude i love how you took advantage of all that repeating floor tile. your scene is going to be nice higher resolution than most modern video games and your texture sheet is going to be epic tiny. awesome work -- going to keep a close eye on this.
Its looking nice. My only real crit (or rather personal preference) is that its starting to look like just another UDK based level (desaturated colours as a standard fare). It would have been really nice to see an over the top visual splendour in the style of Street Fighter (or heading towards SFIV). Good luck though, and I hope the final result really shines.
I love your material work. The tiles look fantastic. I think the bloom, while it significantly adds to the mood and atmosphere, is a bit strong at the moment. Are you planning on filling up the foreground around the ring at all?
Look forward to seeing this progress.
Its looking nice. My only real crit (or rather personal preference) is that its starting to look like just another UDK based level (desaturated colours as a standard fare). It would have been really nice to see an over the top visual splendour in the style of Street Fighter (or heading towards SFIV). Good luck though, and I hope the final result really shines.
Why would I want to remake a Street Fighter level in the style of street figher? @.@ seems kind of redundant.
Paul- As far as the bloom goes I'll probably pull back on it once I get some particles and fog sheets in there, I really want the scene to look wet/steamy with thick air. I plan on adding foreground elements as well, like towels, soap, stools and buckets.
Why would I want to remake a Street Fighter level in the style of street figher? @.@ seems kind of redundant.
I meant a 3D update of that level but in the style of the newer street fighter game. It would have been nice to see what that level looked like if say it was updated for the newer generation. Again its personal preference
full scene so far.... still feels super empty, but i'm starting to screw around with lighting and color grading more to see what kind of feeling i want
That looks damn good so far man, only thing that sticks out to me is the ring on the ground. It doesn't look like shadows and light are being cast properly on it, but that could be the angle of the picture.
Don't really know how to explain it but it also seems like the areas where it intersects with the floor lack AO or shadow cast by the mesh, this is mostly apparent in the foreground anyway.
It'll probably fit in perfectly when you grime up those areas, can't wait to see more
And please do a little video "tour" of the level when you're done, if you can
Damn, looking good! You really nailed the tile. Far as I'm concerned that last screenshot could be a final submission, it almost looks like I could step right into it. I'm looking forward to seeing what else you come up with for this!
Jordan, what I love so much about this environment is by the atmosphere, mood and lighting alone, you have something really special, but then you look at the individual props and materials and you see just how detailed and well executed they are and all you can do is sit in awe and watch. Awesome stuff!
Some wet or dirty towels piled up might help clutter some spots up some. Maybe some displacement on some ground tiles to give them a tad more difference in height? they look a little tooo evenly place. just small details, looks pimp overall though.
The one thing i dont get is that weird tile circle in the middle. It does not really fit with anything else within the stage. It looks slapped on and the texture on it compared to all the other great textures it looks low and weak and blurry.
Man that is looking pretty stellar, as a lot of the other guys have pointed out, I too really think you got some nice postprocessing effects in there and it's just an awesome environment as a whole.
Though I agree with Bwample1 that the one thing that feels abit of is the zumo-esq fighting ring. I'm thinking that maybe you should change that to something more fitting or just get rid of it.. anyhow great work!
Pretty badass JW. As others have said, lighting and mood so far is shaping up great!
I would be very, very careful about your final camera position at the end of the comp. This current position makes it feel very claustrophobic and you lose the sense of scale, where as this position feels much closer and more realistic in terms of imagining an actual fighter in the space.
OH, and Ryper, I would consider changing your avatar........... that shit belongs to Frank..... just sayin'
maybe some hooks on the pillars with towels/bath robes hanging from them. would be cool to have characters in the tubs and sitting on stools all around cheering on the fight. buuuuuuut I know thats a ton of freakin work.
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this
many many boners!
I can't wait to see the finished stage!
Love to see where all the water goes with no drains :P
Material treatment is nice...bit dark for my taste for the usual bright SF style but overall im loving the look and feel you got going on
Look forward to seeing this progress.
Why would I want to remake a Street Fighter level in the style of street figher? @.@ seems kind of redundant.
Paul- As far as the bloom goes I'll probably pull back on it once I get some particles and fog sheets in there, I really want the scene to look wet/steamy with thick air. I plan on adding foreground elements as well, like towels, soap, stools and buckets.
I have to say, when I think of bath house, this is pretty much it.
Seriously stunning.
I meant a 3D update of that level but in the style of the newer street fighter game. It would have been nice to see what that level looked like if say it was updated for the newer generation. Again its personal preference
Your work with the materials is trully inspiring.
Started on some dirtying materials, still WIP
full scene so far.... still feels super empty, but i'm starting to screw around with lighting and color grading more to see what kind of feeling i want
Don't really know how to explain it but it also seems like the areas where it intersects with the floor lack AO or shadow cast by the mesh, this is mostly apparent in the foreground anyway.
It'll probably fit in perfectly when you grime up those areas, can't wait to see more
And please do a little video "tour" of the level when you're done, if you can
Though I agree with Bwample1 that the one thing that feels abit of is the zumo-esq fighting ring. I'm thinking that maybe you should change that to something more fitting or just get rid of it.. anyhow great work!
I would be very, very careful about your final camera position at the end of the comp. This current position makes it feel very claustrophobic and you lose the sense of scale, where as this position feels much closer and more realistic in terms of imagining an actual fighter in the space.
OH, and Ryper, I would consider changing your avatar........... that shit belongs to Frank..... just sayin'
Nice job with lights and render man!
you totally nailed the feeling of a bath house, and im loving the lighting. cant wait for moar, this is by far my favorite
That's awesome man!